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Unit ills full 850347

"So this is the technology of the future. How primitive…"

Overview

"I’ve finally done it!! My research has led me to this man of great importance. There is much I would like to ask him but first, would you like a challenge?"

This trial can only be accessed once  The Tinkerer's Deceit and Trial No. X3 have been completed.

Rewards

  • 1 Gem
  • Gazia
  • 3,000,000 Zel
  • 90,000 XP

Preparation

You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight against the enemies. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items for paralysis/curse as you can for this fight.

Recommended Leaders:

  • Deathless Hadaron - Greatly boosts Atk, Def relative to amount of depleted HP, 80% boost to Atk & probable Def ignoring effect when attacking.
  • Neptunian Tridon - 40% boost to HP, 50% boost to Rec, 20% boost to critical hit rate & 10% reduction in damage taken
  • Obsidian Seraph Zenia - 80% boost to Atk, 150% boost to BB Atk & fills BB gauge on Spark
  • A friend's Mad Heretic Gazia - 35% to all stats, 10 % reduction in damage taken, reduces 10% of damage taken while guarding, and heals 4000 HP when guarding

Recommended Units:

  • Units with at least 10,500 HP (Including LS/sphere boosts)
  • A mitigation unit to lower incoming damage:
    • Salacia Persei Elimo- Recovers HP, boosts DEF & REC by 160%, cures status ailments and stat debuffs, useful Extra Skill, 3-turn 75% mitigation on UBB
    • Flora Aegis Edea - Adds statuses to attack which can help against certain enemies. Can cleanse status ailments even without Lafdranya.
    • Neptunian Tridon - Excellent choice as a leader or sub-unit. Adds in Earth Shield with purple HP bar to all allies with BB/SBB
    • Ice Bastion Zeldeus - Greatly boosts DEF on his SBB, good leader skill, and high DEF status, 1-hit AoE BB/SBB that can provide BB Atk buff on ES
    • Grave Carver Aaron - Boosts DEF on SBB, boosts BB gauge with BB/SBB.
    • Virtuous Champion Krantz - Recovers HP, provides Light/Dark buffs, cures status ailments, great extra skill, and 2-turn 75% mitigation from UBB.
    • Mad Heretic Gazia - Boost BB on both BB and SBB, can convert ATK->DEF and DEF->ATK. Also boosts BB Damage and BB when guarding. Boost 300% bb damage in SBB, nuker mitigator.
  • A unit to help with BB fill:
    • Thunderbird Sabre Diana - Boosts BB gauge when attacked, fills BB gauge each turn & BC and HC drop rate buff.
    • Tidal Nacre Medina - Increases allies' BB gauges with BB/SBB, boosts BB gauge when attacked
    • Inferno Rifle Bestie - Increase BB gauge fill rate, boosts BB gauge when attacked, emergency BC fill on BB
    • Ruinous Andaria - Increase BB gauge fill rate, 7 BC per turn, BC when attacked (2-3)
    • Obsidian Seraph Zenia - Excellent as a lead, boosts BB gauge on BB & deals huge damage. Boosts normal hit count on UBB
    • Emerald Radiance Libera - Boost BC HC drop, Boost BB gauge when attacked, DEF and REC by 100%, adds earth and Thunder to attack for 3 turns
  • Healer and/or Status cleaner/preventer
    • Heavenly Emperor Kanon - Very good as sub Unit or Leader, can cure stat debuffs and boosts DEF, with 3-turn 50% mitigation through UBB
    • Galactic Treasure Ivris - can also provide Angel Idol buff to 2 random allies through UBB, provides Angel Idol to self at low HP through Extra Skill.
    • Angelic Paladin Will - Provides HoT, can heal, and provides BC/HC drop rate buffs. Also boosts BB atk.
    • Resplendent Queen Rinon - BB recovers HP , cure and negates status Ailments on BB / SBB . Add Light and Dark elements to attack for 3 turns on SBB . UBB gives BB gauge fill rate for 3 turns .
    • Archangel Aurelia - Amazing REC -> DEF conversion buff on SBB, BC per turn, HoT, a heal, Angel idol effect on UBB, and can remove statuses.
    • Invictus Xeno Melchio - Attacks with all element (except dark) on his bb/sbb/ubb, provides 1 turn 75% mitigation on UBB.
  • Damage Dealer
    • Imperator Zedus - Boost Critical rate when his special sphere is equipped, Boost spark, critical damage, elemental weakness damage, and probable ATK DEF down on SBB
    • Indomitable Flare Griff - Boost BB fill rate, adds Fire, Water element to attack, Critical damage and rate for 3 turns
    • Roaring Staff Rhoa - Boost spark damage, adds spark vulnerability, adds earth and thunder element to attack for 3 turns
    • Mad Heretic Gazia - same as above, gives offensive buffs on SBB
    • Sinister Basilisk Kafka - boost atk based on HP, gives random status ailments to attack (Gazia is susceptible to Injury) and adds dark and light element to attack

