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  • Linathan
    Linathan closed this thread because:
    New thread: Thread:372745
    04:07, June 1, 2017

    Everyone who posted in the old thread, please repost if your query hasn't been answered yet.

    Hello Summoners! Need help choosing SP Enhancements? Then this is the place to do so!

    Notes:

    • Thread will be closed at the end of the month. That said, a new thread will be open again.
    • Do not make a new thread or blog post to ask questions. New threads and blog posts will be deleted. The only exceptions to this are this thread, Unit Page Comments, User Message Walls, and Discussions.
    • Do not reply with junk posts here. Junk posts found will be removed without notice.

    Rules:

    • SP Enhancements depend on the squad composition. There are multiple ways to come up with SP Enhancements of Omni Rarity units.
    • If you want to list your units, use http://imgur.com/ and upload pictures of your current units as it is the most convenient way for people to view your units.

    If you cannot use http://imgur.com/ for any reason, please use the format below.

    Unit:
    
    Goal:
    

    When composing SP Enhancements, ask yourself this question.

    "What do I want to accomplish with this unit?"

    Are you using the unit for hard content?

    Are you using the unit for Arena/Colosseum?

    Are you using the unit for Raid?

    Put your unit objective as your goal.

    Limit all discussions to the Global version of the game to avoid confusion.

      Loading editor
    • Unit:Savia
      
      Goal: cheesing trials
      
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    • Faah98 wrote:
      Unit:Savia Goal: cheesing trials


      Enhance UBB increase normal ATK - 20SP

      30% boost to ATK/HP - 20SP

      Boost ATK/DEF when BB gauge is over 50% - 10SP

      Boost 100% Spark damage - 20SP

      Add Boost 7BC for 3 turns to SBB - 30SP

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    • Since I got these new units from the Resummon gate. Why not?

      1. Unit: Cleria 

       Goal: General Contents like Trials/Quests

      2.Unit: Azalea

      Goal: General Contents and for Water/Earth FH/FG

      3.Unit: Janice

      Goal:Colosseum purposes

      4.Unit: Zalts (He is not from Summon Gate but I got him in Spring Summon, Not sure if I will raise him or not)

      Goal: General Content/Raids (If he's good though for it)

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    • Elimo

      Goal: Hard content in general

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    • IoNick Comet wrote:
      Elimo

      Goal: Hard content in general

      30% all stat

      bb when attacked

      HoT and Stat null to BB/SBB

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    • thanks

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    • Unit: Ensa-Taya, Zeek
      
      Goal: Nuking squad for Cardes Trial, Ensa for FH too if possible
      
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    • Unit: Vikki

      Goal: Hard content (to use as a rainbow, bb atk and tri buffer)

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    • Nhhai123 wrote:
      Unit: Ensa-Taya, Zeek Goal: Nuking squad for Cardes Trial, Ensa for FH too if possible


      Ensa-Taya

      • Enhances SBB's Spark damage boost effect (40)
      • Adds slight BB gauge boost during Spark for 3 turns effect to BB/SBB (50)
      • Enhances BB gauge boost during Spark for 3 turns effect added to BB/SBB (10)

      Zeek

      • 20% boost to Atk, max HP (10)
      • 50% boost to Atk (10)
      • Raises Atk boost from 50% to 80% (15)
      • 100% boost to Spark damage (15)
      • Raises Spark damage boost from 100% to 120% (10)
      • Enhances SBB's huge boost to Atk relative to Def effect (40)
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    • IoNick Comet wrote: Unit: Vikki

      Goal: Hard content (to use as a rainbow, bb atk and tri buffer)

      • 30% boost to Atk, max HP (15)
      • 100% boost to Spark damage (15)
      • Raises Atk parameter limits to 130000 (10)
      • Adds Light and Dark elements to attack for 3 turns effect to SBB (30)
      • Enhances SBB's parameters boost effect (20)

      Last 10 SP can go to the LS parameter enhancement since there's not much else to choose from. BB Atk buff enhancement isn't taken since you're bound to clash with the 550% BB Atk buff anyway. Also, you can hit the Atk cap rather easily without that high of a BB Atk buff anyway.

