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Event Duration: Permanent
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Trial 06 - Companion Vigor 25 3 2,000 80
 Unit ills thum 40093.Guardian Ziz
.Unit ills thum 10030.Ambitious Burny

Notes:

  • First Battle:
    • Unit ills thum 30172 Defiant Dwarf Prince
      • Defiant Blow - Single target that has 55% chance to inflict Sickness, Weakness or Injury
      • Dwarven Vigor - Single target attack that boosts all allies' Def by 180% for 5 turns
    • Unit ills thum 10172 Obedient Ogre
      • Staggering Strike - Single target attack with 55% chance to inflict Paralysis and 60% chance to drain BB gauges by 50%
      • Gain Attack buff when alone?(need confirmation)
    • Unit ills thum 40083 Tenacious Tengu
      • Royal Aura - Heals 30,000 HP on all allies
      • Heightened Edge - Single target attack & boosts all allies' Crit rate by 75% for 5 turns
      • Petrifying Claw - Single target attack that has 55% chance to inflict Curse
      • Avenging Blitz - Massive AoE used once alone
  • Second Battle:
    • Unit ills thum 10182 Demented Talos
      • Beat It - 7 combo attack on a single enemy
      • Beastial Rage Unleashed - 1 combo attack on a single enemy
    • Unit ills thum 10072 Bewildered Cerberus x 2
      • Can reflect MASSIVE damage
  • Final Battle:
    • Ziz
      • Soul Shock - 1 combo attack on a single enemy with a 70% chance to inflict Paralysis
      • Smite - 1 combo attack on a single enemy with a 45% chance to inflict Paralysis on all enemies
      • Grief Lynch - 1 combo massive attack on a single enemy (9999% damage multiplier). Only used if Burny is dead
      • Grief Slaughter - 1 combo massive attack on all enemies (9999% damage multiplier). Only used if Burny is dead
    • Burny
      • Flaming Recovery - Heals all allies for 50,000 HP
      • Flame Strike - Single target attack that has 70% chance to inflict Sickness
      • Incinerate - AoE attack with 50% chance to drain 30% - 50% of BB gauge
  • Rewards for first clear:


Unit ills thum 10172 
Unit ills thum 40083 
Trial 05 - Rage of God 25 3 2,000 80
 Unit ills thum 860005.Hellborn Maiden Lico

Notes:

  • First Battle:
    • Unit ills thum 50105 Duelmex
      • Song of the Damned - Powerful AoE attack. Used thrice on the first turn and once every 2 turns thereafter
      • Virulent Empowerment - Boosts Atk and Def by 250% & boosts critical hit rate by 20% for 4 turns. Used at < 80% HP
      • Realisation - Boosts Atk by 150% for 4 turns. Used at < 25% HP
  • Second Battle:
    • Unit ills thum 60052 Mad Skull Lord
      • Dark Thrust - Single target attack
      • Starts with Atk/Def buff
    • Unit ills thum 60052 Brute Skull Lord
      • Dreadful Gust - Single target attack
      • Atk/Def/Crit buff at < 50% HP
    • Unit ills thum 60072 Conjurer Succubus - 7,999,900 HP
      • Defiler's Embrace - Heals 7,000 - 8,000 for all allies
      • Fatal Bond - Deals 799,999 damage to itself. Used every turn after both Skull lords are defeated
      • Vindictive Fate - Powerful AoE attack that reduces one target's BB gauge between 80% - 100% & inflicts Curse on all foes. Used every turn 2 turns after both Skull Kings have been defeated.
  • Final Battle:
    • Prime Target - Single target attack that "marks" a unit.
    • Dance of Death - Massive single target attack
      • Usually casted on the unit that Lico hit with Prime Target
      • Will always One-hit kill whoever was targeted unless Angel Idol effect (assuming Lico doesn't debuff it), or by guarding and using damage mitigation simultaneously.
      • Only used twice (Turn 3 and 6)
    • Matter of Life - Heals 25,000 & shields self
    • Harrowing Spite - Massive AoE attack that deals 99% HP damage & has a 50% chance to reduce all enemies' BB gauge to 0%
      • Used every 4 turns
    • Fear of the Sinned - Removes all buffs and negates leader skill
    • Inflicts Poison, Curse, Weakness and Paralysis with normal attack. Ignores status immunity leader skills
  • Rewards for first clear:
    • 100,000 Zel
    • 25,000 Karma
    • 1 Burst Frog
    • 1 Gem



Trial 04 - Firey Barrier 25 3 2,000 80
 Unit ills thum 40115.Z-Omega Behemoth

Notes:

