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Mobile Pathfinder Enile
Unit No. 8308
Data ID 850288
Element Element Light Light
Gender Gender male Male
Rarity Phantom icon Omni
Max Lv. 150
Cost 54
Arena Type 2
Hit Count/BB Fill
Normal 13
BB 17 30Battle crystal icon
SBB 21
4
32Battle crystal icon
(62Battle crystal icon total)
UBB 25 32Battle crystal icon
Drop Check/Modifier
Normal 52Icon dc(4Icon dc/hit)
BB 17Icon dc(1Icon dc) 470%
SBB 21Icon dc(1Icon dc)
4Icon dc(1Icon dc)
200% [HP%]
600%
UBB 25Icon dc(1Icon dc) 2000%

Unit ills thum 850288
Unit ills full 850288

Unit ills anime 850288

Summon:
"Pathfinder present. Terrain and forces accounted for. Your orders?"

Fusion:
"Upgrades complete. Looking good...and we're in the green across the board. Well, time to get to work."

Evolution:
"I didn't ask for this! But if someone has to lead us...then it might as well be me."

Unit Gallery


Unit Lore:
The investigation into the golden ship's unwelcome arrival yielded far more disturbing results than Enile had hoped for. It seemed that the battle-scarred craft had indeed come from the armada of their ancient enemy, the Dust-Yellow King, and from what they could tell, the insectile crew had been somehow reduced to ferocious fighting between each other in their last moments. Concerned, Enile called for a convocation of all the remaining family-faction commanders as soon as he could. But only three answered his call, with the Forshu and Greherd refusing to answer his messages. Despite his frustration, he immediately went to work on formulating a battle plan with the others. It was clear that the best strategy was a defensive one, stalling for time while obtaining more information on their plans and goals. Soon, the land around Orebus was churned and changed as they began reinforcing defensive emplacements while gathering as much resources as they could. It was only a matter of time before their deep-space sensors began showing the signs that the enemy's forces were returning in force, and soon their golden ships were descending from orbit into the atmosphere. As the battle raged in the heavens, Enile could only wonder why the invaders were scattered instead of fighting as a cohesive whole before setting them in his sights. Could they bleed? He was about to find out.
Stats HP ATK DEF REC
Base 5,870 2,770 1,989 2,022
Lord 8,385 3,957 2,841 2,888
Anima 9,502 3,957 2,841 2,590
Breaker 8,385 4,255 2,543 2,888
Guardian 8,385 3,957 3,139 2,739
Oracle 8,385 3,957 2,692 3,335
Final, in-game stats may differ slightly
Bonuses HP ATK DEF REC
Max Imp Unit ills thum 40432 1,500
(×30)
Unit ills thum 10452 600
(×30)
Unit ills thum 20442 600
(×30)
Unit ills thum 30432 600
(×30)
Omni+1 Unit ills thum 40432 1,650
(×33)
Unit ills thum 10452 660
(×33)
Unit ills thum 20442 660
(×33)
Unit ills thum 30432 660
(×33)
Omni+2 Unit ills thum 40432 1,950
(×39)
Unit ills thum 10452 780
(×39)
Unit ills thum 20442 780
(×39)
Unit ills thum 30432 780
(×39)
Omni+3 Unit ills thum 40432 2,400
(×48)
Unit ills thum 10452 960
(×48)
Unit ills thum 20442 960
(×48)
Unit ills thum 30432 960
(×48)
Leader Skill: Full Combat Perception
60% boost to Atk, max HP, hugely boosts critical damage, hugely boosts BC efficacy & 80% boost to Atk, Def when HP is over 50%
150% Crit & 50% efficacy
Extra Skill: The Ace of Spades
50% boost to Atk of Light types, greatly boosts Atk relative to remaining HP, adds Light barrier effect to BB/SBB & raises max Atk value from 99999 to 130000
40% boost to Atk, Def each turn (3 turns max, capping at 120%), boosts Light elemental damage for all allies & considerably raises normal hit amount in Guild Raid
1% boost per 1% HP remaining, 3500 HP barrier & 25% elemental damage, adds +2 hits to each hit count
Brave Burst: Bodyshot: Center Mass
[Offense]
17 combo powerful Light attack on all foes, considerably boosts Light types' Atk, Def, Rec for 3 turns, enormously boosts light types' critical hit rate for 3 turns, damage taken may restore HP for 3 turns & boosts max HP
130% parameter boost for Light types, 60% Crit, 30% chance to heal 25-30% damage & 20% HP
Super BB: Limbshot: Slow Demise
[Offense]
21 combo powerful Light attack on all foes (damage relative to remaining HP), 4 combo powerful Light attack on single foe, considerably boosts Light types' Atk, Def, Rec for 3 turns, enormously boosts light types' critical hit rate for 3 turns, boosts Atk relative to Def for 3 turns, enormously boosts critical damage for 3 turns & boosts own Atk, Def, Rec for 3 turns
200% + 700% * [current HP / max HP], 130% parameter boost for Light types, 60% Crit rate, 80% Def to Atk, 75% Crit damage & 120% self parameter boost
Ultimate BB: Headshot: Certain Death
[Offense]
25 combo massive Light attack on all foes, enormously boosts critical damage for 3 turns, enormously boosts Light types' Atk for 3 turns, considerably raises normal hit amount for 3 turns & high probability of raising allies from KO
350% Crit, 350% Atk for Light types, adds +3 hits to each hit count (120% extra damage, 220% total) & 80% revive chance
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.
Frame Data (click to view)
Animation Frame Data
Move Idle Attack
72 72 160
Movement Speed/Type
Normal Attack Skill (BB/SBB/UBB)
Move Speed 0 0
Speed Type 5 5
Move Type Stationary Stationary
Normal Attack
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101
Distribution (%) 8, 11, 12, 11, 12, 10, 9, 7, 6, 5, 4, 3, 2
Brave Burst
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112
Distribution (%) 8, 4, 6, 3, 4, 3, 4, 3, 2, 3, 15, 9, 12, 6, 8, 6, 4
Effect Delay 1
Super Brave Burst
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124
Distribution (%) 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 9, 10, 8, 9, 7, 6, 4, 3, 3, 2
Effect Delay 1
Frames 97, 103, 109, 114
Distribution (%) 25, 25, 25, 25
Effect Delay 2
Ultimate Brave Burst
Frames 65, 68, 71, 74, 77, 80, 83, 86, 89, 92, 95, 98, 101, 104, 107, 110, 112, 115, 118, 121, 124, 127, 130, 133, 136
Distribution (%) 4, 3, 2, 3, 4, 3, 2, 3, 2, 3, 10, 7, 8, 6, 8, 5, 7, 3, 5, 3, 4, 2, 1, 1, 1
Effect Delay 1

