Unit
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Unit
| Unit No. | {{{no}}} |
|---|---|
| Data ID | {{{id}}} |
| Element | |
| Gender | n/a |
| Rarity | {{{{{rarity}}} Unit}} |
| Max Lv. | {{{maxlv}}} |
| Cost | {{{cost}}} |
| Arena Type | 0 |
Hit Count/BB Fill
| Normal | n/a | |
|---|---|---|
| BB | n/a n/a | n/a |
| SBB | n/a n/a | n/a (0 |
| UBB | n/a n/a | n/a |
Drop Check/Modifier
| Normal | n/a | |
|---|---|---|
| BB | n/a n/a | n/a% n/a% |
| SBB | n/a n/a | n/a% n/a% |
| UBB | n/a n/a | n/a% n/a% |
Leader Skill: {{{ls}}}
{{{lsdescription}}}
Extra Skill: {{{es}}}
[Requirement(s): {{{esitem}}}]
{{{esdescription}}}
Brave Burst: {{{bb}}}
[{{{bbtype}}}]
{{{bbdescription}}}
Super BB: {{{sbb}}}
[{{{sbbtype}}}]
{{{sbbdescription}}}
Ultimate BB: {{{ubb}}}
[{{{ubbtype}}}]
{{{ubbdescription}}}
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
Frame Data (click to view)
Animation Frame Data
| Move | Idle | Attack |
| 0 | 0 | 0 |
Movement Speed/Type
| Normal Attack | Skill (BB/SBB/UBB) | |
|---|---|---|
| Move Speed | 0 | 0 |
| Speed Type | 0 | 0 |
| Move Type | n/a | n/a |
Effect Delay
| BB | SBB | UBB |
| — — | — — | — — |
Normal Attack
| Frames | 0 |
|---|---|
| Distribution (%) | 0 |
Brave Burst
| Frames | 0 |
|---|---|
| Distribution (%) | 0 |
| Frames | 0 |
| Distribution (%) | 0 |
Super Brave Burst
| Frames | 0 |
|---|---|
| Distribution (%) | 0 |
| Frames | 0 |
| Distribution (%) | 0 |
Ultimate Brave Burst
| Frames | 0 |
|---|---|
| Distribution (%) | 0 |
| Frames | 0 |
| Distribution (%) | 0 |
| Enhancements | ||
|---|---|---|
| Category | SP Required | Skill Description |
| omniskill1_cat | omniskill1_1_sp | omniskill1_1_desc omniskill1_1_note |
How to Obtain
{{{howtoget}}}
Trivia, Additional Information & Notes
{{{notes}}}
| Template documentation follows |
|---|
| Note: the template above may sometimes be partially or fully invisible. |
| Visit Template:Unit/doc to edit this documentation. (How does this work?) |
Template
{{{{#if:{{{1|}}}|UnitProp|Unit}}|prop={{{1|}}}
|id =
|idalt =
|no =
|element =
|rarity = ★★★★★★★
|cost =
|maxlv =
|basexp =
|gender =
|ai =
|animation_attack =
|animation_idle =
|animation_move =
|movespeed_attack =
|movespeed_skill =
|speedtype_attack =
|speedtype_skill =
|movetype_attack =
|movetype_skill =
|normal_frames =
|normal_distribute =
|normal_totaldistr =
|bb_frames =
|bb_distribute =
|bb_totaldistr =
|bb2_frames =
|bb2_distribute =
|bb2_totaldistr =
|sbb_frames =
|sbb_distribute =
|sbb_totaldistr =
|sbb2_frames =
|sbb2_distribute =
|sbb2_totaldistr =
|ubb_frames =
|ubb_distribute =
|ubb_totaldistr =
|ubb2_frames =
|ubb2_distribute =
|ubb2_totaldistr =
|bb_effectdelay =
|bb2_effectdelay =
|sbb_effectdelay =
|sbb2_effectdelay =
|ubb_effectdelay =
|ubb2_effectdelay =
|description =
|summon =
|fusion =
|evolution =
|hp_base =
|atk_base =
|def_base =
|rec_base =
|hp_lord =
|atk_lord =
|def_lord =
|rec_lord =
|hp_anima =
|rec_anima =
|atk_breaker =
|def_breaker =
|def_guardian =
|rec_guardian =
|def_oracle =
|rec_oracle =
|hp_bonus =
|atk_bonus =
|def_bonus =
|rec_bonus =
|lordonly =
|combo_hits =
|normaldc =
|ls =
|lsdescription =
|lsnote =
|bb =
|bbdescription =
|bbnote =
|bbtype =
|bbhits =
|bbaoe =
|bbgauge =
|bbdc =
|bbmultiplier =
|bb_hpscale =
|bbhits2 =
|bbaoe2 =
|bbdc2 =
|bbmultiplier2 =
|bb_hpscale2 =
|sbb =
|sbbdescription =
|sbbnote =
|sbbtype =
|sbbhits =
|sbbaoe =
|sbbgauge =
|sbbdc =
|sbbmultiplier =
|sbb_hpscale =
|sbbhits2 =
|sbbaoe2 =
|sbbdc2 =
|sbbmultiplier2 =
|sbb_hpscale2 =
|ubb =
|ubbdescription =
|ubbnote =
|ubbtype =
|ubbhits =
|ubbaoe =
|ubbgauge =
|ubbdc =
|ubbmultiplier =
|ubb_hpscale =
|ubbhits2 =
|ubbaoe2 =
|ubbdc2 =
|ubbmultiplier2 =
|ubb_hpscale2 =
|es =
|esitem =
|esdescription =
|esnote =
|evofrom =