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    • S78

      Vikki

      Goal: FH (Idk if damage build is good though, I feel like bb atk is good since my FH squad almost lack nothing except higher percentage buffs)

        Loading editor
    • Linathan wrote:

      IoNick Comet wrote: Unit: Vikki

      Goal: Hard content (to use as a rainbow, bb atk and tri buffer)

      • 30% boost to Atk, max HP (15)
      • 100% boost to Spark damage (15)
      • Raises Atk parameter limits to 130000 (10)
      • Adds Light and Dark elements to attack for 3 turns effect to SBB (30)
      • Enhances SBB's parameters boost effect (20)

      Last 10 SP can go to the LS parameter enhancement since there's not much else to choose from. BB Atk buff enhancement isn't taken since you're bound to clash with the 550% BB Atk buff anyway. Also, you can hit the Atk cap rather easily without that high of a BB Atk buff anyway.

      I'm still waiting for the help though for my units :/

      1.Cleria (Goal: General Contents like Trials/Quests/Raids)

      2.Azalea (Goal: General Contents and for Water/Earth FH/FG)

      3.Janice (Goal:Colosseum purposes)

      4.Zalts (Goal:General Content/Raids (If he's good though for it))

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    • Unit: Arthur

      Goal: FH and maybe some use in a mono light squad?

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    • S78 wrote:
      Vikki

      Goal: FH (Idk if damage build is good though, I feel like bb atk is good since my FH squad almost lack nothing except higher percentage buffs)

      read the comment above your request

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    • DeltaHorizon020 wrote:

      I'm still waiting for the help though for my units :/

      1.Cleria (Goal: General Contents like Trials/Quests/Raids)

      2.Azalea (Goal: General Contents and for Water/Earth FH/FG)

      3.Janice (Goal:Colosseum purposes)

      4.Zalts (Goal:General Content/Raids (If he's good though for it))

      cleria

      LS enhance (both)

      30% all stat

      100% spark dam

      boost bb gauge

      atk para up


      azalea

      30% hp/def/rec

      boost earth stats

      atk para up

      damage taken boost bb

      damage taken boost hp OR null elemental damage


      janice

      first 5


      zalts

      30% hp

      50% spark

      negate stat down

      bb damage up to max OR 50% hp

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    • Robb543 wrote:
      Unit: Arthur

      Goal: FH and maybe some use in a mono light squad?

      all element to SBB/UBB

      first 3

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    • Unit: Laughing Devil Long
      
      Goal: Nuker/Damage
      
        Loading editor
    • Luxria wrote:
      Unit: Laughing Devil Long Goal: Nuker/Damage


      Long

      • 50% boost to max HP (20)
      • 100% boost to Spark damage (20)
      • Boosts critical hit damage (20)
      • Raises Atk parameter limits to 130000 (10)
      • Enhances SBB's boost to own Atk, Def effect (15)
      • Enhances SBB's boost to own Spark damage effect (15)
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    • Unit: Dark Path Arthut

      Goal: nuker/damage

      Thanks in advance.

        Loading editor
    • Justtolog wrote:
      Unit: Dark Path Arthut

      Goal: nuker/damage

      Thanks in advance.

      all element to SBB/UBB

      first 3

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    • Unit: Durumn
      
      Goal: Fh and guild raid
      
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    • Faah98 wrote:
      Unit: Durumn Goal: Fh and guild raid


      Durumn

      • 30% boost to max HP, Atk (10)
      • Boosts critical hit damage (10)
      • Boosts elemental damage (20)
      • Increases max Atk from 99,999 to 130,000 (10)
      • Enhances SBB's elemental damage boost effect (25)
      • Enhances BB's max HP boost effect (25)
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    • Unit: Blazing Dragon Lyonesse

      Goal: Damage Dealer

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    • Nero the tyrant wrote:
      Unit: Blazing Dragon Lyonesse

      Goal: Damage Dealer


      Lyonesse

      • 20% boost to Atk, Rec (10)
      • 20% boost to Def, max HP (10)
      • Adds slight damage reduction from Fire, Earth types for 2 turns effect to SBB (30)
      • Enhances BB/SBB's elemental damage boost for Fire, Water types effect (50)
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    • Unit:rozalia

      Goal:support for future trials

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    • Unit:ark

      Goal:build that doesnt have negation cuz i have gab n holia already

        Loading editor
    • Senpai Yamada wrote:
      Unit:rozalia

      Goal:support for future trials

      rozalia

      enhance LS

      crit buffs (both)

