Event Duration: Permanent
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Quest / Boss
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Energy
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Battles
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EXP
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EXP/Energy
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Rare Captures
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Trial 06 - Companion Vigor
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25
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3
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2,000
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80
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.Guardian Ziz ..Ambitious Burny
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Notes:
- First Battle:
- Defiant Dwarf Prince
- Defiant Blow - Single target that has 55% chance to inflict Sickness, Weakness or Injury
- Dwarven Vigor - Single target attack that boosts all allies' Def by 180% for 5 turns
- Obedient Ogre
- Staggering Strike - Single target attack with 55% chance to inflict Paralysis and 60% chance to drain BB gauges by 50%
- Gain Attack buff when alone?(need confirmation)
- Tenacious Tengu
- Royal Aura - Heals 30,000 HP on all allies
- Heightened Edge - Single target attack & boosts all allies' Crit rate by 75% for 5 turns
- Petrifying Claw - Single target attack that has 55% chance to inflict Curse
- Avenging Blitz - Massive AoE used once alone
- Second Battle:
- Demented Talos
- Beat It - 7 combo attack on a single enemy
- Beastial Rage Unleashed - 1 combo attack on a single enemy
- Bewildered Cerberus x 2
- Can reflect MASSIVE damage
- Final Battle:
- Ziz
- Soul Shock - 1 combo attack on a single enemy with a 70% chance to inflict Paralysis
- Smite - 1 combo attack on a single enemy with a 45% chance to inflict Paralysis on all enemies
- Grief Lynch - 1 combo massive attack on a single enemy (9999% damage multiplier). Only used if Burny is dead
- Grief Slaughter - 1 combo massive attack on all enemies (9999% damage multiplier). Only used if Burny is dead
- Burny
- Flaming Recovery - Heals all allies for 50,000 HP
- Flame Strike - Single target attack that has 70% chance to inflict Sickness
- Incinerate - AoE attack with 50% chance to drain 30% - 50% of BB gauge
- Rewards for first clear:
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Trial 05 - Rage of God
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25
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3
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2,000
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80
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.Hellborn Maiden Lico
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Notes:
- First Battle:
- Duelmex
- Song of the Damned - Powerful AoE attack. Used thrice on the first turn and once every 2 turns thereafter
- Virulent Empowerment - Boosts Atk and Def by 250% & boosts critical hit rate by 20% for 4 turns. Used at < 80% HP
- Realisation - Boosts Atk by 150% for 4 turns. Used at < 25% HP
- Second Battle:
- Mad Skull Lord
- Dark Thrust - Single target attack
- Starts with Atk/Def buff
- Brute Skull Lord
- Dreadful Gust - Single target attack
- Atk/Def/Crit buff at < 50% HP
- Conjurer Succubus - 7,999,900 HP
- Defiler's Embrace - Heals 7,000 - 8,000 for all allies
- Fatal Bond - Deals 799,999 damage to itself. Used every turn after both Skull lords are defeated
- Vindictive Fate - Powerful AoE attack that reduces one target's BB gauge between 80% - 100% & inflicts Curse on all foes. Used every turn 2 turns after both Skull Kings have been defeated.
- Final Battle:
- Prime Target - Single target attack that "marks" a unit.
- Dance of Death - Massive single target attack
- Usually casted on the unit that Lico hit with Prime Target
- Will always One-hit kill whoever was targeted unless Angel Idol effect (assuming Lico doesn't debuff it), or by guarding and using damage mitigation simultaneously.
- Only used twice (Turn 3 and 6)
- Matter of Life - Heals 25,000 & shields self
- Harrowing Spite - Massive AoE attack that deals 99% HP damage & has a 50% chance to reduce all enemies' BB gauge to 0%
- Fear of the Sinned - Removes all buffs and negates leader skill
- Inflicts Poison, Curse, Weakness and Paralysis with normal attack. Ignores status immunity leader skills
- Rewards for first clear:
- 100,000 Zel
- 25,000 Karma
- 1 Burst Frog
- 1 Gem
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Trial 04 - Firey Barrier
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25
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3
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2,000
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80
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.Z-Omega Behemoth
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Notes:
- First Battle:
- Hawkeye Lario
- Shooting Star - AoE attack with chance to inflict Poison
- Inflicts Poison with normal attack
- Can be inflicted with Sickness, Cures & Injury
- Dragoon Zephu
- Raging Glory - Single target attack that inflicts Weakness
- Sama's Reprisal - Massive AoE attack used on turn 5
- 10,000 damage unless mitigated
- Inflicts Weakness with normal attack
- Can be inflicted with Poison, Curse, Injury & Sickness
- Second Battle
- Vexed Emilia
- Dancer's Fury - Boosts Atk of all allies by 200% & adds Fire and Thunder element to all allies' attack for 4 turns
- First used on turn 4, will not use if "Eventual Demise..." is used on the same turn.
