Fandom

Brave Frontier Wiki

Unit

Template page

4,236pages on
this wiki
Add New Page
Talk1
Unit
Unit No. {{{no}}}
Data ID {{{id}}}
Element Element Fire Fire
Gender n/a
Rarity {{{{{rarity}}} Unit}}
Max Lv. {{{maxlv}}}
Cost {{{cost}}}
Arena Type 0
Hit Count/BB Fill
Normal n/a
BB n/a
n/a
n/aBattle crystal icon
SBB n/a
n/a
n/aBattle crystal icon
(0Battle crystal icon total)
UBB n/a
n/a
n/aBattle crystal icon
Drop Check/Modifier
Normal n/aIcon dc(0Icon dc/hit)
BB n/aIcon dc(0Icon dc)
n/aIcon dc(0Icon dc)
n/a%
n/a%
SBB n/aIcon dc(0Icon dc)
n/aIcon dc(0Icon dc)
n/a%
n/a%
UBB n/aIcon dc(0Icon dc)
n/aIcon dc(0Icon dc)
n/a%
n/a%

Unit ills thum 10011
Unit ills full 10011

Unit ills thum 60116 2
Unit ills full 60116 2

Unit ills anime 10011

Summon:
"{{{summon}}}"

Fusion:
"{{{fusion}}}"

Evolution:
"{{{evolution}}}"

Unit Lore:
Test test test test test
Stats HP ATK DEF REC
Base n/a n/a n/a n/a
Lord n/a n/a n/a n/a
Anima n/a n/a n/a n/a
Breaker n/a n/a n/a n/a
Guardian n/a n/a n/a n/a
Oracle n/a n/a n/a n/a
Max Imp Unit ills thum 40432 n/a
(×0)
Unit ills thum 10452 n/a
(×0)
Unit ills thum 20442 n/a
(×0)
Unit ills thum 30432 n/a
(×0)
Final, in-game stats may differ slightly
Leader Skill: {{{ls}}}
{{{lsdescription}}}
Extra Skill: {{{es}}}
[Requirement(s): {{{esitem}}}]
{{{esdescription}}}
Brave Burst: {{{bb}}}
[{{{bbtype}}}]
{{{bbdescription}}}
Super BB: {{{sbb}}}
[{{{sbbtype}}}]
{{{sbbdescription}}}
Ultimate BB: {{{ubb}}}
[{{{ubbtype}}}]
{{{ubbdescription}}}
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Frame Data (click to view)
Animation Frame Data
Move Idle Attack
0 0 0
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0 0
Speed Type 0 0
Move Type n/a n/a
Effect Delay
BB SBB UBB



Normal Attack
Frames 0
Distribution (%) 0
Brave Burst
Frames 0
Distribution (%) 0
Frames 0
Distribution (%) 0
Super Brave Burst
Frames 0
Distribution (%) 0
Frames 0
Distribution (%) 0
Ultimate Brave Burst
Frames 0
Distribution (%) 0
Frames 0
Distribution (%) 0

Enhancements
Category SP Required Skill Description
omniskill1_cat omniskill1_1_sp omniskill1_1_desc
omniskill1_1_note
Evolution
Chain
Prev Cost n/a
Next Cost {{{evomats1}}} {{{evomats2}}}...{{{evozelcost}}}
How to Obtain
{{{howtoget}}}
Trivia, Additional Information & Notes

{{{notes}}}


Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Unit/doc to edit this documentation. (How does this work?)