Enhancements
Category SP Required Skill Description
Parameter Boost 10 30% boost to Atk, max HP
Spark 15 120% boost to Spark damage
Critical Hits 20 Boosts critical hit damage
75% boost
Special 35 Adds considerable BB gauge boost when attacked for 3 turns effect to BB/SBB
Fills 4-7 BC
20 Enhances SBB's Atk boost relative to Def effect
+10% boost. 90% Def to Atk total
25 Enhances BB's max HP boost effect
+10% boost. 30% boost total
35 Allows SBB's buff effects to last for additional turn
20 Enhances BB/SBB's Atk, Def, Rec boost effects
+10% boost. 140% boost total
25 Adds slight damage reduction from Light, Dark types for 2 turns effect to SBB
15% reduction
30 Enhances SBB's critical damage boost effect
+50% boost. 125% boost total
35 Adds normal attack hits all foes for 3 turns effect to BB/SBB
Evolution
Chain Unit ills thum 850287 Evolve arrow sm Unit ills thum 850288
Prev Cost Unit ills thum 50394 Unit ills thum 50394 Unit ills thum 50354 Unit ills thum 50123 Unit ills thum 50123 Unit ills thum 50123 Unit ills thum 60224 Item thum 111000
Zell thum3,000,000 Zel
Karma thum1,000,000 Karma
Next Cost n/a
How to Obtain
n/a