"I have no issue with using force to rise up. I have only to accept any challenge made of me."
"The mighty strike down the mighty, creating beings even mightier still. That is the real truth of the world!"
It is said that among the Divine Ten, Afla Dilith ruled over conflict and victory. Afla Dilith's creed was that conflict built strength for all involved, and that strife would produce a brighter future. Although an effort to rule Grand Gaia according to this philosophy would lead to Afla Dilith's inclusion in the Four Fallen Gods, he originally played a key role in sustaining the world with an orderly system. Had Afla Dilith known of a certain god's plans to upset the order of the world, he might have confronted them head-on.
60% boost to Atk, max HP, 120% boost to Spark damage, considerably boosts BB Atk for 2 turns when Spark damage exceeds certain amount & attacks slightly absorb HP 250% BB Atk after 15 Sparks & drain 5-10% damage dealt
Extra Skill: True Victory
50% boost to Spark damage, hugely boosts BB Atk & raises max Atk value from 99999 to 130000 150% BB Atk
Brave Burst:Resonating Adis
16 combo powerful Fire, Water attack on all foes, hugely boosts BB gauge, enormously boosts Spark damage for 3 turns & hugely boosts BB Atk for 3 turns Fills 8 BC, 120% Spark and 350% BB Atk
SuperBB: Purification Rite
20 combo powerful Fire, Water attack on all foes, probable Spark vulnerability infliction for 2 turns, hugely boosts BB Atk for 3 turns, Spark damage boosts BB gauge for 3 turns & enormously boosts Spark damage for 3 turns 120% Spark, 350% BB Atk, fills 2-3 BC & 30% chance for 30% vulnerability
UltimateBB: Divine Destruction
28 combo massive Fire attack on all foes (damage relative to remaining HP), enormously boosts Spark damage for 3 turns, probable powerful Spark critical for 3 turns, adds all elements to Atk for 3 turns & enormously boosts BB gauge for 3 turns 15% boost to multiplier per 1% HP remaining, 350% Spark, 50% chance Sparks deal 150% extra damage & fills 50 BC
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10). Value(s) may be lower if the level is not at max.