Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 Watchful Eyes Baro | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 | 8400-8500 | 8500-8600 | 8600-8700 | Other
Stats | HP | ATK | DEF | REC |
---|---|---|---|---|
Base | 5,123 | 2,096 | 2,097 | 1,938 |
Lord | 7,317 | 2,837 | 2,852 | 2,813 |
Anima | 8,210 | 2,837 | 2,852 | 2,575 |
Breaker | 7,317 | 3,075 | 2,614 | 2,813 |
Guardian | 7,317 | 2,837 | 3,090 | 2,694 |
Oracle | 7,317 | 2,837 | 2,733 | 3,170 |
Rex | 8,805 | 3,016 | 3,031 | 2,992 |
Unit Types also provide special passive bonuses. For more information, see this page. | Final, in-game stats may differ slightly||||
Bonuses | HP | ATK | DEF | REC |
Max Imp | 1,000 (×20) |
300 (×15) |
600 (×30) |
400 (×20) |
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. |
Miscellaneous Info
Normal | 6-Hit Combo | 36 (6/hit) | ||
---|---|---|---|---|
BB | 12 (AOE) | 12(1) | 380% | 18 BC |
SBB | 16 (AOE) | 16(1) | 580% | 29 BC (47 total) |
UBB | 19 (AOE) | 19(1) | 1500% | 30 BC |
Leader Skill: All-Seeing Sentinel
50% boost to Def, max HP, damage taken boosts BB gauge & considerably boosts BB gauge each turn
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | ||
Parameter Boost | 50% boost to HP and 50% boost to Def | ||
BC Fill when attacked | Damage taken boosts BB gauge by 2~4 BC | ||
Gradual BB Gauge Boost | Boosts BB gauge by 5 BC |
Extra Skill: All-Seeing Eye
Boosts Atk, Def, Rec each turn (for up to 5 turns) & damage taken slightly boosts BB gauge
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | Target | |
Turn-based Parameter Boost | 6.0% boost to Atk, Def, Rec (30% max, up to 5 turns) | To self | |
BC Fill when attacked | Damage taken boosts BB gauge by 1~2 BC | To self |
Brave Burst: Mad Beast: Marg
[Offense]
12 combo Earth attack on all foes (partial HP drain), considerably boosts BB gauge, removes all status ailments, negates all status ailments for 3 turns & negates critical damage for 1 turn
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Lifesteal Damage | 380% damage modifier and drains 20~25% of damage dealt as HP | — | All enemies |
Damage Resistance | Negates critical damage | 1 turn | All allies |
Status Cure | Removes all status ailments | — | All allies |
Status Negation | Negates all status ailments | 3 turns | All allies |
Burst BB Gauge Fill | Boosts BB gauge by 6 BC instantly | — | All allies |
Super BB: Batschdever
[Offense]
16 combo powerful Earth attack on all foes (partial HP drain), considerably boosts BB gauge, hugely boosts BB gauge for 3 turns, damage taken may slightly restore HP for 3 turns, negates elemental damage for 1 turn & reduces Spark damage for 1 turn
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Lifesteal Damage | 580% damage modifier and drains 25~30% of damage dealt as HP | — | All enemies |
Damage Resistance | Negates elemental damage | 1 turn | All allies |
Damage Resistance | 25% resistance to spark damage | 1 turn | All allies |
Heal when attacked | 20% chance of recovering 15~20% of damage taken as HP | 3 turns | All allies |
Gradual BB Gauge Boost | Boosts BB gauge by 7 BC each turn | 3 turns | All allies |
Burst BB Gauge Fill | Boosts BB gauge by 6 BC instantly | — | All allies |
Ultimate BB: Au Baro Thete
[Offense]
19 combo massive Earth attack on all foes (partial HP drain), hugely boosts max HP, negates critical and elemental damage for 3 turns, 50% reduction to Spark damage for 3 turns, enormously boosts BB gauge for 3 turns & damage taken enormously restores HP for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
Lifesteal Damage | 1500% damage modifier and drains 45~50% of damage dealt as HP | — | All enemies |
Max HP Boost | 30% boost to max HP | — | All allies |
Damage Resistance | Negates critical damage, negates elemental damage and 50% resistance to spark damage | 3 turns | All allies |
Heal when attacked | 100% chance of recovering 100% of damage taken as HP | 3 turns | All allies |
Gradual BB Gauge Boost | Boosts BB gauge by 50 BC each turn | 3 turns | All allies |
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
Animation Frame Data
Move | Idle | Attack |
5 | 52 | 192 |
Movement Speed/Type
Normal Attack | Skill (BB/SBB/UBB) | |
---|---|---|
Move Speed | 0.0033 | 0.0033 |
Speed Type | 3 | 3 |
Move Type | Moving | Moving |
Normal Attack
Frames | 23, 45, 63, 112, 116, 120 |
---|---|
Distribution (%) | 15, 14, 16, 28, 14, 13 |
Brave Burst
Frames | 23, 26, 45, 48, 63, 66, 112, 115, 118, 121, 124, 127 |
---|---|
Distribution (%) | 10, 3, 9, 3, 11, 3, 18, 11, 9, 8, 8, 7 Total Distribution: 100% |
Effect Delay | 1 |
Super Brave Burst
Frames | 23, 26, 29, 45, 48, 51, 63, 66, 69, 112, 115, 118, 121, 124, 127, 130 |
---|---|
Distribution (%) | 8, 3, 3, 7, 3, 3, 9, 3, 3, 15, 9, 8, 7, 7, 6, 6 Total Distribution: 100% |
Effect Delay | 1 |
Ultimate Brave Burst
Frames | 23, 26, 29, 32, 45, 48, 51, 54, 63, 66, 69, 72, 112, 115, 118, 121, 124, 127, 130 |
---|---|
Distribution (%) | 7, 3, 3, 3, 6, 3, 3, 3, 8, 3, 3, 3, 14, 8, 7, 6, 6, 6, 5 Total Distribution: 100% |
Effect Delay | 1 |
Evolution | |||
---|---|---|---|
Chain | |||
Prev Cost | n/a | ||
Next Cost |
3,000,000 Zel
1,000,000 Karma |
How to Obtain
Unit Quotes | |
---|---|
Summon | Will you accept me, just like they did? Well then, I'll just have to help you out. |
Fusion | With this guy's "eyes," I can see everything for miles around. Want me to show you? |
Unit Lore | |
A beast trainer who belonged to the fearsome band of outlaws known as the "Ten Vile Disnomians." Active during the early days of the empire, Baro originally belonged to an unusual tribe that coexisted with beasts. However, his people scattered in the face of official persecution, and Baro joined the Ten Viles after spending time living as a wanderer. He excelled in scouting through the use of his tamed beast, and acted as the group's eyes. Baro even gave a warning before the band was ambushed by the imperial guard, buying his comrades time. He was never seen again after the chaos of the ambush abated. |