Battle

Unit ills thum 850346 Gazia

  • Has extreme HC & BC drop resistance
  • Call to Exile - Reflects 30~35% of damage taken for 2 turns
  • Psionic Blast - 17 combo Powerful Light attack on single foe & inflicts Injury, Weak effects
  • Solar Wave - 17 combo Powerful Light attack on all foes & 15% chance to inflict Injury and Weak
  • Turn 1 (and every 5 turns afterwards)
    • Aspect Modification: Reversion: 8 combo Fire/Earth/Thunder attack on all foes & changes element to Light (used turn before Aspect Modification)
    • Aspect Modification - 8 combo Light attack on all foes & changes element to Fire (25% chance), Earth (25% chance), or Thunder (50% chance).
    • Call to Serve - Summons Turbo Cyclaw, Turbo Euryails, or Turbo Grievesnare (whichever matches element)
  • At < 80% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 70%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 70%.
  • At < 50% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 30% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 20% regardless of the form Gazia is in.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 20%.
    • Must let him use this 2nd Talon of Pain before killing him, or he will use some more Ruination in next form
  • At 0% HP

Unit ills thum 850347 Mad Heretic Gazia

  • Nuke him from 100% -> 90% in 1st turn, or he will do another Ruination
  • At < 90% HP
    • "Let's strip away your shell!" - Removes all buffs and does nothing else.
    • Annihilation - 27 combo Massive Light attack on all foes. Used the turn after "Let's strip away your shell!"
  • At < 80% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 70% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 60%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 60%.
  • At < 50% HP
    • "Let's strip away your shell!" - Removes all buffs and does nothing else.
    • Annihilation - 27 combo Massive Light attack on all foes after the turn Gazia removes buffs.
    • Mind Wreck - 16 combo Powerful Light attack on single foe & invalidates Leader Skills for 2 turns
  • At < 40% HP
    • Light Suppression - Casts Stealth on self for 1 turn, boosting Atk by 150% and Def by 50%
    • Extermination - 32 combo Powerful Fire, Earth and Thunder attack on all foes. Used the turn after Light Suppression
  • At < 30% HP
    • Dispersal Field - Light attack on all foes & reduces damage taken by 35% for 3 turns
      • You have three turns from the turn Dispersal Field is cast before Ruination is cast.
    • First turn: Celestial Rising - AoE attack that deals 40-50% of units' HP. This cannot kill your units.
    • Second turn: Celestial Rising - AoE attack that deals 60-70% of units' HP and drains 15-30% of BB gauges. This cannot kill your units.
    • Third turn: Ruination - 32 combo Massive Light attack on all foes that deals 350% of HP as damage, removes all buffs & invalidates all Leader Skills for 2 turns. Used only when Gazia's HP is above 20%.
    • Third turn: Talon of Pain - 22 combo Light attack on all foes & additional attack at turn's end for 1 turn. Used only when Gazia's HP is below 20%.
  • At < 20% HP
    • Holocaust - Massive AoE attack and reduces all units' HP to 1.
    • Talon of Pain will cast randomly. (High chance to wipe your team since they are at low HP after Holocaust.
    • Recommended to nuke him from 20% HP to 0%.

Unit ills thum 810125 Turbo Cyclaw

  • Ocular Blaster - 10 combo Powerful Fire attack on single foe & 38% chance to inflict Paralysis, Weak
  • Obliterate - Boosts Atk by 25% and Def by 50% for 3 turns
  • At < 50% HP
  • Electric Force Field - 8 combo Fire attack on all foes & casts 150,000 HP Water shield

Unit ills thum 830125 Turbo Euryalis

  • Mortifying Gaze - 7 combo Powerful Earth attack on all foes & 70% chance to inflict Paralysis, Poison
  • Initiate Self-Repair - Recovers 40,000 ~ 50,000 HP for all allies
  • At < 50% HP
    • Illusion Shield - Boosts Def by 200% for all allies & casts 150,000 HP Fire shield on self

Unit ills thum 840125 Turbo Grievesnare

  • Grievous Impulse - 8 combo Massive Thunder attack on all foes, 40% chance to inflict Paralysis & 70% chance to inflict Poison, Weak
  • Agonizing Bite - Reduces Atk, Def by 30% for 5 turns
  • At < 50% HP
    • Mirage Defense - Boosts Def by 150% for all allies for 3 turns & casts 150,000 HP Earth shield on self