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Unit ills full 50256

"Since this is not a real fight, I
won't hold back, ok? I'm gonna show you just what this pretty goddess can do!"



Overview

  • To unlock this trial, you have to defeat the Breaking Barriers Trial.

Rewards

Battle

Phase 1

Unit ills thum 50255 Sacred Goddess Tilith

Skills and Notes:

  • Has 4,000,000 HP
  • Immune to all status ailments
  • 30%/50% resistance to base/buffed BC drop rate
  • 30%/50% resistance to base/buffed HC drop rate
  • 10%/80% resistance to base/buffed critical hit rate
  • 50%/100% resistance to base/buffed critical damage
  • 50%/100% resistance to base/buffed elemental weakness damage
  • 30%/80% resistance against base/buffed Spark damage
  • 20% boost to own elemental weakness damage
  • Every 3 turns
    • Prism Heart - 12 combo powerful Fire, Water, Earth and Light attack on all foes
  • Every 4 turns when 3 or more BB/SBB is used
    • A "White Hemisphere" has appeared. - Idle
    • The White Hemisphere has begun to shine. - Idle
      • Use 2 BB/SBB only to cancel
      • If not cancelled
        • Sacred White Shine - Recovers 500,000 HP for all allies
      • If cancelled
        • The White Hemisphere's shine has weakened. - Idle
  • Every 5 turns
    • Celestial White - 20 combo Light attack on all foes & recovers 98,999 - 99,999 HP
  • At < 80% HP
  • At < 60% HP
    • Pure Innocence - 9 combo powerful Light attack on foe with highest HP that deals 160% of HP as damage
  • At < 40% HP
    • Pure Innocence - 9 combo powerful Light attack on foe with highest Atk that deals 160% of HP as damage
  • At < 20% HP
    • Pure Innocence - 9 combo powerful Light attack on foes with highest Def and lowest HP that deals 160% of HP as damage
Unit ills thum 30236 Seismic Fury Lugina

Skills and Notes:

  • Has 4,000,000 HP
  • 80% resistance to Injury, 75% resistance to Sick & immune to all other status ailments
  • 35%/60% resistance to base/buffed BC drop rate
  • 60%/50% resistance to base/buffed HC drop rate
  • 10%/80% resistance to base/buffed critical hit rate
  • 10%/90% resistance to base/buffed critical damage
  • 10%/80% resistance to base/buffed elemental weakness damage
  • 30%/80% resistance against base/buffed Spark damage
  • 25% boost to own elemental weakness damage
  • Every 3 turns
    • Elle Straight Strike - 7 combo powerful Earth attack on single foe that deals 160% of HP as damage & reduces BB gauge by 100%
      • 70% chance to target any Thunder unit if any are present
  • At < 80% HP
    • Veda Wreckage - 23 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
  • At < 50% HP
    • Grand Hazard - 50,000 damage attack on unit with highest Atk
  • Every 4 turns when HP < 50% HP
    • Instant Menace - Doubles normal hit count & boosts Atk, Def by 50% for 3 turns
  • Every 6 turns when HP < 50% HP
    • Veda Wreckage - 23 combo Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
  • If Tilith is < 10% HP in Phase 1 or < 99% HP on phase 2
    • Overdrive - 50% boost to Atk, Def for 3 turns, 70% damage reduction & reduces resistance against Curse by 70% for 2 turns
    • 2 turns after
      • Sylvan Blade: Limitless - 5 combo huge (600%) Earth attack on single foe
        • Can be prevented by inflicting Curse
    • 3 turns after
      • Veda Wreckage - 23 combo powerful Earth attack on all foes & adds Def Ignoring effect to attack for 2 turns
        • Only used if Sylvan Blade: Limitless - is cancelled
Unit ills thum 40236 Radiating Grandeur Paris

Skills and Notes:

  • Has 3,400,000 HP
  • 60% resistance to Sick, 50% resistance to Weak & immune to all other status ailments
  • 80%/100% resistance to base/buffed BC drop rate
  • 80%/100% resistance to base/buffed HC drop rate
  • 10%/80% resistance to base/buffed critical hit rate
  • 10%/90% resistance to base/buffed critical damage
  • 10%/80% resistance to base/buffed elemental weakness damage
  • 30%/80% resistance against base/buffed Spark damage
  • Every 3 turns
    • Rumbling Lavis - 17 combo Thunder attack on all foes, recovers 50,000~90,000 HP for all allies & negates all status ailments for 1 turn
  • Every 4 turns
    • Leye Grage - 4 combo Thunder attack on all foes that deals 60~80% of HP as damage
      • Cannot happen at the same time as Declining Plasma
  • At < 90% HP
    • Shattered Praise - 11 combo powerful Thunder attack on foe with highest Def that deals 15,000 damage & reduces Atk by 80% for 2 turns
  • At < 60% HP
    • Declining Plasma - 30 combo powerful Thunder attack on all foes & 50% chance to inflict 25% Spark vulnerability for 5 turns
      • Used every 5 turns afterward
      • Cannot happen at the same time as 4 turn timer attack
  • At < 40% HP
    • Shattered Praise - 11 combo powerful Thunder attack on foe with lowest Def that deals 15,000 damage & reduces Atk by 80% for 2 turns
  • At < 20% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & 70% damage reduction for 2 turns
  • Next turn
    • Thunderbrid Strike: Marduk - 25 combo powerful Thunder attack on all foes, recovers 98,999 - 99,999 HP for 3 turns, boosts Atk, Def by 200% for 3 turns & 100% damage reduction for 1 turn
      • Use all BB/SBB during Overdrive to cancel.