- "Eventual Demise..." - Massive AoE attack
- 15,000 damage
- Used at 70% HP
- "Death... certainly..." - Massive AoE attack
- 15,000 damage
- Used at 50% HP
- "You have been misled..." - AoE attack if May is defeated.
- Perkunas Wave - Drains BB gauge. Used every 5 turns
- Very high chance to inflict Curse and Paralysis with normal attack
- Immune to status effects
- Mesmerizing May
- Phantasmagoria - Massive AoE attack used every 4 turns
- Will not use the same turn that Charged Misguidance is used.
- Dream Mirage - Drains all BB gauges
- Charged Misguidance - Gives entire party a "shield" effect which acts as a second health bar, inflicts Curse on all units & increases damage done by Thunder attacks to your team for 2 turns
- Causted Misguidance - Gives entire party a "shield" effect, inflicts Curse on all units & increases damage done by Fire attacks done to your team for 2 turns
- Atharva's Plight - AoE attack used every 4 turns
- Can be inflicted with Weakness
- Gains a large defense for several turns if Vexed Emilia is defeated first.
- Recommended to defeat both Vexed Emilia and Mesmerizing May on the same turn.
- Final Battle:
- Fiery Barrier - Grants a shield to self with Fire element
- Voltaic Burst - AoE attack that can inflict Sickness
- Daunting Strike - Single target attack
- Adrenaline - Heals 50,000 HP
- Omega Roar - Heals 15,000 HP
- Can be inflicted with Injury.
- Rewards for first clear:
- 100,000 Zel
- 25,000 Karma
- 1 Burst Frog
- 1 Gem
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Trial 03 - Ultimate Defense
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25
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3
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2,000
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80
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Demon Abaddon
370,000 HP
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Notes:
- First Battle:
- God Atro - 150,000 HP
- Messiah Hazard X - Strong AoE attack with a 30% chance of inflicting Paralysis
- Gains an Atk, Def, & critical hit rate buff when below 25% HP
- Susceptible to Sickness & Poison
- Death Magress - 150,000 HP
- Vermillion Tower - Strong AoE attack with a 30% chance of inflicting Poison
- Susceptible to Poison
- Second Battle:
- Psycho Mage Claris - 15,000 HP
- Time Distortion - AoE attack that drains BB gauge to zero
- Chrono Force - Powerful AoE attack
- Age to Death - Massive AoE attack that deals around 14,000 - 15,000 damage
- Very high DEF, bring someone with defense ignore
- Final Battle:
- Fatal Strike - Massive single target attack that has a 90% chance to inflict Injury & a 35% chance to inflict Poison. Use every 2 turns starts from 2nd turn.
- Grudge - Massive AoE attack that partially drains BB gauge. Use on every turn divisible by 3.
- Soul Corruption - Powerful AoE attack that has a 30% chance of inflicting ANY status ailment. Use after HP<75% on odd turns that Grudge didn't occur.
- Black Hole - Massive AoE attack. Use on turn 7th and every 42 turns after that.
- Can be inflicted with Curse, Weakness, Injury and Poison.
- All attacks will deal 1 dmg unless BB/SBB or def. ignore is active.
- Rewards for first clear:
Drops:
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Trial 02 - Destructive Force
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25
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3
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2,000
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80
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Juggernaut
400,000 HP
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Notes:
- First Battle:
- Fallen General Weiss - 380,000 HP
- Toxic Reverie - AoE attack that has a 100% chance to inflict Poison every 3 turns
- Has damage reflect the whole battle, the damage reflected CANNOT kill your units, but it can bring them to 1 HP. Finishing him off with BB/SBB will not activate the damage reflection. If you bring a healer, it's recommended to heal AFTER your units have attacked.
