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BFGuildRiftHadaron

Duration: Permanent

Urgent news, Summoner! Noel has discovered a temporal rift reflecting recent events in Athensphere. It seems that the demigods, under Tridon’s command, are making a big move against Gazia! Before entering the rift portal, Noel highly recommends taking a look at this threat table he has compiled, after analyzing the hazards YOU will most likely face.

Warning: Bringing units that do not have elemental advantage over the monsters will be extremely risky - Noel advises against this. Gazia has apparently built in extremely strong pre-emptive elemental defenses into his mechanical minions.

Good Luck Summoners!

Frontier Rift Guild Event: "Athensphere's Revenge"

Schedule

Event Date (PST)
Duration Jul. 06, 00:00 PST ~ Jul. 15, 23:59 PST (10 days)
(Jul. 06, 01:00 PDT ~ Jul. 16, 00:59 PDT)
Results Consolidation Jul. 16, 00:00 PST ~ Jul. 25, 23:59 PST (10 days)
(Jul. 16, 01:00 PDT ~ Jul. 26, 00:59 PDT)
Reward Period Jul. 26, 00:00 PST ~ Jul. 31, 23:59 PST (5 days)
(Jul. 26, 01:00 PDT ~ Aug. 01, 00:59 PDT)

Frontier Rift Guild CO-OP Feature

The Frontier Rift Guild Event combines the highest individual scores of each member in a Guild. Players can view their individual rankings and the high scores of fellow Guild members in the Frontier Rift score menu.

RiftGuildRanking1 RiftGuildRanking2

At the end of this two-week event, the final Guild Score will determine the rewards that each Guild receives.

Note: Summoners must join a guild before the "Event Period" ends to register their highest score to the guild. If a player joins a new Guild during "Event Period", his personal high score will be deducted from previous Guild total and be counted to the new Guild total. This scorekeeping only applies during "Event Period".

The Guild Score will be finalized once the "Event Period" ends and no change will be made to the finalized score even if players leave their guilds. Rewards will be given based on the recorded data during "Event Period".

Athensphere's Revenge - Event Rewards

Complete the challenge and acquire the power of Athensphere’s feared underworld warden: Hadaron! With his massive greataxe Kronax, no one will be able to stand in your way!

Rift Tokens, Guild Tokens and fusion materials will be up for grabs as you venture through this Frontier Rift Guild Event. On top of individual rewards that can be obtained through defeating each floor, summoners whose guilds have achieved a minimum total guild score of 10 million points will gain additional guild rewards as well!

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This Frontier Rift Guild Event will reward Summoners with a whole host of fusion materials, Rift Tokens, Guild Tokens and more! Some of these rewards will be awarded based on individual scores, but to maximise your rewards, players are encouraged to join a Guild and contribute their score.

Individual Rewards

Floor Completion

Floor Rewards
1 Sphere Frog x5
2 Burst Queen x5
3 Omni Frog x5
4 Geminus Tome x25
5 Geminus Tome x25

Individual High Score

Grade Score Rift Tokens
SSS > 3,000,000 150
SS 2,000,000 - 2,999,999 150
S 1,500,000 - 1,999,999 150
A 1,000,000 - 1,499,999 150
B 500,000 - 999,999 150
C 250,000 - 499,999 150
D < 250,000 50

Top Individual Rankings

Individual Rank Rewards
1 - 1,000 Fulgur Aeterno Lv. 3
1,001 - 5,000 Fulgur Aeterno Lv. 2

Guild Rewards

Total Guild Score

Total Guild Score Rift Tokens Guild Tokens Exclusive Rewards
10,000,000 - 19,999,999 50 500 Matsuri Ticket x1
20,000,000 - 24,999,999 50 500 Amber Butterfly x1
25,000,000 - 29,999,999 100 500
30,000,000 - 34,999,999 100 500 Hadaron the Immortal
35,000,000 - 39,999,999 200 500 Amber Butterfly x2
40,000,000 - 49,999,999 200 1000
50,000,000 - 59,999,999 200 1000 Kronax
60,000,000 - 74,999,999 100 1500
> 75,000,000 100 1500 Amber Butterfly x3
Maximum Rewards 1100 7500 Matsuri Ticket x1
Hadaron the Immortal x1
Amber Butterfly x6
Sphere thum 4 6
Kronax
Get ready Summoners, it’s time to join forces and face Athensphere's Revenge as a guild!

Mission Details:

Mission 1: Fire Monsters Wave 1:

  • Turbo Cyclaws
    • These Cyclaws have gone through some upgrades… They seem particularly resistant to Area of Effect attacks, and there is evidence of advanced repair technology that allows them to rapidly restore damaged Cyclaws.

Wave 2:

  • Fire Phaeton
    • This Phaeton has been modified by Gazia into a mindless monster looping a series of attacks on its targets.

Wave 3:

  • Flawed Clone Ultor
  • Turbo Cyclaws
    • Gazia has started to venture into cloning technologies! Based on his knowledge of how the Demigod of War attacks and behaves, he created his first clone of Ultor, but it is extremely erratic. Gazia has dispatched 2 augmented cyclaws to support the clone in combat.