  • First Battle:
    • Unit ills thum 30023 Hawkeye Lario
      • Shooting Star - AoE attack with chance to inflict Poison
      • Inflicts Poison with normal attack
      • Can be inflicted with Sickness, Cures & Injury
    • Unit ills thum 20023 Dragoon Zephu
      • Raging Glory - Single target attack that inflicts Weakness
      • Sama's Reprisal - Massive AoE attack used on turn 5
        • 10,000 damage unless mitigated
      • Inflicts Weakness with normal attack
      • Can be inflicted with Poison, Curse, Injury & Sickness
  • Second Battle
    • Unit ills thum 40125 Vexed Emilia
      • Dancer's Fury - Boosts Atk of all allies by 200% & adds Fire and Thunder element to all allies' attack for 4 turns
        • First used on turn 4, will not use if "Eventual Demise..." is used on the same turn.
      • "Eventual Demise..." - Massive AoE attack
        • 15,000 damage
        • Used at 70% HP
      • "Death... certainly..." - Massive AoE attack
        • 15,000 damage
        • Used at 50% HP
      • "You have been misled..." - AoE attack if May is defeated.
      • Perkunas Wave - Drains BB gauge. Used every 5 turns
      • Very high chance to inflict Curse and Paralysis with normal attack
      • Immune to status effects
    • Unit ills thum 40040 Mesmerizing May
      • Phantasmagoria - Massive AoE attack used every 4 turns
        • Will not use the same turn that Charged Misguidance is used.
      • Dream Mirage - Drains all BB gauges
      • Charged Misguidance - Gives entire party a "shield" effect which acts as a second health bar, inflicts Curse on all units & increases damage done by Thunder attacks to your team for 2 turns
        • Casted at 70% HP
      • Causted Misguidance - Gives entire party a "shield" effect, inflicts Curse on all units & increases damage done by Fire attacks done to your team for 2 turns
        • Casted at 50% HP
      • Atharva's Plight - AoE attack used every 4 turns
      • Can be inflicted with Weakness
      • Gains a large defense for several turns if Vexed Emilia is defeated first.
      • Recommended to defeat both Vexed Emilia and Mesmerizing May on the same turn.
  • Final Battle:
    • Fiery Barrier - Grants a shield to self with Fire element
    • Voltaic Burst - AoE attack that can inflict Sickness
    • Daunting Strike - Single target attack
    • Adrenaline - Heals 50,000 HP
    • Omega Roar - Heals 15,000 HP
    • Can be inflicted with Injury.
  • Rewards for first clear:
    • 100,000 Zel
    • 25,000 Karma
    • 1 Burst Frog
    • 1 Gem


Unit ills thum 20021 
Unit ills thum 30021 
Unit ills thum 40122 
Trial 03 - Ultimate Defense 25 3 2,000 80
Element Dark Demon Abaddon

Monster ills anime 0002

370,000 HP

Notes:

  • First Battle:
    • Unit ills thum 50014 God Atro - 150,000 HP
      • Messiah Hazard X - Strong AoE attack with a 30% chance of inflicting Paralysis
      • Gains an Atk, Def, & critical hit rate buff when below 25% HP
      • Susceptible to Sickness & Poison
    • Unit ills thum 60014 Death Magress - 150,000 HP
      • Vermillion Tower - Strong AoE attack with a 30% chance of inflicting Poison
      • Susceptible to Poison
  • Second Battle:
    • Unit ills thum 30042 Psycho Mage Claris - 15,000 HP
      • Time Distortion - AoE attack that drains BB gauge to zero
      • Chrono Force - Powerful AoE attack
      • Age to Death - Massive AoE attack that deals around 14,000 - 15,000 damage
      • Very high DEF, bring someone with defense ignore
  • Final Battle:
    • Fatal Strike - Massive single target attack that has a 90% chance to inflict Injury & a 35% chance to inflict Poison. Use every 2 turns starts from 2nd turn.
    • Grudge - Massive AoE attack that partially drains BB gauge. Use on every turn divisible by 3.
    • Soul Corruption - Powerful AoE attack that has a 30% chance of inflicting ANY status ailment. Use after HP<75% on odd turns that Grudge didn't occur.
    • Black Hole - Massive AoE attack. Use on turn 7th and every 42 turns after that.
    • Can be inflicted with Curse, Weakness, Injury and Poison.
    • All attacks will deal 1 dmg unless BB/SBB or def. ignore is active.
  • Rewards for first clear:

Drops:

Unit ills thum 50011 
Squire Atro
1% Chance

Unit ills thum 60011 
Iron Magress
1% Chance

Unit ills thum 30040 
Geomancer Claris
10% Chance
Trial 02 - Destructive Force 25 3 2,000 80
Element Thunder Juggernaut

Monster ills anime 0001

400,000 HP

Notes:

