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SP Enhancement Help (April 2017)

  • Hello Summoners! Need help choosing SP Enhancements? Then this is the place to do so!

    Notes:

    • Thread will be closed at the end of the month. That said, a new thread will be open again.
    • Do not make a new thread or blog post to ask questions. New threads and blog posts will be deleted. The only exceptions to this are this thread, Unit Page Comments, User Message Walls, and Discussions.
    • Do not reply with junk posts here. Junk posts found will be removed without notice.

    Rules:

    • SP Enhancements depend on the squad composition. There are multiple ways to come up with SP Enhancements of Omni Rarity units.
    • If you want to list your units, use http://imgur.com/ and upload pictures of your current units as it is the most convenient way for people to view your units.

    If you cannot use http://imgur.com/ for any reason, please use the format below.

    Unit:
    
    Goal:
    

    When composing SP Enhancements, ask yourself this question.

    "What do I want to accomplish with this unit?"

    Are you using the unit for hard content?

    Are you using the unit for Arena/Colosseum?

    Are you using the unit for Raid?

    Put your unit objective as your goal.

    Limit all discussions to the Global version of the game to avoid confusion.

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    • Unit: Lauda

      Goal: Optimal BB supplier, for trials.

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    • Sphiel wrote:
      Unit: Lauda

      Goal: Optimal BB supplier, for trials.

      • 50% boost to Atk (10)
      • Boosts Atk when BB gauge is over 50% (10)
      • 50% boost to Spark damage (10)
      • Raises Spark damage boost from 50% to 70% (10)
      • Raises Spark damage boost from 70% to 100% (10)
      • Enhances BB/SBB's BB Atk boost effect (50)
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    • kira 

      goal: main damage dealer

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    • Nekokuro93 wrote:
      kira 

      goal: main damage dealer

      spark damage up to 100% (25 SP)

      break atk limit (10 SP)

      enhance bb/sbb crit damage up (30 SP)

      elemental damage up for light/dark to BB/SBB (45 SP)

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    • Unit: Supreme Chol Arus
      
      Goal: Damage dealer for trials
      
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    • RandomPachi wrote:
      Unit: Supreme Chol Arus Goal: Damage dealer for trials

      first 6 SP

      enhance SBB damage multiplier

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    • Unit: Imperial Chain Johan
      Goal: Mono Dark Hit-and-Run Raid Squad
      
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    • Unit: Silver Queen Gabriela

      Goal: Nuker (and/or gauge filler) for FG/GGC, and potential Arena/colo unit.

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    • Robjoefelt wrote:
      Unit: Imperial Chain Johan Goal: Mono Dark Hit-and-Run Raid Squad

      oh you cheeky guy using that thing.

      50% boost to def

      20% boost to HP/def

      boost def depending on how low HP remaining

      damage taken can restore HP

      mitigation +1 turn

      enhance BB when attacked

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    • Justbeho wrote:
      Robjoefelt wrote:
      Unit: Imperial Chain Johan Goal: Mono Dark Hit-and-Run Raid Squad
      oh you cheeky guy using that thing.

      50% boost to def

      20% boost to HP/def

      boost def depending on how low HP remaining

      damage taken can restore HP

      mitigation +1 turn

      enhance BB when attacked

      Thanks for aiding and abetting my cheekiness. ;) Honestly though I thought you'd recommend the OD fill rate increase...any reason why you didn't?

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    • Robjoefelt wrote:
      Justbeho wrote:
      Robjoefelt wrote:
      Unit: Imperial Chain Johan Goal: Mono Dark Hit-and-Run Raid Squad
      oh you cheeky guy using that thing.

      50% boost to def

      20% boost to HP/def

      boost def depending on how low HP remaining

      damage taken can restore HP

      mitigation +1 turn

      enhance BB when attacked

      Thanks for aiding and abetting my cheekiness. ;) Honestly though I thought you'd recommend the OD fill rate increase...any reason why you didn't?

      insignificant

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    • Unit: Regil
      
      Goal: Hard trials/Quests
      

      Thanks!

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    • ButterBoss28 wrote:
      Unit: Regil Goal: Hard trials/Quests

      Thanks!

