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{{{{#if:{{{1|}}}|UnitProp|Unit}}|prop={{{1|}}}
|id =
|idalt =
|no =
|element =
|rarity = ★★★★★★★
|cost =
|maxlv =
|basexp =
|gender =
|ai =
|animation_attack =
|animation_idle =
|animation_move =
|movespeed_attack =
|movespeed_skill =
|speedtype_attack =
|speedtype_skill =
|movetype_attack =
|movetype_skill =
|normal_frames =
|normal_distribute =
|normal_totaldistr =
|bb_frames =
|bb_distribute =
|bb_totaldistr =
|bb2_frames =
|bb2_distribute =
|bb2_totaldistr =
|sbb_frames =
|sbb_distribute =
|sbb_totaldistr =
|sbb2_frames =
|sbb2_distribute =
|sbb2_totaldistr =
|ubb_frames =
|ubb_distribute =
|ubb_totaldistr =
|ubb2_frames =
|ubb2_distribute =
|ubb2_totaldistr =
|bb_effectdelay =
|bb2_effectdelay =
|sbb_effectdelay =
|sbb2_effectdelay =
|ubb_effectdelay =
|ubb2_effectdelay =
|description =
|summon =
|fusion =
|evolution =
|hp_base =
|atk_base =
|def_base =
|rec_base =
|hp_lord =
|atk_lord =
|def_lord =
|rec_lord =
|hp_anima =
|rec_anima =
|atk_breaker =
|def_breaker =
|def_guardian =
|rec_guardian =
|def_oracle =
|rec_oracle =
|hp_bonus =
|atk_bonus =
|def_bonus =
|rec_bonus =
|lordonly =
|combo_hits =
|normaldc =
|ls =
|lsdescription =
|lsnote =
|bb =
|bbdescription =
|bbnote =
|bbtype =
|bbhits =
|bbaoe =
|bbgauge =
|bbdc =
|bbmultiplier =
|bb_hpscale =
|bbhits2 =
|bbaoe2 =
|bbdc2 =
|bbmultiplier2 =
|bb_hpscale2 =
|sbb =
|sbbdescription =
|sbbnote =
|sbbtype =
|sbbhits =
|sbbaoe =
|sbbgauge =
|sbbdc =
|sbbmultiplier =
|sbb_hpscale =
|sbbhits2 =
|sbbaoe2 =
|sbbdc2 =
|sbbmultiplier2 =
|sbb_hpscale2 =
|ubb =
|ubbdescription =
|ubbnote =
|ubbtype =
|ubbhits =
|ubbaoe =
|ubbgauge =
|ubbdc =
|ubbmultiplier =
|ubb_hpscale =
|ubbhits2 =
|ubbaoe2 =
|ubbdc2 =
|ubbmultiplier2 =
|ubb_hpscale2 =
|es =
|esitem =
|esdescription =
|esnote =
|evofrom =
|evointo =
|evomats1 =
|evomats2 =
|evomats3 =
|evomats4 =
|evomats5 =
|evomats6 =
|evomats7 =
|evomats8 =
|evomats9 =
|evoitem =
|evoitem2 =
|evozelcost =
|evokarmacost =
|omniskill1_cat =
|omniskill1_1_sp =
|omniskill1_1_desc =
|omniskill1_1_note =
|omniskill1_2_sp =
|omniskill1_2_desc =
|omniskill1_2_note =
|omniskill1_3_sp =
|omniskill1_3_desc =
|omniskill1_3_note =
|omniskill1_4_sp =
|omniskill1_4_desc =
|omniskill1_4_note =
|omniskill1_5_sp =
|omniskill1_5_desc =
|omniskill1_5_note =
|omniskill1_6_sp =
|omniskill1_6_desc =
|omniskill1_6_note =
|omniskill1_7_sp =
|omniskill1_7_desc =
|omniskill1_7_note =
|omniskill1_8_sp =
|omniskill1_8_desc =
|omniskill1_8_note =
|omniskill1_9_sp =
|omniskill1_9_desc =
|omniskill1_9_note =
|omniskill1_10_sp =
|omniskill1_10_desc=
|omniskill1_10_note=
|omniskill2_cat =
|omniskill2_1_sp =
|omniskill2_1_desc =
|omniskill2_1_note =
|omniskill2_2_sp =
|omniskill2_2_desc =
|omniskill2_2_note =
|omniskill2_3_sp =
|omniskill2_3_desc =
|omniskill2_3_note =
|omniskill2_4_sp =
|omniskill2_4_desc =
|omniskill2_4_note =
|omniskill2_5_sp =
|omniskill2_5_desc =
|omniskill2_5_note =
|omniskill2_6_sp =
|omniskill2_6_desc =
|omniskill2_6_note =
|omniskill2_7_sp =
|omniskill2_7_desc =
|omniskill2_7_note =
|omniskill2_8_sp =
|omniskill2_8_desc =
