Units | Types | Leveling | Groups | Dual Brave Burst
1-100 | 100-200 | 200-300 | 300-400 | 400-500 | 500-600 | 600-700 | 700-800 | 800-900 | 900-1000 | 1000-1100 | 1100-1200 | 1200-1300 | 1300-1400 | 1400-1500 | 1500-1600 | 1600-1700 | 1700-1800 | 1800-1900 | 7000-7100 | 8000-8100 | 8100-8200 | 8200-8300 | 8300-8400 Mobile Pathfinder Enile | 8400-8500 | 8500-8600 | 8600-8700 | Other
Stats | HP | ATK | DEF | REC |
---|---|---|---|---|
Base | 5,870 | 2,770 | 1,989 | 2,022 |
Lord | 8,385 | 3,957 | 2,841 | 2,888 |
Anima | 9,503 | 3,957 | 2,841 | 2,590 |
Breaker | 8,385 | 4,255 | 2,543 | 2,888 |
Guardian | 8,385 | 3,957 | 3,139 | 2,739 |
Oracle | 8,385 | 3,957 | 2,692 | 3,335 |
Rex | 10,248 | 4,181 | 3,065 | 3,112 |
Unit Types also provide special passive bonuses. For more information, see this page. | Final, in-game stats may differ slightly||||
Bonuses | HP | ATK | DEF | REC |
Max Imp | 1,500 (×30) |
600 (×30) |
600 (×30) |
600 (×30) |
Omni+1 | 1,650 (×33) |
660 (×33) |
660 (×33) |
660 (×33) |
Omni+2 | 1,950 (×39) |
780 (×39) |
780 (×39) |
780 (×39) |
Omni+3 | 2,400 (×48) |
960 (×48) |
960 (×48) |
960 (×48) |
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier. |
Miscellaneous Info
Normal | 13-Hit Combo | 52 (4/hit) | ||
---|---|---|---|---|
BB | 17 (AOE) | 17(1) | 200% [HP%] | 30 BC |
SBB | 21 (AOE) 4 (ST) 24 (AOE) [SP] |
21(1) (AOE) 4(1) (ST) 24(1) (AOE) [SP] |
300% (AOE) [HP%] 1200% (ST) 1100% (AOE) [SP] |
32 BC (62 total) |
UBB | 25 (AOE) | 25(1) | 1500% [HP%] | 32 BC |
Leader Skill: Full Combat Perception
150% Atk, max HP, 30% critical rate, 100% Atk, Def when HP is above 50%, 250% critical damage, fills BB gauge each turn & raises normal hit amount
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | ||
Parameter Boost | 150% boost to HP, 150% boost to Atk and 30% boost to critical rate | ||
HP-conditional Parameter Boost | 100% boost to Atk and 100% boost to Def when HP is above 50% | ||
Critical Damage Boost | 250% boost to critical damage | ||
Gradual BB Gauge Boost | Boosts BB gauge by 10 BC | ||
Hit Count Boost | +1 to each normal hit (80% extra hit damage modifier) |
Extra Skill: The Ace of Spades
50% Atk (Light) for all allies, 0-100% Atk, Def relative to remaining HP, 30% all parameters & add to BB/SBB (Adds Light barrier)
25% Light elemental damage for all allies, 40% Atk, Def each turn (3 times) & raises normal hit amount in Guild Raid
25% Light elemental damage for all allies, 40% Atk, Def each turn (3 times) & raises normal hit amount in Guild Raid
Effect Values | |||
---|---|---|---|
Passive Effect | Potency | Target | |
Elemental Parameter Boost | 50% boost to Atk of Light units | All allies | |
Parameter Boost based on HP | 0~100% boost to Atk and Def based on HP remaining | To self | |
Parameter Boost | 30% boost to all parameters | To self | |
Added Effect to Brave Burst | Adds the following effect(s) to BB/SBB:
|
To self | |
Turn-based Parameter Boost | [Guild Raid Only] 40.0% boost to Atk (120% max, up to 3 turns) and 40.0% boost to Def (120% max, up to 3 turns) | To self | |
Elemental Damage Boost | [Guild Raid Only] 25% boost to Light elemental damage | All allies | |
Hit Count Boost | [Guild Raid Only] +2 to each normal hit (100% extra hit damage modifier) | To self |
Brave Burst: Bodyshot: Center Mass
[Offense]
17 combo Light attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Light) for 3 turns, damage taken may restore HP for 3 turns, boosts BC efficacy for 3 turns, raises normal hit amount for 3 turns & boosts max HP
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 200% + 300% * (current HP / base max HP) damage modifier (60% innate crit rate) | — | All enemies |
Parameter Boost | Boosts Atk, Def and Rec by 165% and critical rate by 60% of Light units | 3 turns | All allies |
Heal when attacked | 50% chance of recovering 25~30% of damage taken as HP | 3 turns | All allies |
BC Efficacy | Add to attack: 70% boost to BC Efficacy | 3 turns | All allies |
Hit Count Boost | +2 to each normal hit (120% extra hit damage modifier) | 3 turns | All allies |
Max HP Boost | 30% boost to max HP | — | All allies |
Super BB: Limbshot: Slow Demise
[Offense]
21 combo Light attack on all foes (damage relative to remaining HP), 4 combo Light attack on single foe, boosts Atk, Def, Rec and critical rate (Light) for 3 turns, boosts Atk relative to Def for 3 turns, boosts critical damage for 3 turns & boosts own Atk, Def, Rec for 3 turns
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 300% + 900% * (current HP / base max HP) damage modifier | — | All enemies |
Regular Damage | 1200% damage modifier | — | Single enemy |
Parameter Boost | Boosts Atk, Def and Rec by 165% and critical rate by 60% of Light units | 3 turns | All allies |
Parameter Conversion | Boosts Atk relative to 110% of Def | 3 turns | All allies |
Critical Damage Boost | 125% boost to critical damage | 3 turns | All allies |
Self Parameter Boost | Boosts own Atk, Def and Rec by 150% | 3 turns | To self |
Ultimate BB: Headshot: Certain Death
[Offense]
25 combo Light attack on all foes (damage relative to remaining HP), boosts critical damage for 3 turns, boosts Atk, Def, Rec and critical rate for 3 turns, raises normal hit amount for 3 turns, may raise allies from KO & boosts max HP
Buff Values | |||
---|---|---|---|
Active Effect | Potency | Buff Duration | Target |
HP-scaled Damage | 1500% + 1500% * (current HP / base max HP) damage modifier | — | All enemies |
Critical Damage Boost | 500% boost to critical damage | 3 turns | All allies |
Parameter Boost | Boosts Atk, Def and Rec by 450% and critical rate by 60% | 3 turns | All allies |
Hit Count Boost | +3 to each normal hit (220% extra hit damage modifier) | 3 turns | All allies |
Chance Revive | 80% chance of reviving with 100% HP | — | All allies |
Max HP Boost | 55% boost to max HP | — | All allies |
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Value(s) may be lower if the level is not at max.