      LS elemental damage reduction

      50% all stat

      100% spark damage

      LS para enhance

      atk parameter up

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    • feeva

      goal: main BB manger

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    • Unit: Shion
      
      Goal: Strategy Zone, Trial, basically hard content (I already took EXP boost)
      
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    • Nekokuro93 wrote:
      feeva

      goal: main BB manger

      Adds Spark damage boosts BB gauge for 3 turns effect to BB/SBB - 50SP

      Adds huge BB gauge boost each turn for 3 turns effect to SBB - 20SP

      20% to ATK, REC - 10SP

      20% to HP, DEF - 10SP

      Boost 80% Spark damage - 10SP

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    • Melord

      Goal: Trials 

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    • IoNick Comet wrote:
      Melord

      Goal: Trials 


      All ATK/DEF down thats 60SP

      Cure status ailments thats 10SP

      and Boost ATK OR DEF depending on what u need thats 30SP

      you wont use his LS so don't bother enhancing it

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    • S78

      Unit: Long

      Goal: Nuker

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    • Burniez wrote:
      Unit: Shion Goal: Strategy Zone, Trial, basically hard content (I already took EXP boost)

      40% boost to parameter

      120% spark damage

      atk parameter up

      enhance BB/SBB atk (35 SP) / element buff

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    • S78 wrote:
      Unit: Long

      Goal: Nuker

      100% spark damage

      boost crit damage

      50% hp

      boost atk relative to HP

      enhance own atk/def up

      enhance own spark damage

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    • Unit: Zekuu

      Goal: Colo/FH hybrid

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    • Unit: Arus

      Goal: True Nuker

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    • Unit:mariletta
      
      Goal:high end content best possible set
      
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    • Robb543 wrote:
      Unit: Zekuu

      Goal: Colo/FH hybrid


      Take all Normal attack may hit all foes - 70SP

      Boost Spark damage - 20SP

      Boost ATK relative to HP / Boost Crit dmg - 10SP (up to u)

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    • Kurtis8054 wrote:
      Unit: Arus

      Goal: True Nuker

      Enhances SBB's damage boost relative to remaining HP effect - 20SP

      Take the 1st 6 enhancement - 80SP (All stat boost and Spark dmg)

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    • Elisyo wrote:
      Unit:mariletta Goal:high end content best possible set

      Enhance BB/SBB damage buff - 45SP

      Add Heal on BB/SBB - 30SP

      20% all stats - 10SP

      Considerably boosts Atk, Def, Rec when HP gauge is over 50% full - 10SP

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    • Unit: Ionia

      Goal: Trials, difficult content   

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    • Dhiod wrote:
      Unit: Ionia

      Goal: Trials, difficult content   

      If you need damage and aid in BB filling total 95SP
      Add Spark buff 130% - 30SP

      Add Burst 8 BC fill - 30SP

      Boost 30% HP and ATK - 20SP

      Boost Spark damage - 15SP

      OR if maybe you need help surviving total 100SP

      Enhances SBB's probable huge Atk, Def reduction effect - 25SP

      Allows SBB's huge probable 1 turn Atk, Def reduction effects to last for 2 turns- 25SP

      Add Spark buff 130% - 30SP

      Boost 30% HP and ATK - 20SP

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    • unit: gabriela

      goal: nuker/damg dealer/ pure support

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    • Linathan
      Linathan removed this reply because:
      02:23, April 11, 2017
      This reply has been removed
    • Nekokuro93 wrote: unit: gabriela

      goal: nuker/damg dealer/ pure support

      Healing Support

      • 30% boost to max HP (20)
      • Considerably reduces BB gauge required for BB (20)
      • Adds great HP restoration effect to BB/SBB (30)
      • Adds great HP restoration for 3 turns effect to BB/SBB (30)

      BB Support

      • 30% boost to max HP (20)
      • Considerably reduces BB gauge required for BB (20)
      • Adds huge BB gauge boost effect to BB/SBB (30)
      • Adds huge BB gauge boost for 3 turns effect to BB/SBB (30)