Phase 2

Unit ills thum 50255 Sacred Goddess Tilith

Skills and Notes:

  • Has 4,500,000 HP
  • Immune to all status ailments
  • 30%/50% resistance to base/buffed BC drop rate
  • 30%/50% resistance to base/buffed HC drop rate
  • 20%/80% resistance to base/buffed critical hit rate
  • 50%/100% resistance to base/buffed critical damage
  • 50%/100% resistance to base/buffed elemental weakness damage
  • 30%/80% resistance against base/buffed Spark damage
  • 20% boost to own elemental weakness damage
  • Turn 1 if a UBB is used during Phase 1 or if a UBB is used before HP < 50%
    • World Bathed in Light - Apocalyptic Light attack that deals 500% of HP as damage on all foes & removes all buffs
  • Turn 1
    • A "Radiant Hemisphere" has appeared. - Reduces BB Atk by 200%, SBB Atk by 500% & UBB Atk by 800% for 20 turns
  • If 5 or more BB/SBB is used
    • 3 turns after
      • Sacred Radiant Shine - Recovers 500,000 HP for all allies
    • 4 turns after
      • The Radiant Hemisphere has begun to shine. - Gradually recovers 15,000 - 25,000 HP for 3 turns
        • Use all BB/SBB to cancel
        • If cancelled
          • The Radiant Hemisphere's shine has weakened. - Idle
        • If not cancelled
          • Radiant Pulsation - Reduces Atk by 50% and Def by 80% for 2 turns, reduces BB gauge fill rate by 70% for 1 turn & reduces BB gauge by 90%
  • Every 3 turns
    • Prism Heart - 12 combo Fire, Water, Earth and Light attack on all foes
      • 20% chance to use instead of normal attack if Tilith is alone
  • Every 5 turns
    • Celestial White - 20 combo Light attack on all foes & recovers 98,999 - 99,999 HP
  • At < 80% HP
  • At < 60% HP
    • Pure Innocence - 9 combo powerful Light attack that deals 160% of HP as damage on highest HP unit
  • At < 20% HP
    • Pure Innocence - 9 combo powerful Light attack that deals 160% of HP as damage on highest Atk and lowest HP unit
Unit ills thum 10236 Solar Fervor Seria

Skills and Notes:

  • Has 3,700,000 HP
  • 80% resistance to Injury and Weak & immune to all other status ailments
  • 30%/50% resistance to base/buffed BC drop rate
  • 60%/100% resistance to base/buffed HC drop rate
  • 10%/80% resistance to base/buffed critical hit rate
  • 10%/90% resistance to base/buffed critical damage
  • 10%/80% resistance to base/buffed elemental weakness damage
  • 30%/80% resistance against base/buffed Spark damage
  • Libertine Grace - 23 combo powerful Fire attack on all foes
  • Every 3 turns
    • Heart's Desire - 16 combo Fire attack on single foe & reduces Atk by 90% for 5 turns
  • At < 80% and < 60% HP
    • Crimson Resonance - 8 combo massive Fire attack on all foes & reduces Atk by 100% for 1 turn
  • At < 50% HP
    • Crimson Ring - Triples normal hit count & gradually recovers 10,000 ~ 30,000 HP
  • Every 10 turns after HP < 50%
    • Blaze Blade: Ecarlott Flame - 4 combo Fire attack on all foes & reduces Atk by 100% for 3 turns
  • 10% chance to use BB instead of normal attack
    • Rhodonite Blaze - 19 combo powerful Fire attack on all foes
  • If Tilith is < 20% HP or < 99% HP in Phase 3
    • Overdrive - Reduces all damage taken to 1 & 50% boost to Atk, Def for 3 turns
    • 1 turn after Overdrive
      • Divinity: Seraphim - 27 combo massive Fire attack on all foes, additional attack at turn's end for 2 turns & reduces Atk by 80% for 2 turns
Unit ills thum 20236 Boreal Courage Karl

Skills and Notes:

