Leader Skill: Combat Omniscience Protocol
200% boost to Atk and 60% boost to max HP of Light types, considerably boosts Atk, Def when BB gauge is over 50%, raises normal hit amount & hugely boosts Light elemental damage. 25% boost to all parameters of Light types & 20% damage reduction from Light, Dark types in Guild Raid
80% parameter boost, adds +1 hit to each hit count with 50% damage penalty & 150% elemental damage
Extra Skill: Omni-Concept Instantation
Adds Def ignoring effect to BB/SBB for 3 turns, adds resistance to 1 KO attack after activating OD & 40% boost to Atk, Def each turn (3 turns max, capping at 120%)
Brave Burst: Vulnerability Exploited
20 combo powerful Light attack on all foes (partial HP absorption), hugely boosts Light types' Atk, Def for 3 turns, considerably boosts own Atk, Def for 5 turns & adds probable great 1 turn Atk reduction effect to attack for 3 turns
Drains 25-30% damage, 120% parameter boost for Light types, 150% self parameter boost & adds 20% chance to reduce enemy Atk by 30%
Super BB: Thousand Moves Predicted
23 combo powerful Light attack on all foes (damage relative to remaining HP) , hugely boosts Light types' Atk, Def for 3 turns, raises normal hit amount for 3 turns, hugely boosts Light elemental damage for 3 turns & negates critical and elemental damage for 2 turns
200% + 700% x [current HP / base max HP], 120% parameter boost for Light types, adds +2 hits to each hit count (extra hits have +20% damage) & 150% elemental damage
Ultimate BB: Infinite Foregone Conclusion
27 combo massive Light attack on all foes (damage relative to remaining HP), hugely raises normal hit amount for 3 turns, enormously boosts OD gauge fill rate for 3 turns, hugely boosts Atk relative to max HP for 3 turns, enormously boosts Light elemental damage for 3 turns & hugely boosts max HP
1500% + 1000% x [current HP / base max HP], adds +3 hits to each hit count (extra hits have +120% damage, 220% damage total), 300% OD fill rate, 60% HP to Atk, 500% elemental damage & 40% HP
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10).
Value(s) may be lower if the level is not at max.