      20% def/hp

      damage = bb gauge


      ark

      All element

      status remove to sbb (if no need, hugely boost atk to how high hp remaining)

      boost def relative to lost hp

      enhance LS

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    • Units: Zelnite, Regil, Keres, and Lancelot

      Goal: Defeating Menon:Bonus

        Loading editor
    • Arus&Feeva wrote:
      Units: Zelnite, Regil, Keres, and Lancelot

      Goal: Defeating Menon:Bonus


      Zelnite

      • 20% boost to all parameters (20)
      • Enhances BB/SBB's BC and HC drop rate boost effect (30)
      • Enhances BB/SBB's BB gauge boost effect (50)

      Regil

      • 50% boost to all parameters (25)
      • 100% boost to Spark damage (20)
      • Raises Atk parameter limits to 130000 (10)
      • Enhances LS's boost to all parameters effect from 50% to 60% (10)
      • Enhances LS's all elemental damage reduction effect (30)

      Keres

      • 30% boost to max HP (10)
      • Raises max HP boost from 30% to 50% (10)
      • Raises Atk parameter limits to 130000 (10)
      • Adds elemental damage negation for 2 turns effect to BB/SBB (5)
      • Enhances SBB's Atk, Def boost relative to max HP effect (25)
      • Adds Light, Dark damage reduction for 1 turn effect to BB/SBB (30)

      Lancelot

      • 50% boost to all parameters (25)
      • Raises Atk parameter limits to 130000 (10)
      • Allows BB's 50% damage reduction for 1 turn effect to last for 2 turns (15)
      • Enhances BB's huge boost to Def relative to Atk effect (25)
      • Enhances SBB's huge boost to Atk relative to Def effect (15)
        Loading editor
    • Linathan wrote:
      Arus&Feeva wrote:
      Units: Zelnite, Regil, Keres, and Lancelot

      Goal: Defeating Menon:Bonus


      Zelnite

      • 20% boost to all parameters (20)
      • Enhances BB/SBB's BC and HC drop rate boost effect (30)
      • Enhances BB/SBB's BB gauge boost effect (50)

      Regil

      • 50% boost to all parameters (25)
      • 100% boost to Spark damage (20)
      • Raises Atk parameter limits to 130000 (10)
      • Enhances LS's boost to all parameters effect from 50% to 60% (10)
      • Enhances LS's all elemental damage reduction effect (30)

      Keres

      • 30% boost to max HP (10)
      • Raises max HP boost from 30% to 50% (10)
      • Raises Atk parameter limits to 130000 (10)
      • Adds elemental damage negation for 2 turns effect to BB/SBB (5)
      • Enhances SBB's Atk, Def boost relative to max HP effect (25)
      • Adds Light, Dark damage reduction for 1 turn effect to BB/SBB (30)

      Lancelot

      • 50% boost to all parameters (25)
      • Raises Atk parameter limits to 130000 (10)
      • Allows BB's 50% damage reduction for 1 turn effect to last for 2 turns (15)
      • Enhances BB's huge boost to Def relative to Atk effect (25)
      • Enhances SBB's huge boost to Atk relative to Def effect (15)

      Thank you

        Loading editor
    • Elimo

      trials, ggc


        Loading editor
    • Nilson1987 wrote:
      Elimo
      trials, ggc

      30% hp/def

      boost bb when attacked (both)

      status null to BB/SBB

      HoT to BB/SBB

        Loading editor
    • zekt please

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    • RoboCloud wrote:
      zekt please

      all but spark crit

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    • Unit: zekuu

      Goal: FH build

        Loading editor
    • Unit:melord,carrol

      Support for trials

      Mariletta,sirius

      Damage dealer

        Loading editor
    • Zenkilla wrote:
      Unit: zekuu

      Goal: FH build


      Zekuu

      • 100% boost to Spark damage (20)
      • Boosts critical hit damage (10)
      • Boosts elemental damage (20)
      • Adds Def ignoring effect to attack for 2 turns effect to BB/SBB (50)

      This Zekuu build also works in Colosseum, especially if you're slotting on Ka-rzn's Excruciation.