|omniskill2_8_note =
|omniskill2_9_sp =
|omniskill2_9_desc =
|omniskill2_9_note =
|omniskill2_10_sp =
|omniskill2_10_desc=
|omniskill2_10_note=
|omniskill3_cat =
|omniskill3_1_sp =
|omniskill3_1_desc =
|omniskill3_1_note =
|omniskill3_2_sp =
|omniskill3_2_desc =
|omniskill3_2_note =
|omniskill3_3_sp =
|omniskill3_3_desc =
|omniskill3_3_note =
|omniskill3_4_sp =
|omniskill3_4_desc =
|omniskill3_4_note =
|omniskill3_5_sp =
|omniskill3_5_desc =
|omniskill3_5_note =
|omniskill3_6_sp =
|omniskill3_6_desc =
|omniskill3_6_note =
|omniskill3_7_sp =
|omniskill3_7_desc =
|omniskill3_7_note =
|omniskill3_8_sp =
|omniskill3_8_desc =
|omniskill3_8_note =
|omniskill3_9_sp =
|omniskill3_9_desc =
|omniskill3_9_note =
|omniskill3_10_sp =
|omniskill3_10_desc=
|omniskill3_10_note=
|omniskill4_cat =
|omniskill4_1_sp =
|omniskill4_1_desc =
|omniskill4_1_note =
|omniskill4_2_sp =
|omniskill4_2_desc =
|omniskill4_2_note =
|omniskill4_3_sp =
|omniskill4_3_desc =
|omniskill4_3_note =
|omniskill4_4_sp =
|omniskill4_4_desc =
|omniskill4_4_note =
|omniskill4_5_sp =
|omniskill4_5_desc =
|omniskill4_5_note =
|omniskill4_6_sp =
|omniskill4_6_desc =
|omniskill4_6_note =
|omniskill4_7_sp =
|omniskill4_7_desc =
|omniskill4_7_note =
|omniskill4_8_sp =
|omniskill4_8_desc =
|omniskill4_8_note =
|omniskill4_9_sp =
|omniskill4_9_desc =
|omniskill4_9_note =
|omniskill4_10_sp =
|omniskill4_10_desc=
|omniskill4_10_note=
|omniskill5_cat =
|omniskill5_1_sp =
|omniskill5_1_desc =
|omniskill5_1_note =
|omniskill5_2_sp =
|omniskill5_2_desc =
|omniskill5_2_note =
|omniskill5_3_sp =
|omniskill5_3_desc =
|omniskill5_3_note =
|omniskill5_4_sp =
|omniskill5_4_desc =
|omniskill5_4_note =
|omniskill5_5_sp =
|omniskill5_5_desc =
|omniskill5_5_note =
|omniskill5_6_sp =
|omniskill5_6_desc =
|omniskill5_6_note =
|omniskill5_7_sp =
|omniskill5_7_desc =
|omniskill5_7_note =
|omniskill5_8_sp =
|omniskill5_8_desc =
|omniskill5_8_note =
|omniskill5_9_sp =
|omniskill5_9_desc =
|omniskill5_9_note =
|omniskill5_10_sp =
|omniskill5_10_desc=
|omniskill5_10_note=
|omniskill6_cat =
|omniskill6_1_sp =
|omniskill6_1_desc =
|omniskill6_1_note =
|omniskill6_2_sp =
|omniskill6_2_desc =
|omniskill6_2_note =
|omniskill6_3_sp =
|omniskill6_3_desc =
|omniskill6_3_note =
|omniskill6_4_sp =
|omniskill6_4_desc =
|omniskill6_4_note =
|omniskill6_5_sp =
|omniskill6_5_desc =
|omniskill6_5_note =
|howtoget =
|notes =
|addcat =
|addcatname =
}}
Description and Usage
| Template Field | Description |
|---|---|
| id | 5-digit game ID assigned to unit |
| idalt | 5-digit game ID for alternate art, if any, assigned to unit, basically adding a digit '2' at the back of the original id (Unreleased) |
| no | In-game position in unit roster |
| element | Fire, Water, Earth, Thunder, Light, Dark This field will also determine the category and color schemed used. |
| rarity | ★, ★★, ★★★, etc. This field will also determine the catgory for unit rarity. |
| cost | Unit cost. This field will also determine the category for unit costs. |
| maxlv | Max level unit can be reach |
| gender | M = Male / F = Female / N = None |
