Overview
Brave Knight Karl, similar but not identical to Karl of the 24th Division of Demon Slayers, is a Mock Unit located at the Summoners' Research Lab in Imperial City Randall. The fight itself is composed of a single battle against Karl's two forms, Brave Knight Karl and Ice Warrior Karl. He is only obtainable through the completion of Trial No. 001.
Rewards
- Brave Knight Karl
- 1 Gem
- 500,000 Zel
- 20,000 EXP
Preparation
You may use up to 3 squads and 1 item set for this battle. Each of the squads must have unique units in them and you are allowed up to double your total cost. You select a different friend from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Karl. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, and status cure items for paralysis/weakness as you can for this fight.
Overview
It is highly recommended to have units that are at least 5★ rarity. A Thunder team is also recommended if you are using 5★ units.
This is a rather old trial, so units at higher rarities will be able to have a much easier time clearing this trial, even without much effort.
Squad Building Recommendations
Using Thunder units is recommended as you will be fighting Karl for the entirety of the fight. Note that the recommendations below are based on 5★/6★ standards.
Possible Leaders
- Gilded General Weiss - Small reduction in BB gauge amount consumed during BB & large boost to drop rate of BC produced during spark
- Thunder Legend Eze - 100% boost to Atk power and 30% increase in HP of Thunder types
- Celestial Archer Loch - 100% ATK Boost and 30% DEF and 50% to Spark damage to Thunder Types
- Holy Shock Emilia - 50% ATK Boost to Thunder Types & fills BB gauge after each turn
- Gold Queen Rina - 65% ATK Boost to Thunder Types
- Mech God Grybe - 15% DMG reduction from Water Types & boost to damage dealt to Water types from Thunder types
- Valkyrie Archangel Griel - Nullifies all status ailments, boost BC and HC drop rate, & 30% boost to HP
Recommended Thunder Units
- Royal Dancer May - Budget unit farmable from quests
- Sky Mage Rashil
- Fast God Lucana
- Sky Legend Falma - Powerful Single Target BB
- Omega Behemoth - Increases Spark damage
- Empyreal Drake Lodin - Fills BB gauge for emergency heals
- Heaven's Bolt Amy - Powerful Single target BB
- Blaze Guru Bran - Def buff
- Tesla Club Elulu - Huge damage but low defense
- General Weiss - Atk buff
- God Engineer Garnan - Crit and Spark buff
- Lightning Gun Rowgen - Very excellent for unlimited SBB on Karl
- Zeus Whip Orna - BB buff when attacked (LS), Crit buff (SBB)
Recommended Non-Thunder Units
- Noble Cavalier Krantz - Excellent mitigator for reducing damage taken
- Battlemage Haile - Provides stat buffs and BB gauge fills
- Holy Defender Rinon - Excellent healer for restoring HP and curing status ailments
Battle
Brave Knight Karl
- Can be inflicted with Poison
- Has 400,000 HP, but is required to only take down half of his max HP.
- Every 5 turns
- Frozen Axe - 6 combo Powerful Water attack on all enemies
- At < 75% HP
- Flood Offensive - Boosts ATK by 30% and reduces DEF by 50% for 3 turns
- Verdant Axe - 7 combo single target water and earth attack with a 30% chance to inflict injury and/or weakness
- Lightning Axe - 7 combo single target water and thunder attack with a 50% chance to inflict paralysis
- At < 50% HP
- Transforms into Ice Warrior Karl and recovers HP to max
Ice Warrior Karl
- Can be inflicted with Paralysis and Injury
- Has 500,000 HP.
- Verdant Axe - 7 combo single target water and earth attack with a 30% chance to inflict injury and/or weakness
- Lightning Axe - 7 combo single target water and thunder attack with a 50% chance to inflict paralysis
- At < 75% HP
- Flashing Axe Combo - 7 combo single target water and light attack with a 25% chance to inflict injury, sickness and/or weakness
- At < 50% HP
- Blue Execution - 16 combo Massive (500% mod) Water attack on all enemies
- Cursed Blue Slash - 8 combo powerful Water attack on all enemies
- At < 15% HP
- Tidal Offensive - Boosts DEF by 80% and heals over time for 3 turns
- Leeches HP with every attack
Summoners' Research Lab | |
---|---|
Trial Zone |
Mock Unit Trials: Trial No. 001 • Trial No. 002 • Trial No. 003 • Trial No. 004 • Trial No. 005 • Trial No. 006 • Trial No. 007 • Trial No. 008 EX Trials: The Green Menace • The Crimson Terror • The Cobalt Impact • Imperial Ambition • The Yellow Flash • Breaking Barriers • Rainbow Goddess • Genius' Challenge Trial X Series: Trial No. X1 • Trial No. X2 • Trial No. X3 • Trial No. X4 |
Strategy Zone |
Main Trials: Battle No. 001 • The Beast God • The Supreme God • The Malevolent God • The Creation God • The Sealed God • The Pious Emperor • The Holy Emperor Trial X Series: Battle No. X1 • Battle No. X2 |
Battle Hall | For more information, see Battle Hall. |