An innocent and vivacious cyborg with the power to manipulate ice. Kula found herself in the middle of a madman's maze as she fought for her sanity and survival. Thanks to the help of her friends, she managed to break free from the chains that bound her and fought by their side to defeat the aspiring deity. No one knows, however, where she went after the madman's defeat. Rumor has it that she had returned to her own world as the maze crumbled. Still others claim that an ice-wielding savior walks the lands of Grand Gaia. Time will tell which story is true...
50% boost to Def, max HP, greatly boosts Def when damage dealt has exceeded certain amount, damage taken considerably boosts BB gauge & restores HP each turn 140% Def after 20,000 damage, fills 4-7 BC & heals 800-1000 + 10% Rec
Extra Skill: Diamond Freeze
Reduces damage taken for 2 turns when damage taken has exceeded certain amount, reduces BB gauge required for BB & adds Water element to BB/SBB for 3 turns 25% reduction after 5,000 damage & 20% reduction
Brave Burst:SDM: Diamond Edge I
15 combo powerful Water attack on all foes, damage taken considerably boosts BB gauge for 3 turns, hugely boosts Def for 3 turns & activates Water barrier Fills 5-7 BC, 160% Def & 3000 HP barrier
SuperBB: SDM: Diamond Edge II
17 combo powerful Water attack on all foes, damage taken considerably boosts BB gauge for 3 turns, hugely boosts Def for 3 turns, considerably boosts Atk relative to Def for 3 turns & negates critical damage for 1 turn Fills 5-7 BC, 160% Def, 70% Def to Atk
UltimateBB: SDM: Diamond Edge MAX
21 combo massive Water attack on all foes, damage taken enormously boosts BB gauge for 3 turns, enormously boosts Atk, Def for 3 turns, enormously reduces damage taken for 1 turn & activates Water barrier Fills 50 BC, 300% Atk, Def, 100% damage reduction & 20,000 HP barrier
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10). Value(s) may be lower if the level is not at max.