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Mobile Pathfinder Enile
Unit No. 8309
Data ID 850288
Element Element Light Light
Gender Gender male Male
Rarity Phantom icon Omni
Max Lv. 150
Cost 60
Arena Type 2
Colosseum Legality BFWiki Hero Class
Stats HP ATK DEF REC
Base 5,870 2,770 1,989 2,022
Lord 8,385 3,957 2,841 2,888
Anima 9,503 3,957 2,841 2,590
Breaker 8,385 4,255 2,543 2,888
Guardian 8,385 3,957 3,139 2,739
Oracle 8,385 3,957 2,692 3,335
Rex 10,248 4,181 3,065 3,112
Final, in-game stats may differ slightly
Unit Types also provide special passive bonuses. For more information, see this page.
Bonuses HP ATK DEF REC
Max Imp Unit ills thum 40432 1,500
(×30)
Unit ills thum 10452 600
(×30)
Unit ills thum 20442 600
(×30)
Unit ills thum 30432 600
(×30)
Omni+1 Unit ills thum 40432 1,650
(×33)
Unit ills thum 10452 660
(×33)
Unit ills thum 20442 660
(×33)
Unit ills thum 30432 660
(×33)
Omni+2 Unit ills thum 40432 1,950
(×39)
Unit ills thum 10452 780
(×39)
Unit ills thum 20442 780
(×39)
Unit ills thum 30432 780
(×39)
Omni+3 Unit ills thum 40432 2,400
(×48)
Unit ills thum 10452 960
(×48)
Unit ills thum 20442 960
(×48)
Unit ills thum 30432 960
(×48)
Note: Omni+ Boost stats are only available in the Global version of Brave Frontier.
Miscellaneous Info
Normal 13-Hit Combo 52Icon dc (4Icon dc/hit)
Hit Count
Drop Check
Damage Modifier
Cost
BB 17 (AOE) 17Icon dc(1Icon dc) 200% [HP%] 30 BC Battle crystal icon
SBB 21 (AOE)
4 (ST)
24 (AOE) [SP]
21Icon dc(1Icon dc) (AOE)
4Icon dc(1Icon dc) (ST)
24Icon dc(1Icon dc) (AOE) [SP]
300% (AOE) [HP%]
1200% (ST)
1100% (AOE) [SP]
32 BC Battle crystal icon
(62Battle crystal icon total)
UBB 25 (AOE) 25Icon dc(1Icon dc) 1500% [HP%] 32 BC Battle crystal icon
Leader Skill: Full Combat Perception
150% Atk, max HP, 30% critical rate, 100% Atk, Def when HP is above 50%, 250% critical damage, fills BB gauge each turn & raises normal hit amount
Effect Values
Passive Effect Potency
Stat up icon Parameter Boost 150% boost to HP, 150% boost to Atk and 30% boost to critical rate
Atk buff HP-conditional Parameter Boost 100% boost to Atk and 100% boost to Def when HP is above 50%
Crit dmg Critical Damage Boost 250% boost to critical damage
Bb over time Gradual BB Gauge Boost Boosts BB gauge by 10 BC
Normal hit count buff Hit Count Boost +1 to each normal hit (80% extra hit damage modifier)
Extra Skill: The Ace of Spades
50% Atk (Light) for all allies, 0-100% Atk, Def relative to remaining HP, 30% all parameters & add to BB/SBB (Adds Light barrier)
25% Light elemental damage for all allies, 40% Atk, Def each turn (3 times) & raises normal hit amount in Guild Raid
Effect Values
Passive Effect Potency Target
Paraboost fire atk Elemental Parameter Boost 50% boost to Atk of Light units All allies
Stat up icon Parameter Boost based on HP 0~100% boost to Atk and Def based on HP remaining To self
Stat up icon Parameter Boost 30% boost to all parameters To self
Amnesia Added Effect to Brave Burst Adds the following effect(s) to BB/SBB:
  • Barrier: Activates Light barrier with 7000 HP (For all allies)
To self
Stat up icon Turn-based Parameter Boost [Guild Raid Only] 40.0% boost to Atk (120% max, up to 3 turns) and 40.0% boost to Def (120% max, up to 3 turns) To self
Ewdbuff fire Elemental Damage Boost [Guild Raid Only] 25% boost to Light elemental damage All allies
Normal hit count buff Hit Count Boost [Guild Raid Only] +2 to each normal hit (100% extra hit damage modifier) To self
Brave Burst: Bodyshot: Center Mass
[Offense]
17 combo Light attack on all foes (damage relative to remaining HP, boosts own critical rate), boosts Atk, Def, Rec and critical rate (Light) for 3 turns, damage taken may restore HP for 3 turns, boosts BC efficacy for 3 turns, raises normal hit amount for 3 turns & boosts max HP
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 200% + 300% * (current HP / base max HP) damage modifier (60% innate crit rate) All enemies
Stat up icon Parameter Boost Boosts Atk, Def and Rec by 165% and critical rate by 60% of Light units 3 turns All allies
Heal when hit Heal when attacked 50% chance of recovering 25~30% of damage taken as HP 3 turns All allies
Bb fill rate BC Efficacy Add to attack: 70% boost to BC Efficacy 3 turns All allies
Normal hit count buff Hit Count Boost +2 to each normal hit (120% extra hit damage modifier) 3 turns All allies
Twilight buff Max HP Boost 30% boost to max HP All allies
Super BB: Limbshot: Slow Demise
[Offense]
21 combo Light attack on all foes (damage relative to remaining HP), 4 combo Light attack on single foe, boosts Atk, Def, Rec and critical rate (Light) for 3 turns, boosts Atk relative to Def for 3 turns, boosts critical damage for 3 turns & boosts own Atk, Def, Rec for 3 turns
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 300% + 900% * (current HP / base max HP) damage modifier All enemies
Aoe norms Regular Damage 1200% damage modifier Single enemy
Stat up icon Parameter Boost Boosts Atk, Def and Rec by 165% and critical rate by 60% of Light units 3 turns All allies
Conversion attack Parameter Conversion Boosts Atk relative to 110% of Def 3 turns All allies
Crit dmg Critical Damage Boost 125% boost to critical damage 3 turns All allies
