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Unit ills full 50525

"I should annihilate you.
Not even a sliver of your soul shall remain.."

Overview

Creator Maxwell, similar to, but not the same as the Creator Maxwell in St. Lamia's Creator of the World, is a Mock Unit located in the Summoners' Research Lab in Imperial City Randall. She is only obtainable through the completion of Trial No. 003, which is unlocked after the defeat of Creator Maxwell in St. Lamia, and the completion of Trial No. 001 and 002.

Rewards

Preparation

You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You can select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Maxwell. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, and status cure items for paralysis/weakness as you can for this fight. You might want to mark each turn so as to not miscount.

Recommended Leaders:

  • Twilight God Grahdens (35% boost to all stats + 15% reduction from Light/Dark types)
  • Neptunian Tridon (40% boost to HP, 50% boost to REC, 20% boost to critical hit rate, 10% damage reduction)
  • Heavenly Claymore Dolk - (35% boost to all parameters and negates element based damage)
  • Cardes the Malevolent - (Reduction in BB gauge used during BB + 20% reduction from Light/Dark types)
  • Gaia Sennin Oguro - (30% HP and DEF up + 3-6 BC when attacked)
  • Tenebrous Wings Reviora - (30% boost to Max HP, reduces Light and Dark damage by 15%, also boosts BB gauges and BB gauge fill rate)
  • Status nullification leaders (Darvanshel, Reeze, Griel, Cyan, Aurelia etc.)
  • BC fill while being attacked (Lilly Matah, Diana, Oguro, Kafka, etc.)
  • HP boost (Zeldeus, Tridon, Sargavel, Bestie, Chrome, etc.)
  • Most common and useful leaders for the same squad are Grahdens and Diana
  • Cardes friend leader is extremely helpful against Demon Abbadon and Maxwell

Recommended Units:

  • Neptunian Tridon - Can cast earth shield on all allies when using BB/SBB
  • Thief God Zelnite - Can fill allies BB gauge with his BB/SBB and resists Juggernaut's attacks
  • Herculean Ultor, Deimos Thunderborn - Taunt helps save good Units from massive damage. (Ultor's SBB raises Def on his own and Deimos' SBB raises Atk, Def, and Rec for 3 turns.)
  • Calamity Steel Chrome - Can buff Dark element weakness damage, fills BB gauge when Sparking and boosts Spark damage.

Items:

Battle

Element Thunder Juggernaut

Monster ills anime 0001

  • Inflicts Injury, Paralysis and Weakness.
  • May be inflicted with Paralysis
  • Magnetron - 8 combo Thunder elemental attack on all enemies with a 15% chance of Paralysis. Used randomly.
  • Graviton - Thunder elemental attack on all enemies. Used randomly.
  • Neoplasma Blast - 10 combo strong Thunder elemental attack on all enemies with a 15% chance of Paralysis. Used every 4 turns.
    • Trigger your damage mitigator's BB/SBB the turn before it happens.
    • Guard with all Water units that are less than 50% HP to avoid losing them early on.

Element Dark Demon Abaddon

Monster ills anime 0002

  • Inflicts all status ailments.
  • Highly resistant, but not immune, to poison.
  • Banishment - Single target Dark elemental attack that removes buffs. Used randomly.
  • Necro Curse - Single target Dark elemental attack with chance to inflict random status ailments. Used randomly.
  • Black Force - Dark elemental attack on all enemies. Used randomly.
  • Evil Hole - Strong Dark elemental attack on all enemies that drains HP. Used every 4 turns.

< 50% HP

  • Death Gate - Massive single target Dark attack used 2 times.
    • Deals 120% HP as damage.
    • Have your units healed above 70% HP before this happens.
    • Trigger your damage mitigator's BB/SBB to lessen the damage.
    • It is best to guard with 5 of your units while the 6th one lowers Abaddon's HP below 50%.

< 30% HP

  • Death Gate - Massive single target Dark attack used 4 times.
    • Deals 120% HP as damage.
    • Same strategy as with the earlier Death Gate but have your unit's HP above 90% instead.

Unit ills thum 50525 Creator Maxwell

IMPORTANT: The first turn starts when
you fight Juggernaut.

Turn Skill Used
1 Ignore def buff active
2 n/a
3 n/a
4 Sacred Song + Rune
5 Destiny (Ignore def buff active)
6 n/a
7 n/a
8 Sacred Song + Rune
9 Ignore def buff active
10 Destiny
11 n/a
12 Sacred Song + Rune
13 Ignore def buff active
14 n/a
15 Destiny
16 Sacred Song + Rune
17 Ignore def buff active
18 n/a
19 n/a
20 Sacred Song + Rune + Destiny
(starts again from turn 1)
  • Has 1,000,000 HP
  • Inflicts Injury and Weakness.
  • May be inflicted with weakness however is very resistant
  • Genesis - 15 combo Light elemental attack on all enemies. Used randomly.
  • Rune - 7 combo powerful Light elemental attack on a single enemy, adds defense ignoring effect to attack for 1 turn, & removes buffs on the target. Used every 4th turn from start of the trial along with Sacred Song. Mitigation is risky due to the fact that Rune removes buff before the damage is applied so guarding is recommended.
  • Sacred Song - Boosts Atk by 80% and Def by 200% for 2 turns and adds an Angel Idol buff (Active until reduced to 0% HP). Used every 4 turns along with Rune.
  • Destiny - Massive single target Light attack. Used every 5th turn from start of the trial.
    • Deals 160% HP as damage.
    • Recommended to guard any Dark units with < 60% HP.
  • Guard all units or trigger your damage reducer's BB/SBB every 20 turns as Maxwell uses Sacred Song, Rune and Destiny coincide with each other.

< 70% HP

  • Meteor - 5 combo single target Light attack.
    • Fixed 6,000 damage unless mitigated.
    • Casted randomly afterwards.

< 50% HP

  • Resurrection - 10 combo Light elemental attack on all enemies that drains 150% of damage dealt. Used randomly afterwards.

< 30% HP

  • Genesis - 15 combo Light elemental attack on all enemies
  • Destiny - Massive single target Light attack
    • Now casted twice instead of once.

< 20% HP

  • Endless - 33 combo massive Light attack on all enemies
    • Trigger your damage mitigator's BB/SBB.
    • Guard 5 units as the 6th unit lowers Maxwell's HP below 20% HP.
    • If the attack is used on the same turn as Sacred Song & Rune then only Endless will be used. Although, she can still use Destiny on the same turn twice before using Endless.
    • Crossing multiple dialogue thresholds (70% HP, 50% HP, 30% HP, 20% HP) in a single will cause Maxwell to use Endless after each dialogue in subsequent turns.

0% HP

  • Revives with 100,000 HP.
    • You must defeat Maxwell before the next 4th turn, as Maxwell can still use Sacred Song to rebuff with the Angel Idol buff.