Template

{{{{#if:{{{1|}}}|UnitProp|Unit}}|prop={{{1|}}}
|id                = 
|idalt             = 
|no                = 
|element           = 
|rarity            = ★★★★★★★
|cost              = 
|maxlv             = 
|basexp            = 
|gender            = 
|ai                = 
|animation_attack  = 
|animation_idle    = 
|animation_move    = 
|movespeed_attack  = 
|movespeed_skill   = 
|speedtype_attack  = 
|speedtype_skill   = 
|movetype_attack   = 
|movetype_skill    = 
|normal_frames     = 
|normal_distribute = 
|normal_totaldistr = 
|bb_frames         = 
|bb_distribute     = 
|bb_totaldistr     = 
|bb2_frames        = 
|bb2_distribute    = 
|bb2_totaldistr    = 
|sbb_frames        = 
|sbb_distribute    = 
|sbb_totaldistr    = 
|sbb2_frames       = 
|sbb2_distribute   = 
|sbb2_totaldistr   = 
|ubb_frames        = 
|ubb_distribute    = 
|ubb_totaldistr    = 
|ubb2_frames       = 
|ubb2_distribute   = 
|ubb2_totaldistr   = 
|bb_effectdelay    = 
|bb2_effectdelay   = 
|sbb_effectdelay   = 
|sbb2_effectdelay  = 
|ubb_effectdelay   = 
|ubb2_effectdelay  = 
|description       = 
|summon            = 
|fusion            = 
|evolution         = 
|hp_base           = 
|atk_base          = 
|def_base          = 
|rec_base          = 
|hp_lord           = 
|atk_lord          = 
|def_lord          = 
|rec_lord          = 
|hp_anima          = 
|rec_anima         = 
|atk_breaker       = 
|def_breaker       = 
|def_guardian      = 
|rec_guardian      = 
|def_oracle        = 
|rec_oracle        = 
|hp_bonus          = 
|atk_bonus         = 
|def_bonus         = 
|rec_bonus         = 
|lordonly          = 
|combo_hits        = 
|normaldc          = 
|ls                = 
|lsdescription     = 
|lsnote            = 
|bb                = 
|bbdescription     = 
|bbnote            = 
|bbtype            = 
|bbhits            = 
|bbaoe             = 
|bbgauge           = 
|bbdc              = 
|bbmultiplier      = 
|bb_hpscale        = 
|bbhits2           = 
|bbaoe2            = 
|bbdc2             = 
|bbmultiplier2     = 
|bb_hpscale2       = 
|sbb               = 
|sbbdescription    = 
|sbbnote           = 
|sbbtype           = 
|sbbhits           = 
|sbbaoe            = 
|sbbgauge          = 
|sbbdc             = 
|sbbmultiplier     = 
|sbb_hpscale       = 
|sbbhits2          = 
|sbbaoe2           = 
|sbbdc2            = 
|sbbmultiplier2    = 
|sbb_hpscale2      = 
|ubb               = 
|ubbdescription    = 
|ubbnote           = 
|ubbtype           = 
|ubbhits           = 
|ubbaoe            = 
|ubbgauge          = 
|ubbdc             = 
|ubbmultiplier     = 
|ubb_hpscale       = 
|ubbhits2          = 
|ubbaoe2           = 
|ubbdc2            = 
|ubbmultiplier2    = 
|ubb_hpscale2      = 
|es                = 
|esitem            = 
|esdescription     = 
|esnote            = 
|evofrom           = 
|evointo           = 
|evomats1          = 
|evomats2          = 
|evomats3          = 
|evomats4          = 
|evomats5          = 
|evomats6          = 
|evomats7          = 
|evomats8          = 
|evomats9          = 
|evoitem           = 
|evoitem2          = 
|evozelcost        = 
|evokarmacost      = 
|omniskill1_cat    = 
|omniskill1_1_sp   = 
|omniskill1_1_desc = 
|omniskill1_1_note = 
|omniskill1_2_sp   = 
|omniskill1_2_desc = 
|omniskill1_2_note = 
|omniskill1_3_sp   = 
|omniskill1_3_desc = 
|omniskill1_3_note = 
|omniskill1_4_sp   = 
|omniskill1_4_desc = 
|omniskill1_4_note = 
|omniskill1_5_sp   = 
|omniskill1_5_desc = 
|omniskill1_5_note = 