Self atk buff Self Parameter Boost Boosts own Atk, Def and Rec by 150% 3 turns To self
Ultimate BB: Headshot: Certain Death
[Offense]
25 combo Light attack on all foes (damage relative to remaining HP), boosts critical damage for 3 turns, boosts Atk, Def, Rec and critical rate for 3 turns, raises normal hit amount for 3 turns, may raise allies from KO & boosts max HP
Buff Values
Active Effect Potency Buff Duration Target
Aoe norms HP-scaled Damage 1500% + 1500% * (current HP / base max HP) damage modifier All enemies
Crit dmg Critical Damage Boost 500% boost to critical damage 3 turns All allies
Stat up icon Parameter Boost Boosts Atk, Def and Rec by 450% and critical rate by 60% 3 turns All allies
Normal hit count buff Hit Count Boost +3 to each normal hit (220% extra hit damage modifier) 3 turns All allies
Angel idol Chance Revive 80% chance of reviving with 100% HP All allies
Twilight buff Max HP Boost 55% boost to max HP All allies
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
SP Enhancements
Category Option SP
Cost
Skill Description
Parameter Boost A 10 80% all parameters
Spark B 10 120% Spark damage
Critical Hits C 10 200% critical damage
BB Gauge D 10 Fills BB gauge each turn
Fills 8 BC
Special E 10 Raises Atk limit to 180k
F 20 Resistance against 1 KO attack
G 25 Add to SBB (24 combo Light attack on Dark foes)
1100% damage modifier
H 25 Add to BB/SBB (50% damage reduction for 3 turns)
I 20 Add to BB/SBB (Damage taken fills BB gauge for 3 turns)
Fills 5-8 BC
J 15 Add to BB/SBB (15% damage reduction from all element types for 3 turns)
K 15 Add to BB/SBB (Normal attacks hits all foes for 3 turns)
L 20 Allows SBB's buff effects to last for additional turn
List of Recommended Builds
Animation Frame Data
Move Idle Attack
72 72 160
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0 0
Speed Type 5 5
Move Type Stationary Stationary
Normal Attack
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101
Distribution (%) 8, 11, 12, 11, 12, 10, 9, 7, 6, 5, 4, 3, 2
Brave Burst
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112
Distribution (%) 8, 4, 6, 3, 4, 3, 4, 3, 2, 3, 15, 9, 12, 6, 8, 6, 4
Total Distribution: 100%
Effect Delay 1
Super Brave Burst
Frames (AOE) 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124
Distribution (%) 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 9, 10, 8, 9, 7, 6, 4, 3, 3, 2
Total Distribution: 100%
Effect Delay 1
Frames (ST) 97, 103, 109, 114
Distribution (%) 25, 25, 25, 25
Total Distribution: 100%
Effect Delay 1
Frames (AOE) [SP] 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 103, 104, 107, 109, 110, 112, 114, 115, 118, 121, 124
Distribution (%) 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 9, 10, 25, 8, 9, 25, 7, 6, 25, 4, 3, 3, 2
Total Distribution: 175%
Effect Delay 0
Ultimate Brave Burst
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124, 127, 130, 133, 136
Distribution (%) 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 7, 8, 6, 8, 5, 7, 3, 5, 3, 4, 2, 1, 1, 1
Total Distribution: 100%
Effect Delay 1
Evolution
Chain Unit ills thum 850287 Evolve arrow sm Unit ills thum 850288
Prev Cost Unit ills thum 50394 Unit ills thum 50394 Unit ills thum 50354 Unit ills thum 50123 Unit ills thum 50123 Unit ills thum 50123 Unit ills thum 60224 Item thum 111000
Zell thum3,000,000 Zel
Karma thum1,000,000 Karma
Next Cost n/a
How to Obtain (besides Evolving)
n/a
Unit Quotes
Summon Pathfinder present. Terrain and forces accounted for. Your orders?
Fusion Upgrades complete. Looking good...and we're in the green across the board. Well, time to get to work.
Evolution I didn't ask for this! But if someone has to lead us...then it might as well be me.
Unit Lore
The investigation into the golden ship's unwelcome arrival yielded far more disturbing results than Enile had hoped for. It seemed that the battle-scarred craft had indeed come from the armada of their ancient enemy, the Dust-Yellow King, and from what they could tell, the insectile crew had been somehow reduced to ferocious fighting between each other in their last moments. Concerned, Enile called for a convocation of all the remaining family-faction commanders as soon as he could. But only three answered his call, with the Forshu and Greherd refusing to answer his messages. Despite his frustration, he immediately went to work on formulating a battle plan with the others. It was clear that the best strategy was a defensive one, stalling for time while obtaining more information on their plans and goals. Soon, the land around Orebus was churned and changed as they began reinforcing defensive emplacements while gathering as much resources as they could. It was only a matter of time before their deep-space sensors began showing the signs that the enemy's forces were returning in force, and soon their golden ships were descending from orbit into the atmosphere. As the battle raged in the heavens, Enile could only wonder why the invaders were scattered instead of fighting as a cohesive whole before setting them in his sights. Could they bleed? He was about to find out.
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