Mission 2: Water Monsters Wave 1:

  • Flawed Clone Tridon
  • Turbo Hydraloid
  • Hydraloid
  • ???
    • Another abomination… and another failed attempt at cloning. However, this Tridon has been found to generate a magical field that shortens the durations of all active boost effects and nullifies all sources of healing except for instant HP restorative effects.
    • Further analysis shows that this Tridon is capable of augmentation, but Noel is unsure how this can be accomplished. What he can confirm is that an Augmented Tridon will surely make a monstrous foe...

Mission 3: Thunder Monsters Wave 1:

  • Flawed Clone Zedus
    • Not much is known about this clone of Zedus, except that it is stronger than the clones of Ultor and Tridon.
Athensphere's Revenge
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Wave Enemies Special Notes
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Note:

  • All enemies must be defeated at the same time, using normal attack for Water units is HIGHLY RECOMMENDED due to enemies receiving much more damage
  • Recommended to not use AoE normal attacks since they deal less damage than without it
  • REINFORCING - Revives fallen Turbo Cyclaw allies
  • PEW PEW PEW - 1 hit AoE attack with 10% innate crit
  • FWOOOSH - 1 hit ST attack with 20% innate crit
  • BANG BANG - Inflicts a 2 turn DoT on a single unit
  • AUGMENTING - Boosts Atk and Def by 20% for allies for 1 turn
2 Element LightElement Fire Raging Phaeton
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Note:

  • Atk and Def permanently decreases
  • Spin Up - Boosts Atk and Def by 80% to self for 5 turns
  • Attack Cycles - 5 hit RT (1000%) attack with 10% innate crit
  • Combat Overclocking - 1 hit AoE attack with 20% innate crit that inflicts DoT (100%) for 2 turns
  • Expel Heat - Heals 600000 - 1800000 HP & inflicts 50% stat reduction on enemies for 5 turns
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Unit ills thum 810146 Flawed Clone Ultor

Note:

  • HIGHLY RECOMMENDED TO NOT USE SBB / UBB DUE TO COUNTERS USED
    • Using 100% UBB mitigation is recommended if chose to ignore the counters
  • Target Ultor to prevent accidentally defeating one of the Turbo Cyclaws and causing it to be revived

Flawed Clone Ultor

  • Atk permanently decreases
  • Has UBB damage immunity if a certain amount of UBB is casted within 1 turn
  • ANHYDROUS ENTITY FOUND - Buff-wipe
    • Used if there is a non-water type unit is present
  • Super Brave Counter 1 - AoE attack that deals fixed 35% HP damage
    • Used only when 1 SBB is used
  • Super Brave Counter 2 - AoE attack that deals fixed 50% HP damage
    • Used only when 2 SBB is used
  • Super Brave Counter 3 - AoE attack that deals fixed 60% HP damage
    • Used only when 3 SBB is used
  • Super Brave Counter 4 - AoE attack that deals fixed 70% HP damage
    • Used only when 4 SBB is used
  • Super Brave Counter 5 - AoE attack that deals fixed 80% HP damage
    • Used only when 5 SBB is used
  • Super Brave Counter 6 - AoE attack that deals fixed 90% HP damage
    • Used only when 6 SBB is used
  • Ultimate Brave Counter - AoE attack that deals fixed 95% HP damage
    • Used only when UBB is used
  • Emergency Boost- ERROR - Fills 100 BC to enemy
  • Brave Co- LOGIC ERROR - Heals 10000 HP to enemy
    • Used if at least 1 BB was used
  • Ultor Smash! - 1 hit deadly AoE attack with 10% innate crit that gets stronger as HP decreases
    • Deals ~66k damage with 50% mitigation, guarding, and Def buffs
  • Fire Blast - Inflicts strong DoT for 2 turns
    • Does ~39k damage without DoT mitigation
    • Used every turn when HP > 50%
  • Disabling Strike - Inflicts 100% Atk down on a single unit for 2 turns
  • Disabling Smash - Inflicts 20% Atk down, 60% Def down & 100% Rec down on all enemies for 2 turns
  • Spear Thrust - 18 hit strong ST attack with 10% innate crit
    • Used every turn when HP < 50%

Turbo Cyclaw

  • Def permanently decreases
  • REINFORCING - Revives fallen Turbo Cyclaw allies
  • AUGMENTING - Boosts Atk and Def by 20% for allies for 1 turn
  • FWOOOSH - 1 hit ST attack with 20% innate crit
  • PEW PEW PEW - 1 hit strong AoE attack with 10% innate crit
    • Used every 2 turns

Wave Enemies Special Notes
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Flawed Clone Tridon
Unit ills thum 820147 Augmented Tridon

Note:
Flawed Clone Tridon

  • You need breathing room? - Reduce passive healing and HC effectiveness by 95% for 1 turn & drains 100% OD gauge
  • Your magics need time to work. - Idle
  • I won't give you that time... - Idle
  • AUGMENT RECOMMENDED - Idle
  • ATTACK ARRAY MISSING - Idle
  • EMERGENCY AUGMENT. - Evolves into Augmented Tridon
    • Used if Hydraloid and Turbo Hydraloid are defeated