- Regular attacks and skills can inflict Poison & Injury.
- Second Battle:
- Holy Empress Luna - 180,000 HP
- Chant of La Veda - Heals between 15,000 - 18,000 HP for self and allies every 2 turns
- Gains an Atk & Def buff when falling below 60% HP. Atk buff gained is enormous and can deal massive damage to any of your units using her normal attack.
- Luna attacks up to three times per turn.
- Ryujin Mifune - 1,000 HP
- Dark Desolation - Massive AoE attack
- Demonic Envy - AoE attack that drains BB gauge
- Low HP, high defense, bringing a unit that can give everyone defense ignore (Noble Fist Dilma, Spear King Raydn. Dark Warlord Zephyr) is beneficial for this fight.
- Has chance to reflect a large portion of damage dealt.
- Final Battle:
- Malefic Relapse - Single target attack that drains BB gauge every 3 turns. Will not use if Cursed Conviction will be casted on the same turn
- Cursed Conviction - Single target attack with a 100% chance to inflict Curse every 4 turns
- Unyielding Stance - Does nothing. Will use Resolute Surge next turn
- Resolute Surge - Massive Atk buff to self for 4 turns
- When Resolute Surge is cast, it counts as turn 1
- Recommended to guard all units while Resolute Surge is active as Juggernaut's damage output will be very high especially if it's HP is < 50%.
- Torrid Intervention - Heals self for 225,000 HP, used every 10 turns. Can cast multiple times per turn, so Sickness is not an effective deterrent.
- Can be Cursed
- Juggernaut is immune to crits
- Rewards for first clear:
- 100,000 Zel
- 25,000 Karma
- 1 Burst Frog
- 1 Gem
Drops:
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Trial 01 - Burning Desire
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25
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3
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2,000
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80
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Notes:
- First Battle:
- Beast King Zegar - 150,000 HP
- Blazon Discord - AoE attack with 50% chance to inflict Paralysis
- Shred - Single target attack with 100% chance to inflict Poison
- Sharpen Claws - Buffs own critical hit rate by 150% for 3 turns
- Frenzied Fortitude - Heals between 10,000 - 18,000 HP to self
- Starts battle with greatly boosted DEF, drops off after he uses a skill.
- Gains automatic critical hit rate buff when HP drops below 25%.
- Second Battle:
- Moody Gloomy - 850 HP
- Grim Heart - AoE attack that drains BB gauge to zero & has a chance to inflict Curse
- Glum Strike - Strong AoE attack
- Moody Finale - Massive AoE attack (used on turn 5)
- Regular attacks & skills can inflict Weakness.
- Has absolutely MASSIVE defense, bringing a unit that can give everyone defense ignore (Noble Fist Dilma, Spear King Raydn. Dark Warlord Zephyr) is mandatory to avoid Moody Finale.
- Final Battle:
- Brute Mossy can use:
- Can cause Paralysis with regular attacks
- Aggression - Taunts your units, making it so only he can be targeted for 3 turns
- Mender Squirty can use:
- Mend - heals all of his allies for 250 HP
- Mending Aura - heals all of his allies for 15,000 HP
- Wet Blanket - Attack that drains BB gauge to zero
- Mad King Burny can inflict AoE Injury and Paralysis.
- Scorching Flame - Strong AoE attack that has a 25% chance to inflict Sickness.
- Cursed Flame - Strong AoE attack that guarantees Curse on all allies.
- Lethal Blaze - Single target attack that inflicts Injury on all allies.
- King Burny can be poisoned for 30,000 HP per turn
- Gains a buff to Atk, Def, & critical hit rate when his HP drops below 50%.
- Rewards for first clear:
- 100,000 Zel
- 25,000 Karma
- 1 Burst Frog
- 1 Gem
Drops:
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General Zone Details
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Notes:
- Similar in difficulty to the dungeons in Grand Gaia Chronicles.
- All enemies except Abaddon and Juggernaut have a chance of dropping.
- A Critical team is not recommended for this dungeon
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