  • First Battle:
    • Unit ills thum 40024 Fallen General Weiss - 380,000 HP
      • Toxic Reverie - AoE attack that has a 100% chance to inflict Poison every 3 turns
      • Has damage reflect the whole battle, the damage reflected CANNOT kill your units, but it can bring them to 1 HP. Finishing him off with BB/SBB will not activate the damage reflection. If you bring a healer, it's recommended to heal AFTER your units have attacked.
      • Regular attacks and skills can inflict Poison & Injury.
  • Second Battle:
    • Unit ills thum 50024 Holy Empress Luna - 180,000 HP
      • Chant of La Veda - Heals between 15,000 - 18,000 HP for self and allies every 2 turns
      • Gains an Atk & Def buff when falling below 60% HP. Atk buff gained is enormous and can deal massive damage to any of your units using her normal attack.
      • Luna attacks up to three times per turn.
    • Unit ills thum 60024 Ryujin Mifune - 1,000 HP
      • Dark Desolation - Massive AoE attack
      • Demonic Envy - AoE attack that drains BB gauge
      • Low HP, high defense, bringing a unit that can give everyone defense ignore (Noble Fist Dilma, Spear King Raydn. Dark Warlord Zephyr) is beneficial for this fight.
      • Has chance to reflect a large portion of damage dealt.
  • Final Battle:
    • Malefic Relapse - Single target attack that drains BB gauge every 3 turns. Will not use if Cursed Conviction will be casted on the same turn
    • Cursed Conviction - Single target attack with a 100% chance to inflict Curse every 4 turns
    • Unyielding Stance - Does nothing. Will use Resolute Surge next turn
    • Resolute Surge - Massive Atk buff to self for 4 turns
      • When Resolute Surge is cast, it counts as turn 1
      • Recommended to guard all units while Resolute Surge is active as Juggernaut's damage output will be very high especially if it's HP is < 50%.
    • Torrid Intervention - Heals self for 225,000 HP, used every 10 turns. Can cast multiple times per turn, so Sickness is not an effective deterrent.
  • Can be Cursed
  • Juggernaut is immune to crits
  • Rewards for first clear:
    • 100,000 Zel
    • 25,000 Karma
    • 1 Burst Frog
    • 1 Gem

Drops:


Trial 01 - Burning Desire 25 3 2,000 80
Unit ills thum 10031 
King Burny
HP: 300,000

Unit ills thum 20030 
Squirty
HP: 150,000

Unit ills thum 30030 
Mossy
HP: 235

Notes:

  • First Battle:
    • Unit ills thum 10024 Beast King Zegar - 150,000 HP
      • Blazon Discord - AoE attack with 50% chance to inflict Paralysis
      • Shred - Single target attack with 100% chance to inflict Poison
      • Sharpen Claws - Buffs own critical hit rate by 150% for 3 turns
      • Frenzied Fortitude - Heals between 10,000 - 18,000 HP to self
      • Starts battle with greatly boosted DEF, drops off after he uses a skill.
      • Gains automatic critical hit rate buff when HP drops below 25%.
  • Second Battle:
    • Unit ills thum 60030 Moody Gloomy - 850 HP
      • Grim Heart - AoE attack that drains BB gauge to zero & has a chance to inflict Curse
      • Glum Strike - Strong AoE attack
      • Moody Finale - Massive AoE attack (used on turn 5)
      • Regular attacks & skills can inflict Weakness.
      • Has absolutely MASSIVE defense, bringing a unit that can give everyone defense ignore (Noble Fist Dilma, Spear King Raydn. Dark Warlord Zephyr) is mandatory to avoid Moody Finale.
  • Final Battle:
    • Brute Mossy can use:
    • Can cause Paralysis with regular attacks
      • Aggression - Taunts your units, making it so only he can be targeted for 3 turns
    • Mender Squirty can use:
      • Mend - heals all of his allies for 250 HP
      • Mending Aura - heals all of his allies for 15,000 HP
      • Wet Blanket - Attack that drains BB gauge to zero
    • Mad King Burny can inflict AoE Injury and Paralysis.
      • Scorching Flame - Strong AoE attack that has a 25% chance to inflict Sickness.
      • Cursed Flame - Strong AoE attack that guarantees Curse on all allies.
      • Lethal Blaze - Single target attack that inflicts Injury on all allies.
      • King Burny can be poisoned for 30,000 HP per turn
      • Gains a buff to Atk, Def, & critical hit rate when his HP drops below 50%.
  • Rewards for first clear:
    • 100,000 Zel
    • 25,000 Karma
    • 1 Burst Frog
    • 1 Gem

Drops:

Unit ills thum 10021 
Beast Zegar
5% Chance

Unit ills thum 60030 
Gloomy
10% Chance

Unit ills thum 10030 
Burny
10% Chance

Unit ills thum 20030 
Squirty
10% Chance

Unit ills thum 30030 
Mossy
10% Chance
General Zone Details
Notes:
  • Similar in difficulty to the dungeons in Grand Gaia Chronicles.
  • All enemies except Abaddon and Juggernaut have a chance of dropping.
  • A Critical team is not recommended for this dungeon
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