|evointo =
|evomats1 =
|evomats2 =
|evomats3 =
|evomats4 =
|evomats5 =
|evomats6 =
|evomats7 =
|evomats8 =
|evomats9 =
|evoitem =
|evoitem2 =
|evozelcost =
|evokarmacost =
|omniskill1_cat =
|omniskill1_1_sp =
|omniskill1_1_desc =
|omniskill1_1_note =
|omniskill1_2_sp =
|omniskill1_2_desc =
|omniskill1_2_note =
|omniskill1_3_sp =
|omniskill1_3_desc =
|omniskill1_3_note =
|omniskill1_4_sp =
|omniskill1_4_desc =
|omniskill1_4_note =
|omniskill1_5_sp =
|omniskill1_5_desc =
|omniskill1_5_note =
|omniskill1_6_sp =
|omniskill1_6_desc =
|omniskill1_6_note =
|omniskill1_7_sp =
|omniskill1_7_desc =
|omniskill1_7_note =
|omniskill1_8_sp =
|omniskill1_8_desc =
|omniskill1_8_note =
|omniskill1_9_sp =
|omniskill1_9_desc =
|omniskill1_9_note =
|omniskill1_10_sp =
|omniskill1_10_desc=
|omniskill1_10_note=
|omniskill2_cat =
|omniskill2_1_sp =
|omniskill2_1_desc =
|omniskill2_1_note =
|omniskill2_2_sp =
|omniskill2_2_desc =
|omniskill2_2_note =
|omniskill2_3_sp =
|omniskill2_3_desc =
|omniskill2_3_note =
|omniskill2_4_sp =
|omniskill2_4_desc =
|omniskill2_4_note =
|omniskill2_5_sp =
|omniskill2_5_desc =
|omniskill2_5_note =
|omniskill2_6_sp =
|omniskill2_6_desc =
|omniskill2_6_note =
|omniskill2_7_sp =
|omniskill2_7_desc =
|omniskill2_7_note =
|omniskill2_8_sp =
|omniskill2_8_desc =
|omniskill2_8_note =
|omniskill2_9_sp =
|omniskill2_9_desc =
|omniskill2_9_note =
|omniskill2_10_sp =
|omniskill2_10_desc=
|omniskill2_10_note=
|omniskill3_cat =
|omniskill3_1_sp =
|omniskill3_1_desc =
|omniskill3_1_note =
|omniskill3_2_sp =
|omniskill3_2_desc =
|omniskill3_2_note =
|omniskill3_3_sp =
|omniskill3_3_desc =
|omniskill3_3_note =
|omniskill3_4_sp =
|omniskill3_4_desc =
|omniskill3_4_note =
|omniskill3_5_sp =
|omniskill3_5_desc =
|omniskill3_5_note =
|omniskill3_6_sp =
|omniskill3_6_desc =
|omniskill3_6_note =
|omniskill3_7_sp =
|omniskill3_7_desc =
|omniskill3_7_note =
|omniskill3_8_sp =
|omniskill3_8_desc =
|omniskill3_8_note =
|omniskill3_9_sp =
|omniskill3_9_desc =
|omniskill3_9_note =
|omniskill3_10_sp =
|omniskill3_10_desc=
|omniskill3_10_note=
|omniskill4_cat =
|omniskill4_1_sp =
|omniskill4_1_desc =
|omniskill4_1_note =
|omniskill4_2_sp =
|omniskill4_2_desc =
|omniskill4_2_note =
|omniskill4_3_sp =
|omniskill4_3_desc =
|omniskill4_3_note =
|omniskill4_4_sp =
|omniskill4_4_desc =
|omniskill4_4_note =
|omniskill4_5_sp =
|omniskill4_5_desc =
|omniskill4_5_note =
|omniskill4_6_sp =
|omniskill4_6_desc =
|omniskill4_6_note =
|omniskill4_7_sp =
|omniskill4_7_desc =
|omniskill4_7_note =
|omniskill4_8_sp =
|omniskill4_8_desc =
|omniskill4_8_note =
|omniskill4_9_sp =
|omniskill4_9_desc =
|omniskill4_9_note =
|omniskill4_10_sp =
|omniskill4_10_desc=
|omniskill4_10_note=
|omniskill5_cat =
|omniskill5_1_sp =
|omniskill5_1_desc =
|omniskill5_1_note =
|omniskill5_2_sp =
|omniskill5_2_desc =
|omniskill5_2_note =
|omniskill5_3_sp =
|omniskill5_3_desc =
|omniskill5_3_note =
|omniskill5_4_sp =
|omniskill5_4_desc =
|omniskill5_4_note =
|omniskill5_5_sp =
|omniskill5_5_desc =
|omniskill5_5_note =
|omniskill5_6_sp =
|omniskill5_6_desc =
|omniskill5_6_note =
|omniskill5_7_sp =
|omniskill5_7_desc =
|omniskill5_7_note =
|omniskill5_8_sp =
|omniskill5_8_desc =
|omniskill5_8_note =
|omniskill5_9_sp =
|omniskill5_9_desc =
|omniskill5_9_note =
|omniskill5_10_sp =
|omniskill5_10_desc=
|omniskill5_10_note=
|omniskill6_cat =
|omniskill6_1_sp =
|omniskill6_1_desc =
|omniskill6_1_note =
|omniskill6_2_sp =
|omniskill6_2_desc =
|omniskill6_2_note =
|omniskill6_3_sp =
|omniskill6_3_desc =
|omniskill6_3_note =
|omniskill6_4_sp =
|omniskill6_4_desc =
|omniskill6_4_note =
|omniskill6_5_sp =
|omniskill6_5_desc =
|omniskill6_5_note =
|howtoget =
|notes =
|addcat =
|addcatname =
}}
Description and Usage
| Template Field | Description |
