Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 Sonic Blaster Vashi | 8400-8500 | 8500-8600 | 8600-8700 | Other
Stats | HP | ATK | DEF | REC |
---|---|---|---|---|
Base | 5,831 | 2,457 | 2,394 | 2,044 |
Lord | 8,330 | 3,510 | 3,420 | 2,920 |
Anima | 9,448 | 3,510 | 3,420 | 2,622 |
Breaker | 8,330 | 3,808 | 3,122 | 2,920 |
Guardian | 8,330 | 3,510 | 3,718 | 2,771 |
Oracle | 8,330 | 3,510 | 3,271 | 3,367 |
Rex | 10,193 | 3,734 | 3,644 | 3,144 |
Unit Types also provide special passive bonuses. For more information, see this page. | Final, in-game stats may differ slightly||||
Bonuses | HP | ATK | DEF | REC |
Max Imp | 1,500 (×30) |
600 (×30) |
600 (×30) |
600 (×30) |
Omni+1 | 1,650 (×33) |
660 (×33) |
660 (×33) |
660 (×33) |
Omni+2 | 1,950 (×39) |
780 (×39) |
780 (×39) |
780 (×39) |
Omni+3 | 2,400 (×48) |
960 (×48) |
960 (×48) |
960 (×48) |
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. |
Miscellaneous Info
Normal | 16-Hit Combo | 48 (3/hit) | ||
---|---|---|---|---|
BB | 19 (AOE) | 19(1) | 200% [HP%] | 30 BC |
SBB | 23 (AOE) 23 (ST) [SP] 23 (AOE) [GR] |
23(1) (AOE) 23(1) (ST) [SP] 23(1) (AOE) [GR] |
300% (AOE) [HP%] 850% (ST) [SP] 1100% (AOE) [GR] |
32 BC (62 total) |
UBB | 27 (AOE) | 27(1) | 1500% [HP%] | 32 BC |
Leader Skill: Hyperacoustic Motivation
150% Atk, max HP, 30% critical rate, 250% critical damage, damage taken fills BB gauge, negates all status ailments and Atk, Def, Rec reduction & 25% reduction to BB activation cost
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | ||
Parameter Boost | 150% boost to HP, 150% boost to Atk and 30% boost to critical rate | ||
Critical Damage Boost | 250% boost to critical damage | ||
Status Negation | Negates all status ailments and Atk, Def, Rec reduction effects | ||
BC Fill when attacked | Damage taken boosts BB gauge by 6~10 BC | ||
BC Cost Reduction | Reduces BC cost of BB gauge by 25% |
Extra Skill: Ultrasonic Detonation
50% Atk (Thunder) for all allies, 30% all parameters, 150% damage against status afflicted foes & add to BB/SBB (Adds Thunder barrier)
25% Thunder elemental damage for all allies, 150% critical damage & add to SBB (23 combo Thunder attack on Water foes) in Guild Raid
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | Target | |
Elemental Parameter Boost | 50% boost to Atk of Thunder units | All allies | |
Attack Boost on Status Afflicted Foes | 150% boost to Atk when enemy is status afflicted | To self | |
Parameter Boost | 30% boost to all parameters | To self | |
Added Effect to Brave Burst | Adds the following effect(s) to BB/SBB:
|
To self | |
Critical Damage Boost | [Guild Raid Only] 150% boost to critical damage | To self | |
Added Effect to Brave Burst | [Guild Raid Only] Adds the following effect(s) to SBB:
|
To self | |
Elemental Damage Boost | [Guild Raid Only] 25% boost to Thunder elemental damage | All allies |
Brave Burst: Sonic Wave Explosion
[Offense]
19 combo Thunder attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Thunder) for 3 turns, probable Injury, Weakness, Sickness infliction, boosts BC, HC drop rate for 3 turns, fills BB gauge for 3 turns & probable evasion for 2 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 200% + 300% * (current HP / base max HP) damage modifier (60% innate crit rate) | — | All enemies |
Parameter Boost | Boosts Atk, Def and Rec by 165% and critical rate by 60% of Thunder units | 3 turns | All allies |
Status Infliction | 85% chance of inflicting Injury, Sick and Weaken | — | All enemies |
Drop Rate Boost | Boosts BC drop rate by 40% and HC drop rate by 40% | 3 turns | All allies |
Evasion | 20% chance of evading hits from an attack | 2 turns | All allies |
Gradual BB Gauge Boost | Boosts BB gauge by 12 BC each turn | 3 turns | All allies |
Super BB: Infrasonic Explosion
[Offense]
23 combo Thunder attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec and critical rate (Thunder) for 3 turns, Injury, Weakness, Sickness infliction, boosts Atk, Rec relative to Def for 3 turns, boosts critical damage (Thunder) for 3 turns & 100% critical, elemental damage reduction for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 300% + 900% * (current HP / base max HP) damage modifier | — | All enemies |
Parameter Boost | Boosts Atk, Def and Rec by 165% and critical rate by 60% of Thunder units | 3 turns | All allies |
Status Infliction | 100% chance of inflicting Injury, Sick and Weaken | — | All enemies |
Parameter Conversion | Boosts Atk and Rec relative to 110% of Def | 3 turns | All allies |
Elemental Critical Damage Boost | 75% boost to critical damage of Thunder units | 3 turns | All allies |
Damage Resistance | Negates critical and elemental damage | 3 turns | All allies |
Ultimate BB: Transductive Plasma Shot
[Offense]
27 combo Thunder attack on all foes (damage relative to remaining HP), boosts Atk, Rec relative to Def for 3 turns, boosts critical damage for 3 turns, damage taken restores HP for 3 turns, adds Injury, Weakness, Sickness infliction to attack for 3 turns & fills BB gauge for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 1500% + 1500% * (current HP / base max HP) damage modifier | — | All enemies |