      Healing/Negation Support

      • 30% boost to max HP (20)
      • Adds great HP restoration effect to BB/SBB (30)
      • Allows BB's negation of critical, elemental damage and Atk, Def, Rec reductions effects to last 1 more turn (50)
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    • Unit:Rugahr
      
      Goal: Nuker/ Damage Dealer
      Unit: Lara
      
      Goal: Support/Trial
      
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    • EarthBoundz wrote:
      Unit:Rugahr Goal: Nuker/ Damage Dealer
      Unit: Lara
      
      Goal: Support/Trial
      

      rugahr

      first 5 SP

      increase atk parameter limit


      lara

      Adds Atk, Def, Rec reducing effects negation for 1 turn to BB/SBB

      first 5 SP

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    • Unit: Asto
      
      Goal: Arena/colo
      Unit: Ilm
      
      Goal: Trials, hard content
      
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    • Faah98 wrote:
      Unit: Asto Goal: Arena/colo
      Unit: Ilm
      
      Goal: Trials, hard content
      


      Asto

      • 20% boost to max HP, Def (10)
      • Probable resistance against 1 KO attack (60)
      • Enhances BB/SBB's huge BB gauge boost effect (30)

      Ilm

      • 20% boost to all parameters (20)
      • Raises all parameter boost from 20% to 50% (40)
      • Negates Def ignoring damage (10)
      • Adds critical hit damage negation effect to BB/SBB OR Adds elemental damage negation effect to BB/SBB (30)

      If you're using Ark, Ilm's negation effects will depend on what Ark has.

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    • Unit: Avant, Gabriela, Elimo, Zenia
      Goal: Trials / GGC
      
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    • Unit: Lauda
      Goal: Nuker (General)

      Unit: Agress
      Goal: Recommended

      Unit: Ilm
      Goal: Recommended


      sorry for being 3 at same time :'v

        Loading editor
    • Antphuey wrote:
      Unit: Avant, Gabriela, Elimo, Zenia Goal: Trials / GGC

      Avant:

      Enhances BB Atk boost effect added to SBB/UBB - 50SP

      Enhances 50% boost to max HP Leader Skill effect - 20SP

      50% boost to Atk - 20SP

      Boost critical hit damage - 10SP

      Gabriela: (Really depends on what you need tbh but personally I like this best)

      Adds great HP restoration for 3 turns effect to BB/SBB - 30SP

      Adds great HP restoration effect to BB/SBB - 30SP

      30% Boost to max HP - 20SP

      Considerably reduces BB gauge required for BB - 20SP

      Elimo: (Same with Gabriela depends on what you need)

      Get the last 3 (Null Ailments, EWD and Crit) - 90SP

      Damage taken boosts BB Gauge - 10SP, OR

      Get 1 of the last 3 - 30SP

      Adds great HP restoration for 3 turns effect to BB/SBB - 30SP

      30% boost to max HP, Def - 20SP

      Damage taken boosts BB gauge and Enhance it - 20SP

      Zenia:

      Slightly reduces damage for 1 turn when damage dealt has exceeded certain amount - 30SP

      Enhances SBB's normal hit amount increase effect - 30SP

      Enhances SBB's damage dealt by normal hit amount increase effect - 30SP

      50% boost to ATK - 10SP

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    • SeraphAzael wrote:
      Unit: Lauda
      Goal: Nuker (General)

      Unit: Agress
      Goal: Recommended

      Unit: Ilm
      Goal: Recommended


      sorry for being 3 at same time :'v

      Lauda

      • 50% boost to Atk (10)
      • Boosts Atk when BB gauge is over 50% (10)
      • 50% boost to Spark damage (10)
      • Raises Spark damage boost from 50% to 70% (10)
      • Raises Spark damage boost from 70% to 100% (10)
      • Enhances BB/SBB's BB Atk boost effect (50)

      Agress V1

      • 20% boost to Atk, Rec (10)
      • 20% boost to max HP, Def (10)
      • Adds damage taken considerably boosts BB gauge effect to BB (50)
      • Adds status ailment removal effect to BB/SBB (30)

      Agress V2

      • 20% boost to Atk, Rec (10)
      • 20% boost to max HP, Def (10)
      • Boosts Atk relative to remaining HP (10)
      • Negates all status ailments (20)
      • Adds damage taken considerably boosts BB gauge effect to BB (50)