        Loading editor
    • Senpai Yamada wrote: Unit:melord,carrol

      Support for trials

      Mariletta,sirius

      Damage dealer

      Melord

      • Enhances Leader Skill all parameters boost from 40% to 50% (10)
      • Enhances SBB's huge boost to Atk relative to Def effect (30)
      • Enhances BB's huge boost to Def relative to Atk effect (30)
      • Enhances BB's BB gauge boost effect (20)
      • Adds status ailment removal effect to BB/SBB (10)

      Carrol

      • 20% boost to Atk, Rec (10)
      • 20% boost to Def, max HP (10)
      • Adds resistance against 1 KO attack when HP is below 20% (40)
      • Adds great HP restoration for 3 turns effect to SBB (30)

      Sirius

      • 20% boost to all parameters (20)
      • Enhances BB Atk boost effect added to BB/SBB/UBB (40)
      • Enhances BB/SBB's BB gauge boost during Spark effect (40)

      Mariletta

      • 20% boost to all parameters (20)
      • Considerably boosts Atk, Def, Rec when HP gauge is over 50% full (10)
      • Raises Atk parameter limits to 130000 (10)
      • Adds great HP restoration effect for 3 turns to BB/SBB (30)
      • Enhances SBB's huge Atk boost relative to Rec effect (25)
        Loading editor
    • Goals: General Contents for Trials/Raids/Quest

      Shion, Regil, Lauda, Garrel & Agress

      Goal: Arena/Colosseum

      Zenia, Izuna & Selena


      Thanks

        Loading editor
    • AkiHeimi wrote:
      Goals: General Contents for Trials/Raids/Quest

      Shion, Regil, Lauda, Garrel & Agress

      Goal: Arena/Colosseum

      Zenia, Izuna & Selena


      Thanks

      Shion:

      - 20% stats

      - 40% stats

      - 60% stats

      - Break Atk para

      - Adds light dark elements to bb / sbb

      - Enhanced LS XP boost


      Regil:

      - 50% stats

      - 100% spark damage (Self)

      - Break atk para

      - Enhanced LS stats

      - Enhanced LS elemental mitigation


      Lauda:

      - 50% atk

      - Boost atk when HP > 50%

      - 50% spark self

      - Enhanced to 70%

      - Enhanced to 100%

      - Enhanced BB atk buff


      Garrel:

      - 20% stats

      - Enhanced to 50% stats

      - Enhanced spark damage buffs


      Agress:

      - 20% HP def

      - Boost def relative to how low HP is

      - Self status null

      - Enahnced LS stats

      - Adds BB when attacked buff to BB


      Zenia:

      - 50% boost to Atk

      - Boosts Atk when HP is over 50%

      - Slightly reduces damage for 1 turn when damage dealth has exceeded certain amount

      - Adds normal attacks hit all foes for 3 turns to SBB


      Izuna:

      - Self status null

      - Def ignore null

      - Elemental damage null

      - Critical damage null

      - Adds status removal to BB / SBB


      Selena:

      - Damage taken slightly boosts BB gauge

      - Damage taken may restore HP

      - Damage dealt may boost BCHC drop rates

      - Self status null

        Loading editor
    • Glenn for defending in colo only. spent 50sp for splash atack rate increasing.

      so, 50 left.


      the defend team is:

      zalvard, feng, ilm, izuna, glenn himself

        Loading editor
    • Unit: Glenn 
      
      Goal: Arena Lead
      

       Thanks for the Help.

        Loading editor
    • Luxria wrote:
      Unit: Glenn Goal: Arena Lead

      Thanks for the Help.

      Enhance LS success rate - 50SP

      Boost 50% HP - 30SP

      Boost ATK relative to remaining HP - 10SP

      Boost BC efficacy - 10SP or,

      Enhance both LS - 100SP

        Loading editor
    • E2sembler wrote:
      Glenn for defending in colo only. spent 50sp for splash atack rate increasing.

      so, 50 left.


      the defend team is:

      zalvard, feng, ilm, izuna, glenn himself

      Boost 50% HP - 30SP

      Boost ATK relative to HP - 10SP

      Boost BC efficacy - 10SP

        Loading editor
    • Unit:Dizzy
      
      Goal:Nuker
      Unit:Milia
      
      Goal:i want to use it on arena and as sub unit
      

      Thanks in advance :)