Parameter Conversion | Boosts Atk and Rec relative to 300% of Def | 3 turns | All allies |
Critical Damage Boost | 500% boost to critical damage | 3 turns | All allies |
Status Infliction Added to Attack | Add to attack: 100% chance of inflicting Injury, Sick and Weaken | 3 turns | All allies |
Heal when attacked | 100% chance of recovering 100% of damage taken as HP | 3 turns | All allies |
Gradual BB Gauge Boost | Boosts BB gauge by 100 BC each turn | 3 turns | All allies |
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
SP Enhancements | ||||
---|---|---|---|---|
Category | Option | SP Cost |
Skill Description | |
Parameter Boost | A | 10 | 100% Atk, Def when BB gauge is above 50% | |
Critical Hits | B | 10 | 200% critical damage | |
Attack Boost | C | 10 | 150% elemental damage | |
BB Gauge | D | 15 | Critical damage fills BB gauge Fills 10~12 BC | |
Special | E | 10 | Raises Atk limit to 180k | |
F | 25 | Add to SBB (Probable 2 turns Atk, Def reduction infliction) 40% chance of reducing 60% Atk and 60% Def | ||
G | 20 | Add to SBB (Boosts damage against status afflicted foes for 3 turns) 250% boost | ||
H | 25 | Add to SBB (23 combo Thunder attack on single foe ) 850% damage modifier | ||
I | 20 | Add to BB/SBB (Spark damage restores HP for 3 turns) Recovers 400~500 HP per spark | ||
J | 15 | Add to BB/SBB (15% damage reduction from all element types for 3 turns) | ||
K | 25 | Add to BB/SBB (Damage taken may restore HP for 3 turns) 50% chance of healing 25~30% of damage taken as HP | ||
L | 15 | Allows UBB's effects to last additional 1 turn | ||
List of Recommended Builds |
Animation Frame Data
Move | Idle | Attack |
60 | 60 | 180 |
Movement Speed/Type
Normal Attack | Skill (BB/SBB/UBB) | |
---|---|---|
Move Speed | 4 | 4 |
Speed Type | 3 | 3 |
Move Type | Stationary | Stationary |
Normal Attack
Frames | 55, 58, 61, 64, 73, 76, 79, 85, 91, 94, 100, 103, 109, 115, 118, 121 |
---|---|
Distribution (%) | 5, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 6, 5, 4, 4 |
Brave Burst
Frames | 55, 58, 61, 64, 70, 73, 76, 79, 85, 88, 91, 94, 100, 103, 106, 109, 115, 118, 121 |
---|---|
Distribution (%) | 4, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 5, 4, 3, 2 Total Distribution: 100% |
Effect Delay | 1 |
Super Brave Burst
Frames (AOE) | 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121 |
---|---|
Distribution (%) | 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2 Total Distribution: 100% |
Effect Delay | 1 |
Frames (ST) [SP] | 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121 |
Distribution (%) | 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2 Total Distribution: 100% |
Effect Delay | 0 |
Frames (AOE) [GR] | 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121 |
Distribution (%) | 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 3, 3, 2, 2 Total Distribution: 100% |
Effect Delay | 0 |
Ultimate Brave Burst
Frames | 55, 58, 61, 64, 67, 70, 73, 76, 79, 82, 85, 88, 91, 94, 97, 100, 103, 106, 109, 112, 115, 118, 121, 124, 127, 130, 133 |
---|---|
Distribution (%) | 3, 3, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 3, 3, 2, 2, 2, 1, 1, 1, 1 Total Distribution: 100% |
Effect Delay | 1 |
Evolution | |||
---|---|---|---|
Chain | |||
Prev Cost | 3,000,000 Zel
1,000,000 Karma | ||
Next Cost | n/a |
How to Obtain (besides Evolving)
n/a
Unit Quotes | |
---|---|
Summon | See that mountain over there? Put on your earplugs--I'm about to make it disappear with a bang! |
Fusion | Great! Thanks for sending all of that over. I could use the spare parts for...testing! Yeah! |
Evolution | Of all the times he had to die... Ugh, Wannahon--you're giving me headaches, even when you're dead! |
Unit Lore | |
The news that the scout ship had been shot down brought a smile to Vashi's lips. It was time to set the second phase of her plan into motion, and for that, she had to reach out to an old ally. It took a while--and a lot of convincing--but she managed to bring the Forshu commander to her point of view. Revenge could wait, and if the others died as collateral damage in the battle ahead, so much the better! The Greherd began to assemble at several orbital defense stations and worked on bringing them back up to working order. Meanwhile, Vashi had a few specially selected candidates covertly make their way to the ark ship--a few more faces would easily get lost in the depths of its shadow. As the armada drew closer to Orebus at last, Vashi grinned and mapped their approach trajectory. She already knew that the others planned to directly assault the Dust-Yellow King's flagship, but they'd have to get there first. The skies above the continent soon darkened with thousands of golden ships as they began their attack, their hulls red-hot from reentry. Their orbital defense networks began to fire, the sound unlike any Vashi had heard before. As her cannons cleared a path to the enemy flagship, she felt a dull vibration coming from deep below the surface: the ark ship had launched--and with it, their meager hope for survival. |