  • Has 4,100,000 HP
  • 50% resistance to Weak & immune to all other status ailments
  • 30%/80% resistance to base/buffed BC drop rate
  • 50%/50% resistance to base/buffed HC drop rate
  • 25%/75% resistance to base/buffed critical hit rate
  • 10%/90% resistance to base/buffed critical damage
  • 10%/70% resistance to base/buffed elemental weakness damage
  • 25%/75% resistance against base/buffed Spark damage
  • At < 80%, 60% and 30% HP
    • True Flashing Axe Combo - 8 combo Water and Light attack on single foe, additional attack at turn's end for 2 turns & 20% reduction to resistance against this attack
      • Used every 8 turns when HP < 50%
  • At < 50% HP
    • Cobalt Dragon's Formation - 50% damage reduction, gradual 10,000 ~ 30,000 HP recovery & 30% boost to own Atk for 3 turns & reduces resistance against Injury by 80% for 3 turns
      • Used every 6 turns afterward
  • 23.5% chance to use instead of normal attack
    • True Verdant Axe - 7 combo Water, Earth attack on single foe, 50% chance to inflict Injury, Weak & 20% reduction resistance against this attack. 60% chance to use
    • True Lightning Axe - 7 combo Water, Thunder attack on single foe, 60% chance to inflict Paralysis & 20% reduction to resistance against this attack. 40% chance to use
  • At < 20% HP
    • Overdrive - Reduces all damage taken to 1 for 1 turn & 50% boost to Atk, Def for 3 turns
    • 2 turns after Overdrive
      • Ruling Frost: Null Heavens - 28 combo powerful Water attack on all foes
        • Can be cancelled by using all BB/SBB

Phase 3

Unit ills thum 50256 Rainbow Goddess Tilith

Skills and Notes:

  • Has 4,000,000 HP
  • Immune to all status ailments
  • 50%/80% resistance to base/buffed BC drop rate
  • 20%/90% resistance to base/buffed HC drop rate
  • 50%/80% resistance to base/buffed critical hit rate
  • 50%/100% resistance to base/buffed critical damage
  • 50%/100% resistance to base/buffed elemental weakness damage
  • 25%/75% resistance against base/buffed Spark damage
  • 25% boost to own elemental weakness damage
  • If alone except when using BB except when BB will be used
    • Prism Lovers - 12 comb Fire, Water, Earth and Light attack on all foes & partially ignores mitigation
      • Casted another time every odd-numbered turn
  • Every 2 turns while HP > 50%
    • Uses any of the following:
      • Red Veil - 20% chance - Sets element to Fire, boosts Atk by 10% & reduces resistance against Injury
      • Blue Veil - 20% chance - Sets element to Water, boosts BB Atk by 10% & reduces resistance against Sick
      • Green Veil - 20% chance - Sets element to Earth, boosts Atk, Def by 15% & reduces resistance against Injury
      • Yellow Veil - 20% chance - Sets element to Thunder, 25% chance to reflect damage taken & reduces resistance against Weak
      • Rainbow Veil - Only used if 3 allies are still present - Sets element to Light, boosts Atk by 10% & adds Angel Idol effect
  • Every 4 turns
    • Celestial Legend - 25 combo powerful Light attack on all foes & recovers 100,000 ~ 200,000 HP
  • Every 5 turns
    • "Pretty..." - 5 combo Light & current element attack on foe with highest HP & slightly ignores mitigation
    • "Battle Crystal..." - 5 combo Light & current element attack on foe with highest HP & slightly ignores mitigation
    • "Kisssss!!!" - Reduces all BB gauges by 100%
  • At < 50% HP
    • Returns to Light element & adds Angel Idol effect
      • Recasts Angel Idol every 8 turns
  • Every 12 BB/SBB used after 50% HP
    • Sacred Rainbow Shine - Single target attack that deals 60% of HP as damage & removes all buffs on:
      • 50% chance - lowest HP unit
      • 25% chance - lowest Atk unit
      • 25% chance - lowest Def unit
  • Every time she is < 20% HP
    • "The Rainbow Hemisphere is collecting light..." - 100% damage reduction & 25% BC fill rate reduction for 1 turn
    • "The Rainbow Hemisphere has begun to shine." - 100% damage reduction & 40% BC fill rate reduction for 1 turn
    • "The Rainbow Hemisphere is glowing brightly!" - 100% damage reduction & 50% BC fill rate reduction for 1 turn
      • Cancel by using BB/SBB/UBB twenty times.
      • UBB counts as 3, BB/SBB count as 1.
      • 12 BB rule does not apply during this time
    • If not broken (< 20 BB/SBB/UBB used): Miracle Gate - 70 combo massive Light attack on all foes, recovers 800,000 of Tilith's HP, and you're back above the 20% HP threshold. Please note that whatever number of BB/ SBB/ UBB used in the previous 20% phase will be carried over AND applied to the required 20 times needed to break through Tilith once again charges up to use Miracle Gate.
    • If broken: "The Rainbow Hemisphere was destroyed!!" - Fully restores BB and OD gauge for all foes & removes all buffs on self
  • Every 3 turns after Miracle Gate is cancelled
    • Rainbow's Afterglow - All dead units revived, BB Fully restored & OD gauge maxed