Sacred Corona Adrian
Max lv: 150
Arena AI Type: 2
HP: 8,900 (1500 imp)
Atk: 3,410 (600 imp)
Def: 3,360 (600 imp)
Rec: 3,315 (600 imp)
Leader Skill: Sublime Hearth
100% boost to max HP, Atk, Def, hugely boosts Rec relative to HP lost(2% per 1% HP lost), probable status ailment counter(10% weak, sick, injury, 7% poison, paralysis, curse), considerably restores HP each turn(1500~2000 +10% Rec), negates Atk, Def, Rec reduction effects, probable(20%) slight damage reduction(20%).
EX Skill: Energy of the Gods
Slightly boosts damage dealt against status afflicted foes(30%) for all allies, considerably boosts allies BB gauge(5BC) each turn, considerably boosts BB Atk(150%), negates elemental damage, raises Atk parameter limit to 160,000.
Normal Atk: 14 hits(4DC/hit)
BB: Greek Blazer(27BC, 1DC/hit)
17 combo powerful Fire and Water attack on all foes(500%), 50% damage reduction for 2 turns, massively boosts Atk, Rec(200%) for 3 turns, greatly restores HP(4500~5000 +40% own Rec), activates Fire barrier(5,000 HP), removes status ailments.
SBB: Energy Blazer(25BC, 2DC/hit)
9 combo powerful Fire and Thunder attack on all foes(damage relative to remaining HP)(400% +6% per 1% HP remaining), 50% damage reduction for 2 turns, probable random status ailment infliction(80%), hugely boosts damage against status afflicted foes(200%) for 3 turns, greatly restores HP(4500~5000 +40% own Rec), removes status ailments.
UBB: Divine Blazer(26BC, 1DC/hit)
20 combo massive Fire, Water, Thunder attack on all foes(damage relative to remaining HP)(2000% +20% per 1% HP remaining), 75% damage reduction for 3 turns, fully restores HP for 3 turns, massively boosts damage against status afflicted foes(350%) for 3 turns, enormously boosts Atk, Def, Rec(450%) for 3 turns, fully boosts BB gauge(999BC, instant), activates Fire barrier(50,000 HP).
100% boost to max HP, Rec(10SP)
Boosts Atk, Def relative to remaining HP(0.8% per 1% HP, 10SP)
Damage taken may restore HP(50% chance, 20~40% damage taken, 10 SP)
Enormously boosts elemental damage(200%, 15SP)
Negates critical damage(10SP)
Activates turn end effects at turn start(10SP)
Adds probable random status ailment infliction to BB/UBB(80% BB, 100% UBB, 15SP)
Adds probable 2 turn Atk, Def reduction counter for 3 turns effect to BB/SBB(30% chance, 25% reduction, 20SP)
Adds Fire barrier to SBB(5000 HP, 20SP)
Enhances BB/SBB's Fire barrier effect(+2000 HP, 15SP, requires above)
Enhances BB/SBB greatly restore HP effect(+1000 HP, +10% Rec, 20SP)
Adds BB gauge boost effect to BB/SBB(12BC, 20SP)
Adds massive boost to Def for 3 turns effect to BB/SBB(210%, 25SP)
No General Visual Descriptions sorry!
Focus: Slot Efficiency