SP Enhancements | ||||
---|---|---|---|---|
Category | Option | SP Cost |
Skill Description | |
Parameter Boost | A | 10 | 80% all parameters | |
Spark | B | 10 | 120% Spark damage | |
Critical Hits | C | 10 | 200% critical damage | |
BB Gauge | D | 10 | Fills BB gauge each turn Fills 8 BC | |
Special | E | 10 | Raises Atk limit to 180k | |
F | 20 | Resistance against 1 KO attack | ||
G | 25 | Add to SBB (24 combo Light attack on Dark foes) 1100% damage modifier | ||
H | 25 | Add to BB/SBB (50% damage reduction for 3 turns) | ||
I | 20 | Add to BB/SBB (Damage taken fills BB gauge for 3 turns) Fills 5-8 BC | ||
J | 15 | Add to BB/SBB (15% damage reduction from all element types for 3 turns) | ||
K | 15 | Add to BB/SBB (Normal attacks hits all foes for 3 turns) | ||
L | 20 | Allows SBB's buff effects to last for additional turn | ||
List of Recommended Builds |
Animation Frame Data
Move | Idle | Attack |
72 | 72 | 160 |
Movement Speed/Type
Normal Attack | Skill (BB/SBB/UBB) | |
---|---|---|
Move Speed | 0 | 0 |
Speed Type | 5 | 5 |
Move Type | Stationary | Stationary |
Normal Attack
Frames | 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101 |
---|---|
Distribution (%) | 8, 11, 12, 11, 12, 10, 9, 7, 6, 5, 4, 3, 2 |
Brave Burst
Frames | 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112 |
---|---|
Distribution (%) | 8, 4, 6, 3, 4, 3, 4, 3, 2, 3, 15, 9, 12, 6, 8, 6, 4 Total Distribution: 100% |
Effect Delay | 1 |
Super Brave Burst
Frames (AOE) | 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124 |
---|---|
Distribution (%) | 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 9, 10, 8, 9, 7, 6, 4, 3, 3, 2 Total Distribution: 100% |
Effect Delay | 1 |
Frames (ST) | 97, 103, 109, 114 |
Distribution (%) | 25, 25, 25, 25 Total Distribution: 100% |
Effect Delay | 1 |
Frames (AOE) [SP] | 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 103, 104, 107, 109, 110, 112, 114, 115, 118, 121, 124 |
Distribution (%) | 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 9, 10, 25, 8, 9, 25, 7, 6, 25, 4, 3, 3, 2 Total Distribution: 175% |
Effect Delay | 0 |
Ultimate Brave Burst
Frames | 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124, 127, 130, 133, 136 |
---|---|
Distribution (%) | 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 7, 8, 6, 8, 5, 7, 3, 5, 3, 4, 2, 1, 1, 1 Total Distribution: 100% |
Effect Delay | 1 |
Evolution | |||
---|---|---|---|
Chain | |||
Prev Cost | 3,000,000 Zel
1,000,000 Karma | ||
Next Cost | n/a |
How to Obtain (besides Evolving)
n/a
Unit Quotes | |
---|---|
Summon | Pathfinder present. Terrain and forces accounted for. Your orders? |
Fusion | Upgrades complete. Looking good...and we're in the green across the board. Well, time to get to work. |
Evolution | I didn't ask for this! But if someone has to lead us...then it might as well be me. |
Unit Lore | |
The investigation into the golden ship's unwelcome arrival yielded far more disturbing results than Enile had hoped for. It seemed that the battle-scarred craft had indeed come from the armada of their ancient enemy, the Dust-Yellow King, and from what they could tell, the insectile crew had been somehow reduced to ferocious fighting between each other in their last moments. Concerned, Enile called for a convocation of all the remaining family-faction commanders as soon as he could. But only three answered his call, with the Forshu and Greherd refusing to answer his messages. Despite his frustration, he immediately went to work on formulating a battle plan with the others. It was clear that the best strategy was a defensive one, stalling for time while obtaining more information on their plans and goals. Soon, the land around Orebus was churned and changed as they began reinforcing defensive emplacements while gathering as much resources as they could. It was only a matter of time before their deep-space sensors began showing the signs that the enemy's forces were returning in force, and soon their golden ships were descending from orbit into the atmosphere. As the battle raged in the heavens, Enile could only wonder why the invaders were scattered instead of fighting as a cohesive whole before setting them in his sights. Could they bleed? He was about to find out. |