A monster that mimics a treasure chest. It is extremely powerful, and is always looking for something to put in its belly. It's not fussy about its prey, and the summoners who suffer the most are those who let their guards down. It naturally uses mimicry to lure in the unprepared, but some aggressive Mimics will even try to get attention by calling people.
Mimics are used as ingredients to evolve units. When used as an ingredient in fusing, it provides a base 1,004 XP (1,506 XP to Dark element units). It sells for 1,000 Zel.
A chest containing a Mimic (or Bat Mimic) will sporadically shake. Having a large pool of health, capable of attacking multiple times and inflicting Curse, weak parties may want to skip opening the chest if they worry that the Mimic will impede dungeon progress.
Capture of these units is almost always guaranteed, even if the player has already captured a different unit earlier in the round.
Encountering and defeating a Mimic in the Summoner Arc yield 100 experience points for your Summoning Arts.