Augmented Tridon

  • Atk and Def permanently decreases
  • SHAKEDOWN... COMPLETE. - Idle
  • ALL SYSTEMS FUNCTIONAL. - Idle
  • Enfeebling Deluge - Drains 100% BB gauge on a single unit
    • Used up to 2 times only on the first turn of transforming
  • You cannot hope to defeat me
    without thunder!
    - Idle
    • Used if there is a non-thunder type unit is present
  • Trident Rush - 18 hit AoE attack with 20% innate crit, inflicts DoT for 1 turn & reduces passive healing and HC effectiveness by 95% for 1 turn
  • Drowning Tides - Inflicts -100% BB Atk modifier on a single unit for 2 turns
  • Fist of Neptune - Reduces active healing by 20% for 1 turn
    • Increases the active healing reduction to 100% if any non-thunder type unit is alive
  • Tridon's Judgement - Inflicts -100% OD fill rate for 2 turns
    • Used whenever UBB is used
  • 9 turns after EMERGENCY AUGMENT and every 10 turns afterwards
    • If enough damage is dealt (<70% after 9 turns, <30% after 19 turns)
      • This challenge interests me. - Heals 100000 HP for enemy
    • If not enough damage is dealt
      • I tire of your presence - Buff-wipe
    • After 3 I tire of your presence or 3 Tridon's Judgement
      • You have my permission to die. - Instantly defeats all units
  • Vortex - Invalidates Extra Skill on all enemies for 1 turn
    • Used on turn 3
  • Tridon's Mercy - Invalidates Sphere effects on all enemies for 1 turn
    • Used on turn 3
  • A Watery Grave - Invalidates Leader Skill for 1 turn
    • Used on turn 5

Hydraloid

  • Vaporise - Drains 100% BB gauge on a single foe
  • Whirlpool - Inflicts 100% Def down on a single unit for 1 turn
  • Aqua Cage - Inflicts -50% BB Atk modifier on a single unit for 2 turns
  • Biorepair - Heals 500000 - 1000000 HP to all allies
  • Debilitating Wave - 100% chance to inflict all ailments & reduces active healing by 10% for 1 turn

Turbo Hydraloid

  • Sorrow Blue - 12 hit AoE attack with 20% innate crit
  • Hydro Pump - 12 hit ST attack with 20% innate crit
  • Watersweep - 12 hit ST attack with 20% innate crit
  • Tsunami - 12 hit strong AoE attack with 20% innate crit
  • Riptide - 12 hit powerful AoE attack with 20% innate crit

Wave Enemies Special Notes
1 Unit ills thum 840146 Flawed Clone Zedus

Note:

  • Atk and Def permanently decreases
  • Has UBB damage immunity if a certain amount of UBB is casted within 1 turn
  • Brave, to face me without
    nature's full might!
    - Idle
    • Used if there is a non-earth type unit is present
    • This reduces the turn counter requirement to 2 for EXECUTE BURSTS TO CANCEL
  • You seem the strongest. - 9 hit strong ST attack that deals 150% of HP as damage
    • Used on the highest max HP unit
  • All of you... Insects... - 3 hit AoE attack that pierces 15% mitigation
  • Every 3 turns
    • Your power... I need it - Drains 100% OD gauge
    • DEBUG MODE: CHARGING... - Idle
    • EXECUTE BURSTS TO CANCEL. - Idle
      • If BB, SBB and UBB are used within 3 turns
        • CANCELED. CHARGE RELEASED. - AoE attack that deals fixed 50% HP damage
      • If BB, SBB or UBB are not used within 3 turns
        • CHARGE COMPLETE. KILL - Instantly defeats all units
  • CHARGING... - Idle
  • BRAVE INPUT DETECTED - Idle
    • Used when BB is used during EXECUTE BURSTS TO CANCEL.
  • SUPER INPUT DETECTED - Idle
    • Used when SBB is used during EXECUTE BURSTS TO CANCEL.
  • ULTIMATE INPUT DETECTED - Idle
    • Used when UBB is used during EXECUTE BURSTS TO CANCEL.
  • Every 5 turns (Except multiples of 15)
    • Ultor's Aegis - Adds 11000000 HP, 999 Def Fire shield to self for 100 turns
  • Every 15 turns
    • Shields Up! - Adds 23000000 HP, 999 Def Thunder shield to self for 100 turns
      • If broken within 2 turns
        • I accept your challenge - Boosts Def by 500% to self for 2 turns
      • If not broken after 1 turn
        • Leftover energy? - Boosts Atk by 50% to self for 2 turns
      • If not broken after 2 turns
        • Are you so weak? - Buff-wipe
  • Turn 45
    • Unworthy. - Boosts Self-Atk and Def by 500%, adds 100% base and buffed crit damage resist, 100% base and buffed spark damage resist & inflicts 90% OD fill rate debuff for 99 turns