      Colo Ilm

      • 20% boost to all parameters (20)
      • Raises all parameter boost from 20% to 50% (40)
      • Adds resistance against 1 KO attack when HP is below 20% (40)
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    • Unit: Savia
      Goal: Recommended

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    • Nero the tyrant wrote:
      Unit: Savia
      Goal: Recommended

      Personally this is the best:

      Enhances hit count and damage of UBB's hugely raises normal hit amount effect - 20SP

      30% boost to Atk, max HP - 20SP

      100% boost to Spark damag - 20SP

      Adds huge BB gauge boost each turn for 3 turns effect to SBB - 20SP

      Atk, Def boost when BB gauge is over 50% - 10SP

      Adds status ailment removal effect to SBB - 10SP

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    • unit : zeek, azalea, rize, krantz, carrol

      goal: recommend 

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    • Unit: Chain Magister Hugh

      Goal: recommended/damage dealer

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    • Nekokuro93 wrote:
      unit : zeek, azalea, rize, krantz, carrol

      goal: recommend 

      Zeek: 100SP

      Enhances BB/SBB's considerable Atk, Def boost for Dark types effect - 35SP

      50% boost to Atk and enhance to 80% - 25SP

      20% boost to Atk, max HP - 10SP

      Boosts critical hit damage - 20SP

      Raises Atk parameter limits to 130000 - 10SP

      Azalea: 95SP

      Adds great HP restoration effect for 3 turns to BB/SBB - 40SP

      30% boost to Def, Rec, max HP - 15SP

      Damage taken boosts BB gauge - 20SP

      Negates elemental damage - 20SP

      Rize: 100SP

      Take the first 7 (50% HP boost, 100% Spark damage, 50% crit damage & heal at start of turn)

      Krantz: 100SP

      Allows 50% damage reductions to last for 2 turns - 50SP

      20% boost to all parameters - 20SP

      Boosts Def when HP is over 50% - 10SP

      Add status ailment removal effect to SBB - 10SP

      Adds HP restoration when attacking effect to BB - 10SP, OR

      Allows 50% damage reductions to last for 2 turns - 50SP

      Allows UBB effects to last for 4 turns - 50SP (4 turns UBB mitigation is still rare)

      Carrol: 100SP (personally I like this build, depends on ur units)

      20% boost to Def, max HP - 10SP

      Adds great HP restoration for 3 turns effect to SBB - 30SP

      Adds critical hit damage negation effect to BB/SBB - 30SP

      Adds elemental damage negation effect to BB/SBB - 30SP

        Loading editor
    • Dreamer8 wrote:
      Unit: Chain Magister Hugh

      Goal: recommended/damage dealer


      Enhances BB/SBB's enormous Spark damage boost effect - 45SP

      20% boost to Atk, max HP - 10SP

      100% boost to spark damage and enhance to 120% - 25SP

      Raises Atk parameter limits to 130000 - 10SP

        Loading editor
    • Unit: Camilla, Zora, Johan, Ewan, Carrol

      Goal: Recommended for hard trials (Zora for Cardes StratZone)

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    • Unit: Holia, Ilm, Gabriela

      Goal: Recommend

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    • HeroicHarris wrote:
      Unit: Holia, Ilm, Gabriela

      Goal: Recommend

      holia

      status ailment null to BB/SBB

      50% HP

      slight Fire, Water elemental damage reduction for 2 turns effect to BB/SBB

      and either

      LS enhance

      OR

      null status ailment


      ilm

      20% all parameter

      resistance against 1 KO attack

      null status ailment

      negate def ignore


      gabby

      what type of gabby (nuke, support, what)

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    • Justbeho wrote:
      HeroicHarris wrote:
      Unit: Holia, Ilm, Gabriela

      Goal: Recommend

      holia

      status ailment null to BB/SBB

      50% HP

      slight Fire, Water elemental damage reduction for 2 turns effect to BB/SBB

      and either

      LS enhance

      OR

      null status ailment


      ilm

      20% all parameter

      resistance against 1 KO attack

      null status ailment

      negate def ignore


      gabby

      what type of gabby (nuke, support, what)

      there's a nuke gabby build?

