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"This will be your first opponent. How long can you last against my Omni Units? Let's find out."

Overview

This trial can only be accessed once Rainbow Goddess Trial has been completed.

Preparation

You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Recommended Leaders:

Recommended Units:

Rewards

Battle

Round 1

Unit ills thum 60017

  • Vulnerable to Weak, Sick
  • Sidereal Blackness - 13 combo Dark attack on all foes, 30% boost to Def for 3 turns & 25% damage reduction for 1 turn
  • Dark Demise - 15 combo Dark attack on all foes, 50% boost to Def for 3 turns, 50% damage reduction for 1 turn, 50% chance to drain 3-6% damage for 3 turns & 30% boost to Dark elemental damage for 3 turns
  • Turn 1
    • Black Knight's Rage - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
  • Every 4 turns
    • Destructo Fuerte - 5 combo Dark attack that deals 75% of HP as damage on all foes
  • Every 7 turns
    • Enorm Folly - 13 combo Dark attack on all foes & invalidates Leader Skills for 3 turns
      • Will not use if the turn falls on either thresholds or Judeccas.
  • At < 80% HP
    • Summons Lightning Menace Silas
  • At < 60% HP
    • Summons Algor Halcyon Selena
  • At < 50% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns
  • At < 30% HP
    • Summons Fulgur Halcyon Eze
  • At < 20% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
    • Magress can use Overdrive again after using Judecca if both the 50% and 20% HP thresholds were crossed on a single turn
  • Next turn after Overdrive
    • Judecca - 28 combo powerful Dark attack on all foes, 50% boost to Def for 3 turns, 100% damage reduction for 1 turn & 30% damage reduction when guarding for 3 turns

Unit ills thum 40767

  • Thundershine - 17 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns & adds Fire, Thunder & Light elements to attack for 3 turns
  • Sacred Spear: Reiglossa - 20 combo Thunder attack on all foes, 10% boost to critical hit rate and 20% boost to critical damage for 3 turns, adds Fire, Thunder & Light elements to attack for 3 turns & 20% boost to BB Atk for 3 turns
  • At < 20% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
    • Use 6 BB/SBB to cancel
  • Next turn after Overdrive
    • Empyrio - 22 combo powerful Thunder attack on all foes, 30% boost to critical hit rate and 50% boost to critical damage for 3 turns, Sparks deal 50% damage for 3 turns & 30% boost to BB Atk for 3 turns
  • If cancelled
    • Silas faltered under the fierce attack! - Removes all buffs on self

Unit ills thum 20017

  • Vulnerable to Paralysis
  • Estreal Bloom - 13 combo Water attack on all foes
  • Crysta Laviena - 18 combo Water attack on all foes & 25% chance to recover 25% damage for 3 turns
  • Liberate Grace - 7 combo Water attack on single foe & boosts normal hit count (+1 to each normal hit count) for 2 turns
  • When summoned
    • Freely Blooming Flower - Recovers 20,000 - 30,000 for 999 turns
  • At < 25% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Mercurius Blade - 25 combo powerful Water attack on all foes, boosts normal hit count (+2 to each normal hit count) for 2 turns & recovers 30-50% damage for 3 turns
  • At < 0% HP
    • Revives with 30% HP

Unit ills thum 40017

  • Vulnerable to Injury and Sick
  • Fulgur Caelestis - 2 combo Thunder attack on all foes & 25% boost to Atk for 3 turns
  • Varze Superbia - 20 combo Thunder attack on all foes, 30% boost to Atk for 3 turns, 20% chance Sparks deal 20% extra damage for 3 turns & 30% boost to Thunder elemental damage for 3 turns
  • "Yeah!! I'm gonna take down a big one!" - 140% boost to Atk for 2 turns
  • At < 75% HP
    • Summons Eternal Goddess Felice
  • At < 25% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Supreme Bolt - 2 combo massive Thunder attack on all foes, 50% chance Sparks deal 25% extra damage for 3 turns & 20% Spark vulnerability for 1 turn

Unit ills thum 30787

  • Vulnerable to Poison
  • Holy Spear of Life - 35 combo Earth attack on all foes & adds Def Ignoring effect to attack for 1 turn
  • Sapling's Salvage - 45 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns

Round 2

Unit ills thum 60027

  • Vulnerable to Poison and Sick
  • Turn 1
    • "There's nothing I can't cut down..." - 100% boost to Atk for 2 turns
  • Turn 2
    • Pure Mist - Dark attack on all foes that deals 50% of HP as damage & removes all buffs
    • Freed Bonds - Dark attack on all foes that deals 20% of HP as damage, removes all buffs & invalidates all Leader Skills for 1 turn
    • Seven Suns Rising - 7 combo apocalyptic (2000%) Dark attack on all foes
  • If defeated before Turn 2
    • Turns into Lux Halcyon Atro