|omniskill1_6_sp   = 
|omniskill1_6_desc = 
|omniskill1_6_note = 
|omniskill1_7_sp   = 
|omniskill1_7_desc = 
|omniskill1_7_note = 
|omniskill1_8_sp   = 
|omniskill1_8_desc = 
|omniskill1_8_note = 
|omniskill1_9_sp   = 
|omniskill1_9_desc = 
|omniskill1_9_note = 
|omniskill1_10_sp  = 
|omniskill1_10_desc= 
|omniskill1_10_note= 
|omniskill2_cat    = 
|omniskill2_1_sp   = 
|omniskill2_1_desc = 
|omniskill2_1_note = 
|omniskill2_2_sp   = 
|omniskill2_2_desc = 
|omniskill2_2_note = 
|omniskill2_3_sp   = 
|omniskill2_3_desc = 
|omniskill2_3_note = 
|omniskill2_4_sp   = 
|omniskill2_4_desc = 
|omniskill2_4_note = 
|omniskill2_5_sp   = 
|omniskill2_5_desc = 
|omniskill2_5_note = 
|omniskill2_6_sp   = 
|omniskill2_6_desc = 
|omniskill2_6_note = 
|omniskill2_7_sp   = 
|omniskill2_7_desc = 
|omniskill2_7_note = 
|omniskill2_8_sp   = 
|omniskill2_8_desc = 
|omniskill2_8_note = 
|omniskill2_9_sp   = 
|omniskill2_9_desc = 
|omniskill2_9_note = 
|omniskill2_10_sp  = 
|omniskill2_10_desc= 
|omniskill2_10_note= 
|omniskill3_cat    = 
|omniskill3_1_sp   = 
|omniskill3_1_desc = 
|omniskill3_1_note = 
|omniskill3_2_sp   = 
|omniskill3_2_desc = 
|omniskill3_2_note = 
|omniskill3_3_sp   = 
|omniskill3_3_desc = 
|omniskill3_3_note = 
|omniskill3_4_sp   = 
|omniskill3_4_desc = 
|omniskill3_4_note = 
|omniskill3_5_sp   = 
|omniskill3_5_desc = 
|omniskill3_5_note = 
|omniskill3_6_sp   = 
|omniskill3_6_desc = 
|omniskill3_6_note = 
|omniskill3_7_sp   = 
|omniskill3_7_desc = 
|omniskill3_7_note = 
|omniskill3_8_sp   = 
|omniskill3_8_desc = 
|omniskill3_8_note = 
|omniskill3_9_sp   = 
|omniskill3_9_desc = 
|omniskill3_9_note = 
|omniskill3_10_sp  = 
|omniskill3_10_desc= 
|omniskill3_10_note= 
|omniskill4_cat    = 
|omniskill4_1_sp   = 
|omniskill4_1_desc = 
|omniskill4_1_note = 
|omniskill4_2_sp   = 
|omniskill4_2_desc = 
|omniskill4_2_note = 
|omniskill4_3_sp   = 
|omniskill4_3_desc = 
|omniskill4_3_note = 
|omniskill4_4_sp   = 
|omniskill4_4_desc = 
|omniskill4_4_note = 
|omniskill4_5_sp   = 
|omniskill4_5_desc = 
|omniskill4_5_note = 
|omniskill4_6_sp   = 
|omniskill4_6_desc = 
|omniskill4_6_note = 
|omniskill4_7_sp   = 
|omniskill4_7_desc = 
|omniskill4_7_note = 
|omniskill4_8_sp   = 
|omniskill4_8_desc = 
|omniskill4_8_note = 
|omniskill4_9_sp   = 
|omniskill4_9_desc = 
|omniskill4_9_note = 
|omniskill4_10_sp  = 
|omniskill4_10_desc= 
|omniskill4_10_note= 
|omniskill5_cat    = 
|omniskill5_1_sp   = 
|omniskill5_1_desc = 
|omniskill5_1_note = 
|omniskill5_2_sp   = 
|omniskill5_2_desc = 
|omniskill5_2_note = 
|omniskill5_3_sp   = 
|omniskill5_3_desc = 
|omniskill5_3_note = 
|omniskill5_4_sp   = 
|omniskill5_4_desc = 
|omniskill5_4_note = 
|omniskill5_5_sp   = 
|omniskill5_5_desc = 
|omniskill5_5_note = 
|omniskill5_6_sp   = 
|omniskill5_6_desc = 
|omniskill5_6_note = 
|omniskill5_7_sp   = 
|omniskill5_7_desc = 
|omniskill5_7_note = 
|omniskill5_8_sp   = 
|omniskill5_8_desc = 
|omniskill5_8_note = 
|omniskill5_9_sp   = 
|omniskill5_9_desc = 
|omniskill5_9_note = 
|omniskill5_10_sp  = 
|omniskill5_10_desc= 
|omniskill5_10_note= 
|omniskill6_cat    = 
|omniskill6_1_sp   = 
|omniskill6_1_desc = 
|omniskill6_1_note = 
|omniskill6_2_sp   = 
|omniskill6_2_desc = 
|omniskill6_2_note = 
|omniskill6_3_sp   = 
|omniskill6_3_desc = 
|omniskill6_3_note = 
|omniskill6_4_sp   = 
|omniskill6_4_desc = 
|omniskill6_4_note = 
|omniskill6_5_sp   = 
|omniskill6_5_desc = 
|omniskill6_5_note = 
|howtoget          = 
|notes             = 
|addcat            = 
|addcatname        = 
}}

