The Summon tab allows players to recruit units to their roster by spending Gems or Honor Points. There are two different types of Summons: Rare Summons and Honor Summons. Rare Summons use gems to summon units that are rare and Honor Summons use Honor Points to acquire units that are more common.
- A gray gate indicates that the unit will be summoned at 1 or 2 . Only happens in Honor Summons
- A gold gate indicates that the unit will be summoned at 3 .
- A red gate indicates that the unit will be summoned at 4 .
- A rainbow gate indicates that the unit will be summoned at 5 or 6 . However, units with capability of going to Omni rarity can be summoned from the rainbow gate.
- A black gate indicates that the unit will be summoned at 7 . This only happens when that unit has the capability of going to Omni rarity.
Players can summon a unit of 3 and better, for usually 5 Gems. This includes already evolved units, thus skipping the work needed to fuse and level units. None of these units can be captured, so spending Gems is the only way to acquire these units.
Periodically the Rare Summon portal will shift the chances to summon certain units. This is usually in preparation of certain events and the Rare Summon portal will favor a particular theme much more than others.
At times, there will be certain Rare Summon events, stated below.
Players can have a chance to summon units from Alpha's batch onwards for 5 Gems. This happens during summon events only.
Players will summon 2 units at once at the cost of 10 Gems. Once summoned, should the player be dissatisfied with one (or both) of the summons, the player may choose the unit to be resummoned without extra cost of Gems. The unit that was chosen to be resummoned will not be restored.
If both summons are satisfactory, the player can choose to Continue without resummoning.
Super Rare Summon+
Players can have a chance to summon units at 6 , for 5 Gems.
Players can summon units that are before Alpha's batch and Brave Kurewa & Kuraginn, for 3,000 Rainbow Coins, which can be obtained from Challenge Arena. As of April 19, 2016, this summon gate is closed permanently.
By acquiring Honor points by assisting and calling upon the help of Friends, players can exchange 200 Honor Points to randomly summon 1 or 2 units. This includes units that are difficult to capture in battle, as well as starting units that differ from the one the player started with.
Super Honor Summon
Periodically there are events that alters the list of summonable units and their chances, for a limited time. The most common of these events (and only one so far) are the addition of Jewel and Metal units that exceed 2 rarity. The other exception involves the Elemental Idols.
Below is the list of Special Honor Summon units:
|Fencer Vargas||2||Fire||Starter unit|
|Fire Nymph||1||Fire||Evolution Material|
|Fire Spirit||2||Fire||Evolution Material|
|Fire Idol||3||Fire||Evolution Material|
|Fire Pot||3||Fire||Evolution Material|
|Fire Ghost||3||Fire||Only during special event|
|Fire King||4||Fire||Only during special event|
|Fire God||5||Fire||Only during special event|
|Fire Crystal||5||Fire||Only during special event|
|Burst Frog||3||Fire||Only during special event. Fuse to level up BB!|
|Power Imp Pakpak||3||Fire||Only during special event. Fuse to gain a permanent +20 ATK!|
|Burst Emperor||4||Fire||Only during special event.|
|Water Nymph||1||Water||Evolution Material|
|Water Spirit||2||Water||Evolution Material|
|Water Idol||3||Water||Evolution Material|
|Water Pot||3||Water||Evolution Material|
|Water Ghost||3||Water||Only during special event|
|Water King||4||Water||Only during special event|
|Water God||5||Water||Only during special event|
|Water Crystal||5||Water||Only during special event|
|Sphere Frog||3||Water||Only during special event. Fuse to equip two spheres at the same time!|
|Guard Imp Ganju||3||Water||Only during special event. Fuse to gain a permanent +20 DEF!|
|Pikeman Lance||2||Earth||Starter unit|
|Earth Nymph||1||Earth||Evolution Material|
|Earth Spirit||2||Earth||Evolution Material|
|Earth Idol||3||Earth||Evolution Material|
|Earth Pot||3||Earth||Evolution Material|
|Earth Ghost||3||Earth||Only during special event|
|Earth King||4||Earth||Only during special event|
|Earth God||5||Earth||Only during special event|
|Earth Crystal||5||Earth||Only during special event|
|Healing Imp Fwahl||3||Earth||Only during special event. Fuse to gain a permanent +20 REC!|
|Warrior Eze||2||Thunder||Starter unit|
|Thunder Nymph||1||Thunder||Evolution Material|
|Thunder Spirit||2||Thunder||Evolution Material|
|Thunder Idol||3||Thunder||Evolution Material|
|Thunder Pot||3||Thunder||Evolution Material|
|Thunder Ghost||3||Thunder||Only during special event|
|Thunder King||4||Thunder||Only during special event|
|Thunder God||5||Thunder||Only during special event|
|Thunder Crystal||5||Thunder||Only during special event|
|Vigor Imp Molin||3||Thunder||Only during special event. Fuse to gain a permanent +50 HP!|
|Squire Atro||2||Light||Only obtainable here|
|Light Nymph||1||Light||Evolution Material|
|Light Spirit||2||Light||Evolution Material|
|Light Idol||3||Light||Evolution Material|
|Light Pot||3||Light||Evolution Material|
|Jewel Ghost||2||Light||Only during special event|
|Jewel King||3||Light||Only during special event|
|Jewel God||4||Light||Only during special event|
|Light Ghost||3||Light||Only during special event|
|Light King||4||Light||Only during special event|
|Light God||5||Light||Only during special event|
|Light Crystal||5||Light||Only during special event|
|Golden God||5||Light||Only during special event|
|Almighty Imp Arton||3||Light||Only during special event|
|Iron Magress||2||Dark||Only obtainable here|
|Dark Nymph||1||Dark||Evolution Material|
|Dark Spirit||2||Dark||Evolution Material|
|Dark Idol||3||Dark||Evolution Material|
|Dark Pot||3||Dark||Evolution Material|
|Metal Ghost||3||Dark||Only during special event|
|Metal King||4||Dark||Only during special event|
|Metal God||5||Dark||Only during special event|
|Dark Crystal||5||Dark||Only during special event|