| basexp | The initial value of Next Lv (XP required to raise unit from Lv 1 to Lv 2) (Should be 10, 15 or 21) |
| description | In-game, background lore for unit |
| summon | Message when you successfully summon this unit |
| fusion | Message when fusing to this unit |
| evolution | Message when lower unit has been evolved into this unit |
| hp_base | Initial/Base values, i.e., Level 1 stats for all unit types. |
| atk_base | |
| def_base | |
| rec_base | |
| hp_lord | Maximum values for Lord unit type. |
| atk_lord | |
| def_lord | |
| rec_lord | |
| hp_anima | Average known HP for Anima unit type. |
| rec_anima | Average known REC for Anima unit type. |
| atk_breaker | Average known ATK for Breaker unit type. |
| def_breaker | Average known DEF for Breaker unit type. |
| atk_guardian | Average known ATK for Guardian unit type. |
| def_guardian | Average known DEF for Guardian unit type. |
| rec_guardian | Average known REC for Guardian unit type. (Unreleased) |
| def_oracle | Average known DEF for Oracle unit type. (Unreleased) |
| hp_oracle | Average known HP for Oracle unit type. |
| rec_oracle | Average known REC for Oracle unit type. |
| hp_bonus | Max bonus stat values. (by fusing stat imps) |
| atk_bonus | |
| def_bonus | |
| rec_bonus | |
| lordonly | This unit is only available as a "Lord" type |
| combo_hits | Number of hits a normal attack does, used to better coordinate Sparks |
| ls | Leader Skill name. Defaults to "None". |
| lsdescription | Leader Skill description and effect. Defaults to "None" |
| bb / sbb / ubb | (Brave Burst / SUPER BB / ULTRA BB) name |
| bbdescription / sbbdescription / ubbdescription | (Brave Burst / SUPER BB / ULTRA BB) description |
| bbtype / sbbtype / ubbtype | (Brave Burst / SUPER BB / ULTRA BB) type, for fusing and leveling Brave Bursts. Categorizes units by this type as well. |
| bbhits / sbbhits / ubbhits | (Brave Burst / SUPER BB / ULTRA BB) Number of attack hits, used to better coordinate Sparks |
| bbaoe / sbbaoe / ubbaoe | (A = Attack on all enemies, 1 = Attack on single enemy or Randomly attacks all enemies) |
| bbgauge / sbbgauge / ubbgauge | The number of Battle Crystals required for the BB, SBB, & UBB gauge to fill |
| es | The name of the extra skill |
| esitem | Item(s)/Condition(s) required to activate the extra skill |
| esdescription | Description of the activated extra skill |
| evofrom | 5-digit game ID of unit this unit evolves from. |
| evointo | 5-digit game ID of unit this unit evolves into. |
| evomats1 | 5-digit game ID of the units needed to evolve this unit. |
| evomats2 | |
| evomats3 | |
| evomats4 | |
| evomats5 | |
| evoitem | Item page name for item needed for high level evolutions, overriding evomats5. |
| evozelcost | The amount of Zel needed to evolve unit. |
| howtoget | Free text notes about how to obtain the unit, e.g. Honor Summon, Special Dungeon, Facebook contest, etc. |
| notes | Additional information and notes for the readers |
| addcat | Additional category to be added to the unit detail page |
| addcatname | What the unit will be sorted as in the Additional Category |