|---|---|
| id | 5-digit game ID assigned to unit |
| idalt | 5-digit game ID for alternate art, if any, assigned to unit, basically adding a digit '2' at the back of the original id (Unreleased) |
| no | In-game position in unit roster |
| element | Fire, Water, Earth, Thunder, Light, Dark This field will also determine the category and color schemed used. |
| rarity | ★, ★★, ★★★, etc. This field will also determine the catgory for unit rarity. |
| cost | Unit cost. This field will also determine the category for unit costs. |
| maxlv | Max level unit can be reach |
| gender | M = Male / F = Female / N = None |
| basexp | The initial value of Next Lv (XP required to raise unit from Lv 1 to Lv 2) (Should be 10, 15 or 21) |
| description | In-game, background lore for unit |
| summon | Message when you successfully summon this unit |
| fusion | Message when fusing to this unit |
| evolution | Message when lower unit has been evolved into this unit |
| hp_base | Initial/Base values, i.e., Level 1 stats for all unit types. |
| atk_base | |
| def_base | |
| rec_base | |
| hp_lord | Maximum values for Lord unit type. |
| atk_lord | |
| def_lord | |
| rec_lord | |
| hp_anima | Average known HP for Anima unit type. |
| rec_anima | Average known REC for Anima unit type. |
| atk_breaker | Average known ATK for Breaker unit type. |
| def_breaker | Average known DEF for Breaker unit type. |
| atk_guardian | Average known ATK for Guardian unit type. |
| def_guardian | Average known DEF for Guardian unit type. |
| rec_guardian | Average known REC for Guardian unit type. (Unreleased) |
| def_oracle | Average known DEF for Oracle unit type. (Unreleased) |
| hp_oracle | Average known HP for Oracle unit type. |
| rec_oracle | Average known REC for Oracle unit type. |
| hp_bonus | Max bonus stat values. (by fusing stat imps) |
| atk_bonus | |
| def_bonus | |
| rec_bonus | |
| lordonly | This unit is only available as a "Lord" type |
| combo_hits | Number of hits a normal attack does, used to better coordinate Sparks |
| ls | Leader Skill name. Defaults to "None". |
| lsdescription | Leader Skill description and effect. Defaults to "None" |
| bb / sbb / ubb | (Brave Burst / SUPER BB / ULTRA BB) name |
| bbdescription / sbbdescription / ubbdescription | (Brave Burst / SUPER BB / ULTRA BB) description |
| bbtype / sbbtype / ubbtype | (Brave Burst / SUPER BB / ULTRA BB) type, for fusing and leveling Brave Bursts. Categorizes units by this type as well. |
| bbhits / sbbhits / ubbhits | (Brave Burst / SUPER BB / ULTRA BB) Number of attack hits, used to better coordinate Sparks |
| bbaoe / sbbaoe / ubbaoe | (A = Attack on all enemies, 1 = Attack on single enemy or Randomly attacks all enemies) |
| bbgauge / sbbgauge / ubbgauge | The number of Battle Crystals required for the BB, SBB, & UBB gauge to fill |
| es | The name of the extra skill |
| esitem | Item(s)/Condition(s) required to activate the extra skill |
| esdescription | Description of the activated extra skill |
| evofrom | 5-digit game ID of unit this unit evolves from. |
| evointo | 5-digit game ID of unit this unit evolves into. |
| evomats1 | 5-digit game ID of the units needed to evolve this unit. |
| evomats2 | |
| evomats3 | |
| evomats4 | |
| evomats5 | |
| evoitem | Item page name for item needed for high level evolutions, overriding evomats5. |
| evozelcost | The amount of Zel needed to evolve unit. |
| howtoget | Free text notes about how to obtain the unit, e.g. Honor Summon, Special Dungeon, Facebook contest, etc. |
| notes | Additional information and notes for the readers |
| addcat | Additional category to be added to the unit detail page |
| addcatname | What the unit will be sorted as in the Additional Category |