        Loading editor
    • Okay. I got some units that I will SPd in the future and here they are:

      1. Unit: Millia

       Goal: Arena/Colo unit

      2.Unit: Glenn

       Goal: Arena/Colo unit

      3.Unit: Adel

       Goal: General Contents

      4.Unit: Stein (I know he's outdated as hell but I need him for Mono Water :P)

        Goal: General Contents

        Loading editor
    • DeltaHorizon020 wrote:
      Okay. I got some units that I will SPd in the future and here they are:

      1. Unit: Millia

      Goal: Arena/Colo unit

      2.Unit: Glenn

      Goal: Arena/Colo unit

      3.Unit: Adel

      Goal: General Contents

      4.Unit: Stein (I know he's outdated as hell but I need him for Mono Water :P)

      Goal: General Contents

      aayy u got Millia nice

      Millia:

      Enhance both LS - 65SP

      Boost HP and ATK 50% - 20SP

      Boost ATK when HP is above 50% - 10SP

      Glenn:

      Enhance both LS - 100SP or,

      Choose one of the enhance LS - 50SP

      Boost HP 50% - 30SP

      Boost ATK relative to HP - 10SP

      Boost BC efficacy - 10SP

      Adel:

      Enhance mitigation to 2 turns - 10SP

      Adds status ailments negation for 3 turns - 30SP

      Boost Spark damage buff - 40SP

      Enhance HoT OR Boost 20% HP and DEF and Boost DEF relative to HP - 20SP

      Stein:

      Enhance mitigation to 2 turns - 20SP

      Add status ailments negation 3 turns - 40SP

      Add chance to heal when ATKed - 40SP

        Loading editor
    • FiEdge1 wrote:
      Unit:Dizzy Goal:Nuker
      Unit:Milia
      
      Goal:i want to use it on arena and as sub unit
      

      Thanks in advance :)

      Enhance LS - 25SP

      Enhance BB/SBB normal ATK buff dmg - 25SP

      Boost HP and ATK 50% - 20SP

      Add Ignore defense to ATK for 2 turns - 20SP

      Boost ATK when BB gauge is over 50% OR Raise ATK parameter limit - 10SP

        Loading editor
    • Units: Arthur Rozalia Hollia Shura Garrel Ionia Azalia Cleria Eerikki Diastima Zeek Lyonesse Faelan Ewan Stein Gregor Zekuu

      Goals: FH/FG, Genius Trial, Strategy Zone

      Notes: I want to avoid getting all ele buff on arthur, and have given him the perameter buff already. Lyonesse has also taken consideral boost to atk def for fire types and the two perameter buffs

      Theres also 2 Zekuu I have, definitly want to use one if not both in coluseum over FH/FG

      And apologies for the long-winded list. If Arthur had tolerated dropping under 80 summons in I might not have spent at all on it :/

        Loading editor
    • Afla Dilith

      Normal Build

        Loading editor
    • B1adeMastr wrote:
      Units: Arthur Rozalia Hollia Shura Garrel Ionia Azalia Cleria Eerikki Diastima Zeek Lyonesse Faelan Ewan Stein Gregor Zekuu

      Goals: FH/FG, Genius Trial, Strategy Zone

      Notes: I want to avoid getting all ele buff on arthur, and have given him the perameter buff already. Lyonesse has also taken consideral boost to atk def for fire types and the two perameter buffs

      Theres also 2 Zekuu I have, definitly want to use one if not both in coluseum over FH/FG

      And apologies for the long-winded list. If Arthur had tolerated dropping under 80 summons in I might not have spent at all on it :/

      A very overwhelming list. Try and reduce the amount of units listed if you want a quicker reply. For now, I'll provide the three units I think are most important in that list.

      Arthur (current FH meta build)

      • 30% boost to max HP, Atk
      • 100% boost to Spark damage
      • Raises Atk parameter limits to 130000
      • Adds all elements to attack for 3 turns effect to SBB/UBB

      I do have to note that Arthur is most common with the rainbow buff. I will provide another build if you really don't want to take the rainbow buff; though, it's something that's highly suggested anyway.

