The highly-regarded commander of the Zektasa, he was even invited to join the Agni Knights despite being a martial artist and not a soldier. This invitation remained open even after the collapse of the Arena, but he rejected it in favor of focusing on restoration efforts. His desire remained ultimately unfulfilled, and he eventually vanished. Had he become a knight of Agni, he could have put his leadership and combat skills to work without regrets while earning himself a place among the nation's heroes.
50% boost to max HP, 150% boost to Atk, Def for first 3 turns, probable normal attack on all foes & considerably boosts ABP and CBP gain 30% chance for normal attack to hit all foes with -50% damage, 50% boost to ABP gain, 25% boost to CBP gain
Extra Skill: Spirited Fist
10% boost to all parameters & boosts Atk relative to remaining HP +0.5% Atk boost per 1% HP remaining - 50% boost on max HP (parameter boost applies to all units in party)
Brave Burst:Inferno Fist
17 combo Fire attack on all foes, additional powerful attack at turn's end for 3 turns & enormously boosts critical hit rate for 3 turns 500% multiplier for turn's end damage, 60% boost to critical rate
SuperBB: Antares Fist
21 combo powerful Fire attack on all foes (damage relative to remaining HP), additional powerful attack at turn's end for 3 turns, enormously boosts critical hit rate for 3 turns & boosts critical damage for 3 turns 200% + 670% x [current HP / base max HP], 500% multiplier for turn's end damage, 60% boost to critical rate, 50% boost to critical damage
UltimateBB: Glorious Dance
25 combo massive Fire attack on all foes (damage relative to remaining HP), additional massive attack at turn's end for 3 turns, fills allies' BB gauge to max, enormously boosts Atk for 3 turns & enormously boosts Fire elemental damage for 3 turns 1500% + 1000% x [current HP / base max HP], 350% boost to Atk, 500% boost to Fire's elemental weakness damage, 1200% multiplier for turn's end damage
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10). Value(s) may be lower if the level is not at max.