Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 | 8400-8500 | 8500-8600 | 8600-8700 | Other
Each unit has a type that is randomly assigned. A unit's type can be confirmed on their Details screen. The unit type affects how its parameters increase when leveling up. Therefore, similar units may differ in their final stats depending on their type. For example, a max-leveled Breaker-type unit will have more ATK and less DEF compared to all other types for the same, max-leveled unit.
The stat range increase/decrease is random, so units of the same type may not progress at the same rate. For example, two max-leveled Anima-type units will most likely have different HP stats, as one might get more HP per level up than the other during the course of leveling up. 4★ and rarer units will see striking differences, where the random differences over so many levels add up. For example, one Anima-type (increased HP and reduced REC) Level 80 Steel Shield Darvan may have over 5846 HP, while another Level 80 Anima-type Steel Shield Darvan may only have 5830 HP.
Lord-types are always consistent and the stats do not randomly deviate.
Unit Type Change
Mystery Frogs
Mystery Frogs can change the Unit Type of a unit it fuses into. There are seven different types of Mystery Frogs: Random Mystery Frog, Lord Mystery Frog, Anima Mystery Frog, Breaker Mystery Frog, Guardian Mystery Frog, Oracle Mystery Frog, Rex Mystery Frog.
Upon fusing any Mystery Frog to a unit, the unit's level is reset to 1. All other properties remain the same, such as Omni+ Boost rarity, SP Enhancements selected, Brave Burst levels, second sphere slots from Sphere Frogs. Until the unit reaches max level, the unit will not have access to their SP Enhancements. Additionally, 3 Rainbow Crystals are sent to your Present Box upon fusing a Mystery Frog.
Random Mystery Frogs change a unit's type a random different type. For example, a Lord type unit with a Random Mystery Frog fused changes its type to Anima, Breaker, Guardian, Oracle, or Rex. The Unit Type of the Random Mystery Frog has no influence on the type that the unit fused will change into. Due to its superior overall effects, Rex Type is randomized at a lower rate than the other possible Types.
Unit Type List
Type | Chance of Acquiring | Beneficial Stat | Hindering Stat |
---|---|---|---|
Lord (ロード) |
23% | None | None |
Anima (アニマ) |
23% | HP | Recovery |
Breaker (ブレイカー) |
22% | Attack | Defense |
Guardian (ガーディアン) |
22% | Defense | Recovery |
Oracle (オラクル) |
10% | Recovery | Defense |
Rex* (レックス) |
0% | All Stats | None |
* Rex type can only be acquired through the use of Mystery Frogs.
Growth Rates
Each type boosts and lowers certain stats by an additional amount for each unit level.
- Lord: No additional growth points
- Anima: 5~10 additional points in HP per unit level, 1~3 hindering points in Recovery per unit level
- Breaker: 1~3 additional points in Attack per unit level, 1~3 hindering points in Defense per unit level
- Guardian: 1~3 additional points in Defense per unit level, 0~2 hindering points in Recovery per unit level
- Oracle: 2~4 additional points in Recovery per unit level, 0~2 hindering points in Defense per unit level
- Rex: 1~2 additional points in Attack, Defense, and Recovery and 10~15 additional points in HP per unit level
Type Parameter Boost
There are some sphere effects that boost stats only if the type of unit equipping the sphere matches the requirement.
Sphere | Type Required | Effect Activated |
---|---|---|
Hachiman Song | Breaker | 15% boost to all parameters |
Vision | Oracle | 35% boost to all parameters |
Providence | Oracle | 45% boost to all parameters |
Living Armor | Guardian | 35% boost to all parameters |
Resolute Carapace | Guardian | 45% boost to all parameters |
Beiorg's Armor Mk II | Anima | 20% boost to all parameters |
Beiorg's Armor Mk V | Anima | 30% boost to all parameters |
Dragonbane | Lord | 40% boost to all parameters |
Victory Chant | Breaker | 20% boost to all parameters |
Thrilling Harmony | Anima | 30% boost to all parameters |
Lament of Dread | Oracle | 50% boost to all parameters |
Resolute Silence | Guardian | 50% boost to all parameters |
Bonus Skills
Bonus Skills are attached to Units depending on their Types and Omni+ Levels. Each Unit Type has passive self effects that increase in strength relative to their Omni+ Levels. At Omni+3, a passive squad effect is unlocked that behaves slightly differently from Leader Skills or Extra Skills that apply to all allies. Squad effects do not stack from the same Unit Type e.g. only one "Breaker +3" squad effect can be applied from a squad full of "Breaker +3" units.
The relevant skill description text is also displayed in the new Skill Information Button in the Unit View screen, as well as in the battle status window.
Unit Type Bonus Skills are considered Extra Skills. As such, Extra Skill Lock will invalidate their effects for the duration it is active.
Unit Type Skills are detailed below:
Type | Basic Omni Level and Below | Omni +1 | Omni +2 | Omni +3 |
Lord (self buff) | 30% BB Atk | 50% BB Atk | 70% BB Atk, may [50%] negate all status ailments and Atk, Def, Rec reduction | 100% BB Atk, negates all status ailments and Atk, Def, Rec reduction |
Lord (squad buff) | - | - | - | 5% reduction to BB activation cost |
Anima (self buff) | Fills BB gauge [3 BC] each turn* | Fills BB gauge [5 BC] each turn* | Fills BB gauge [7 BC] each turn*, 25% OD Fill Rate | Fills BB gauge [10 BC] each turn*, 50% OD Fill Rate |
Anima (squad buff) | - | - | - | 10% all parameters |
Breaker (self buff) | 10% critical damage | 20% critical damage | 30% critical damage, 10% all elemental damage | 50% critical damage, 15% all elemental damage |
Breaker (squad buff) | - | - | - | 15% critical rate |
Guardian (self buff) | 1% damage reduction | 2% damage reduction | 3% damage reduction, 50% damage reduction from all element types for first turn | 5% damage reduction, 50% damage reduction from all element types for first 2 turns |
Guardian (squad buff) | - | - | - | 15% DoT reduction |
Oracle (self buff) | Restores HP [2000-3000] each turn | Restores HP [2500-3500] each turn | Restores HP [3000-4000] each turn, 1 KO Resistance when HP is below 15% | Restores HP [4000-5000] each turn, 1 KO Resistance when HP is below 30% |
Oracle (squad buff) | - | - | - | Damage taken may [30%] restore HP [20-25% damage] |
Rex (self buff) | Fills BB gauge [3 BC] each turn*, 1% damage reduction | Fills BB gauge [5 BC] each turn*, 2% damage reduction | Fills BB gauge [7 BC] each turn*, 3% damage reduction, 10% all elemental damage, 1 KO resistance when HP is below 15% | Fills BB gauge [10 BC] each turn*, 5% damage reduction, 15% all elemental damage, 1 KO resistance when HP is below 30% |
Rex (squad buff) | - | - | - | 15% spark damage |
* The Gradual BB Gauge Boost effects occur at the start of turn.
Trivia
- In Episode 57 of the Brave News Channel, it was clarified that type changing as a result of evolving units was a bug. Thus, it was fixed.