      Arthur V2

      • 30% boost to max HP, Atk
      • 100% boost to Spark damage
      • Enhances LS's parameters boost effect
      • Raises Atk parameter limits to 130000
      • Enhances SBB's probability to activate BB/SBB/UBB twice
      • Enhances LS's Spark damage boost

      Cleria

      • 30% boost to all parameters
      • 100% boost to Spark damage
      • Boosts BB gauge each turn
      • Raises Atk parameter limits to 130000
      • Enhances LS's boost to all parameters effect from 50% to 60%
      • Enhances LS's damage taken hugely boosts BB gauge effect

      Rozalia

      • Enhances SBB/UBB's BB Atk boost effect
      • 70 SP Flexible

      For Rozalia, I recommend the BB gauge boost if you're using Arthur in your FH squad, as his UBB requires more than 30 BC to fill.

        Loading editor
    • Marsmath wrote: Afla Dilith

      Normal Build

      Afla Dilith

      • 30% boost to all parameters
      • 100% boost to Spark damage
      • Enhances BB/SBB's enormous Spark damage boost effect
      • Enhances BB/SBB's huge BB Atk boost effect
        Loading editor
    • Units: Wannahon, Mora & Keres

      Goal: Recommended Build

      Thank You.

        Loading editor
    • Unit: Camilla

      Goal: Normal Attack Nuke

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    • Zevalhua

      Colo

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    • Zenkilla wrote:
      Units: Wannahon, Mora & Keres

      Goal: Recommended Build

      Thank You.


      Wannahon

      • 50% boost to Atk
      • Boosts Atk when BB gauge is over 50%
      • Adds fill own BB gauge to max effect to SBB
      • Adds enormous critical hit rate boost for 3 turns effect to BB/SBB
      • Adds Earth elemental damage boost for 3 turns effect to BB/SBB

      Mora

      • 30% boost to Atk, max HP
      • 100% boost to Spark damage
      • Raises Spark damage boost from 100% to 120%
      • Raises Atk parameter limits to 130000
      • Enhances BB/SBB's enormous Spark damage boost effect
      • Adds probable Spark critical for 3 turns effect to BB/SBB

      Keres

      • 30% boost to max HP
      • Raises max HP boost from 30% to 50%
      • Critical hit damage boosts BB Gauge
      • Boosts elemental damage
      • Raises Atk parameter limits to 130000
      • Adds elemental damage negation for 2 turns effect to BB/SBB
      • Enhances SBB's Atk, Def boost relative to max HP effect
        Loading editor
    • Gatsefy wrote: Unit: Camilla

      Goal: Normal Attack Nuke

      Camilla

      • 30% boost to Def, max HP
      • Raises Atk parameter limits to 130000
      • Boosts damage of BB/SBB's normal hit amount raise effect
      • Boosts number of BB/SBB's normal hit amount raise effect
        Loading editor
    • Marsmath wrote: Zevalhua

      Colo

      Zevalhua

      • 30% boost to all parameters
      • Damage taken boosts BB gauge
      • Probable resistance against 1 KO attack
        Loading editor
    • Unit: Magma Apex Surt

      Goal: Recommended build

      Thank you!!! :3

        Loading editor
    • Kellphy wrote:
      Unit: Magma Apex Surt

      Goal: Recommended build

      Thank you!!! :3

      This is the Global wiki, not EU

        Loading editor
    • Jamaka2001 wrote:
      Kellphy wrote:
      Unit: Magma Apex Surt

      Goal: Recommended build

      Thank you!!! :3

      This is the Global wiki, not EU

      Oh...is there anywhere i can find a guide about Magma Apex Enhancements? i didnt find any :/

        Loading editor
    • Kellphy wrote:
      Jamaka2001 wrote:
      Kellphy wrote:
      Unit: Magma Apex Surt

      Goal: Recommended build

      Thank you!!! :3

      This is the Global wiki, not EU
      Oh...is there anywhere i can find a guide about Magma Apex Enhancements? i didnt find any :/

      There aren't any guides, but you could ask on the correct wiki.

        Loading editor
    • Ok, thank you ^^

      EDIT: P.S.: that wiki is dead ( it is funny XDD )

        Loading editor
    • Kellphy wrote:
      Ok, thank you ^^

      EDIT: P.S.: that wiki is dead ( it is funny XDD )

      Well, I can't keep everything updated there by myself... lol

        Loading editor
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