Unit ills thum 50017

  • Vulnerable to Sick
  • Innocent Regulus - 14 combo Light attack on all foes & 25% boost to Atk, Def, Rec for 3 turns
  • Veritas Reve - 20 combo Light attack on all foes & 30% boost to Atk, Def, Rec for 3 turns
  • Turn 1 of being summoned
    • Bequeathed Sword - 14 combo Light attack on all foes & removes all buffs
  • Every 3 turns if 2 or more BB/SBB are used
    • Vanshel Crest - 14 combo Light attack on all foes & removes all buffs
    • Highly recommended to only use 1 BB/SBB every 3rd turn to prevent Atro from buff-wiping
  • At < 70% HP
    • Summons Terra Halcyon Lance
  • At < 30% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
      • Will not use Vanshel Crest on this turn if 2 or more BB/SBB are used on every 3rd turn
  • Next turn after Overdrive
    • Transcendent Sky - 24 combo massive Light attack on all foes, 40% boost to Atk, Def, Rec for 3 turns, adds all elements to attack for 3 turns & 25% boost to all elemental damage for 3 turns

Unit ills thum 30017

  • Vulnerable to Weakness
  • Mystral Night - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & removes all status ailments
  • Earthbound - 17 combo Earth attack on all foes, 50% boost to Def for 3 turns, removes all status ailments, negates Atk, Def, Rec Down for 1 turn & adds 100,000 HP Earth barrier
  • Libre Accord - 13 combo Earth attack on all foes, 50% boost to Def for 3 turns & 25% chance to reflect random status ailment for 3 turns
  • When summoned
    • Shining Friendhsip - 50% boost to Atk against status afflicted foes for 999 turns
  • At < 75% HP
    • Summons Absolute Zero Vern
  • At < 25% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Starglow Escudo - 23 combo massive Earth attack on all foes, 25% boost to Atk for 3 turns, negates Atk, Def, Rec Down for 3 turns & 75% damage reduction for 3 turns

Unit ills thum 20797

  • Oriole Last - 18 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns & adds Water, Earth elements to attack for 3 turns
  • Flash Strike: Sangreovios - 25 combo Water attack on all foes, 20% boost to Spark damage for 3 turns, 50% chance Sparks deal 20% damage for 3 turns, adds Water, Earth elements to attack for 3 turns & 25% chance for 20% vulnerability for 1 turn
  • At < 25% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
    • Use 6 BB/SBB to cancel
  • Next turn after Overdrive
    • Meirith Veil - 26 combo massive Water attack on all foes, 50% boost to Spark damage for 3 turns, 50% chance Sparks deal 50% extra damage for 3 turns & 50% vulnerability for 1 turn
  • If cancelled
    • Vern faltered under the fierce attack! - Removes all buffs on self

Round 3

Note: Massive BB gauge debuff from the second turn throughout the battle (also applied to subsequent squads).

Unit ills thum 10017

  • Vulnerable to Injury
  • Ragna Break - 15 combo Fire attack on all foes & 20% boost to BB Atk for 3 turns
  • Helios Vanguard - 20 combo Fire attack on all foes, 20% boost to BB Atk for 3 turns, 30% chance to reduce enemy Atk by 50% for 1 turn & 25% boost to Fire elemental damage for 3 turns
  • Dandelga - 8 combo powerful Fire attack on single foe & 80% Atk reduction for 2 turns
  • First turn of battle
    • Heroic Flame - 15 combo Fire attack on all foes, adds Angel Idol effect & 20% boost to BB Atk for 3 turns
  • If UBB is used outside of triggering Overdrive or Ardent Flare Ride
    • "Heh, not bad! Now I'm getting fired up!!" - 15 combo Fire attack on all foes, reduces BB gauge fill rate by 90% & recovers 300,000 - 500,000 HP to self
  • At <75% HP
    • "Dandelga! Set fire to my soul!" - 50% OD fill, 300% boost to Atk of Fire types for 3 turns, 100% damage reduction for 1 turn to self
  • Next turn after Dandelga! Set fire to my soul!
    • "I'll show you just what I'm made of!" - 15 combo Fire attack on all foes
  • At < 50% HP
    • Summons Undying Flame Avant
  • At < 30% HP
    • "Brings joy to my heart. You too, right?" - 50% OD fill
  • At < 25% HP and every 8 turns afterward
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Ardent Flare Ride - 26 combo enormous (1100%) Fire attack on all foes, 80% Atk reduction for 2 turns, 50% boost to Atk of Fire types for 999 turns, adds Angel Idol effect & 60% OD fill
  • At <20% HP
    • Fighting spirit surrounds the area! - 60% boost to own Atk, normal hit count (+1 to each normal hit count) & 50% OD fill

Unit ills thum 10757

  • Vulnerable to Paralysis
  • Flare Stride - 14 combo Fire attack on all foes & 25% chance for 25% vulnerability for 1 turn
  • Genus Vaporizer - 20 combo Fire attack on all foes, 30% chance for 30% vulnerability for 1 turn & 30% boost to BB Atk for 3 turns
  • "Nice moves...but I won't let you go!" - 15 combo Fire attack on all foes, gradually recovers 30,000 - 50,000 HP for 3 turns & recovers 500,000 - 600,000 of own HP
  • Dawning Blaze Chain - 14 combo Fire attack on all foes & reflects 50% damage for 2 turns
  • When summoned
    • "I never thought we'd fight together..." - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
  • Every 4 turns
    • Dandemagus - 8 combo Fire attack on single foe, removes all buffs & 25% chance for 25% vulnerability for 1 turn
  • At < 20% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 100% damage reduction for 1 turn
  • Next turn after Overdrive
    • Sparkling Soul Breaker - 25 combo enormous (1000%) Fire attack on all foes, 50% boost to Spark damage for 3 turns, 50% boost to BB Atk for 3 turns & 100% boost to critical damage for 3 turns
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