Weapons are obtainable items that the Summoner Avatar can equip. Each weapon carries a unique variety of different effects and stat distributions that help benefit the Summoner.
Weapon Experience is EXP for the Summoner's weapons. EXP can be acquired by questing or by fusing Enhance materials, such as Gods and Crystals.
Weapons have a chance of earning bonus EXP through GREAT SUCCESS! and SUPER SUCCESS!!, multiplying the initial EXP yield by 1.5 and 2 respectively. However, Super Fusion Rate Up events do not affect the fusion rates.
|Unit Fused||Cost (each)||Effect Given (each)|
|2000||+5 EXP to Weapon equipped|
|20,000||+50 EXP to Weapon equipped|
|100,000||+750 EXP to Weapon equipped|
|300,000||+2000 EXP to Weapon equipped|
Much like 7★ and Omni Rarity units, the Summoner can acquire Extra Skills by leveling up weapons. Upon unlocking these Extra Skills, the Summoner may select up to two different Extra Skills to equip.
For a list of Summoner Extra Skills, see List of Summoner Extra Skills.
Weapon Skills are unique skills specific to the weapon the Summoner is wielding. These skills can range from passive bonuses onto the Summoner to enhancements to certain skills the weapon carries. Upon equipping a weapon, the Summoner will use all of the Weapon Skills that have been unlocked for the equipped weapon only.