        Loading editor
    • Nekokuro93 wrote:
      Justbeho wrote:
      HeroicHarris wrote:
      Unit: Holia, Ilm, Gabriela

      Goal: Recommend

      holia

      status ailment null to BB/SBB

      50% HP

      slight Fire, Water elemental damage reduction for 2 turns effect to BB/SBB

      and either

      LS enhance

      OR

      null status ailment


      ilm

      20% all parameter

      resistance against 1 KO attack

      null status ailment

      negate def ignore


      gabby

      what type of gabby (nuke, support, what)

      there's a nuke gabby build?

      There technically is one, but I highly do not recommend it considering she lacks damage passives.

        Loading editor
    • Burniez wrote:
      Unit: Camilla, Zora, Johan, Ewan, Carrol

      Goal: Recommended for hard trials (Zora for Cardes StratZone)


      why is no one helping me :(

        Loading editor
    • Burniez wrote:
      Burniez wrote:
      Unit: Camilla, Zora, Johan, Ewan, Carrol

      Goal: Recommended for hard trials (Zora for Cardes StratZone)


      why is no one helping me :(

      idk. im blind

      camilla

      30% def/hp

      spark damage to SBB

      enhance spark damage

      boost hit count (40 SP)


      zora

      30% stat

      100% spark damage

      30 SP status

      40 SP status damage boost


      johan

      50% def

      20% def hp

      boost def by hp

      miti -> 2 turn

      enhance bb when attacked

      choice of one of the 2 10 SP thingy


      ewan

      30 SP one

      BB atk up

      30% stat


      carrol

      stat 20% both

      end of turn to start of turn

      2 of 30 SP stuff

        Loading editor
    • Justbeho wrote:
      HeroicHarris wrote:
      Unit: Holia, Ilm, Gabriela

      Goal: Recommend

      holia

      status ailment null to BB/SBB

      50% HP

      slight Fire, Water elemental damage reduction for 2 turns effect to BB/SBB

      and either

      LS enhance

      OR

      null status ailment


      ilm

      20% all parameter

      resistance against 1 KO attack

      null status ailment

      negate def ignore


      gabby

      what type of gabby (nuke, support, what)

      support gabby please and thanks for the other builds

        Loading editor
    • HeroicHarris wrote:

      support gabby please and thanks for the other builds

      bb buffs 2 turns

      heal or HoT

      stat up

        Loading editor
    • Justbeho wrote:

      HeroicHarris wrote:

      support gabby please and thanks for the other builds

      bb buffs 2 turns

      heal or HoT

      stat up

      What would Nuker Gabby look like

        Loading editor
    • HeroicHarris wrote:

      What would Nuker Gabby look like

      HP up

      70% boost to Spark damage when damage dealt has exceeded certain amount

      bb buff last 2 turn

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    • Unit: Arus
      Goal: Nuker?
      
      Unit: Faelan
      Goal: Recommended
      
      Unit: Juno-Seto
      Goal: Recommended
      
      Unit: Zenia
      Goal: Recommended
      
        Loading editor
    • ExtinctPlayer wrote:
      Unit: Arus Goal: Nuker?
      Unit: Faelan
      Goal: Recommended
      
      Unit: Juno-Seto
      Goal: Recommended
      
      Unit: Zenia
      Goal: Recommended
      

      arus

      top 6 and enhance SBB damage boost


      faelan

      BB damage up

      barrier to SBB

      20% stat


      juno

      Considerably reduces BB gauge required for BB

      Adds negation of status ailments for 3 turns effect to BB/SBB

      miti 2 turn

      Boosts own Def relative to amount of depleted HP


      zenia

      Enhances SBB's normal hit amount increase effect

      50% boost to Atk when BB gauge is over 50%

      50% boost to Atk

      100% spark damage

      slight  reduce damage when damage

        Loading editor
    • Unit: Eerikki

      Goal: Nuker

        Loading editor
    • Unit: Roaring Empress Sonia

      Goal: Support Nuker

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    • An Anonymous Summoner
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