Each unit has a type that is randomly assigned. A Unit's type can be confirmed on their Details screen. The unit type affects how its parameters increase when leveling up. Therefore, similar Units may differ in their final stats depending on their type. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit.
The % range increase/decrease is random, so units of the same type may not progress at the same rate. For example, two max-leveled Breaker-type units will probably have different ATK stats, as one might get more ATK per level up than the other during the course of leveling up. ★★★★ and rarer units will see striking differences, where the random differences over so many levels adds up. For example, one Breaker-type (increased ATK and reduced DEF) Level 80 Scythe God Alice may have over 1656 ATK, while another Level 80 Breaker-type Scythe God Alice may only have 1640 ATK.
Lord-types are always consistent, as the stats do not randomly deviate by a %.
Unit Type Change
Unit Type List
|Type||Effects on Stat Progression|
|Lord||All stats grow from base stats.|
|Anima||HP gain increased by a certain %, while REC gain is reduced by a certain %.|
|Breaker||ATK gain increased by a certain %, while DEF gain is reduced by a certain %|
|Guardian||DEF gain increased by a certain %, while ATK gain is reduced by a certain %|
|Oracle||REC gain increased by a certain %, while HP gain is reduced by a certain %|