Description and Usage

Template Field Description
id 5-digit game ID assigned to unit
idalt 5-digit game ID for alternate art, if any, assigned to unit, basically adding a digit '2' at the back of the original id (Unreleased)
no In-game position in unit roster
element Fire, Water, Earth, Thunder, Light, Dark
This field will also determine the category and color schemed used.
rarity ★, ★★, ★★★, etc.
This field will also determine the catgory for unit rarity.
cost Unit cost. This field will also determine the category for unit costs.
maxlv Max level unit can be reach
gender M = Male / F = Female / N = None
basexp The initial value of Next Lv (XP required to raise unit from Lv 1 to Lv 2) (Should be 10, 15 or 21)
description In-game, background lore for unit
summon Message when you successfully summon this unit
fusion Message when fusing to this unit
evolution Message when lower unit has been evolved into this unit
hp_baseInitial/Base values, i.e., Level 1 stats for all unit types.
atk_base
def_base
rec_base
hp_lordMaximum values for Lord unit type.
atk_lord
def_lord
rec_lord
hp_animaAverage known HP for Anima unit type.
rec_animaAverage known REC for Anima unit type.
atk_breakerAverage known ATK for Breaker unit type.
def_breakerAverage known DEF for Breaker unit type.
atk_guardianAverage known ATK for Guardian unit type.
def_guardianAverage known DEF for Guardian unit type.
rec_guardianAverage known REC for Guardian unit type. (Unreleased)
def_oracleAverage known DEF for Oracle unit type. (Unreleased)
hp_oracleAverage known HP for Oracle unit type.
rec_oracleAverage known REC for Oracle unit type.
hp_bonusMax bonus stat values. (by fusing stat imps)
atk_bonus
def_bonus
rec_bonus
lordonlyThis unit is only available as a "Lord" type
combo_hitsNumber of hits a normal attack does, used to better coordinate Sparks
lsLeader Skill name. Defaults to "None".
lsdescriptionLeader Skill description and effect. Defaults to "None"
bb / sbb / ubb(Brave Burst / SUPER BB / ULTRA BB) name
bbdescription / sbbdescription / ubbdescription(Brave Burst / SUPER BB / ULTRA BB) description
bbtype / sbbtype / ubbtype(Brave Burst / SUPER BB / ULTRA BB) type, for fusing and leveling Brave Bursts. Categorizes units by this type as well.
bbhits / sbbhits / ubbhits(Brave Burst / SUPER BB / ULTRA BB) Number of attack hits, used to better coordinate Sparks
bbaoe / sbbaoe / ubbaoe(A = Attack on all enemies, 1 = Attack on single enemy or Randomly attacks all enemies)
bbgauge / sbbgauge / ubbgaugeThe number of Battle Crystals required for the BB, SBB, & UBB gauge to fill
esThe name of the extra skill
esitemItem(s)/Condition(s) required to activate the extra skill
esdescriptionDescription of the activated extra skill
evofrom5-digit game ID of unit this unit evolves from.
evointo5-digit game ID of unit this unit evolves into.
evomats15-digit game ID of the units needed to evolve this unit.
evomats2
evomats3
evomats4
evomats5
evoitemItem page name for item needed for high level evolutions, overriding evomats5.
evozelcostThe amount of Zel needed to evolve unit.
howtogetFree text notes about how to obtain the unit, e.g.
Honor Summon, Special Dungeon, Facebook contest, etc.
notesAdditional information and notes for the readers
addcatAdditional category to be added to the unit detail page
addcatnameWhat the unit will be sorted as in the Additional Category