Side Boss(es) - War Demon Shusui, Graham and Melord
Teams Allowed: 3
Cost Allowed: 2.5x of current cost
Guests: Claire, Colt, Quaid, Diana, Fadahl and Ivris
- Squad 1: Quaid as guest Leader and other guests consisting Ivris and Diana, along with 3 other free slots of your choice from your Unit Inventory.
- Squad 2: Fadahl as guest Leader and other guests consisting Colt and Claire, along with 3 other free slots of your choice from your Unit Inventory.
- Squad 3: Free for your customization.
- War Demon Shusui
- Empty Seal - Massive AoE Fire attack
- War Demon's Rage - 100% boost to own's Atk and adds Def ignore buff to self for 1 turn
- War God's Blade Swing - Fire (+Water and Earth) AoE attack
- War God's Blade Thrust - Powerful single target Fire attack
- Flame Extinguisher - AoE attack, deals 60~80% HP as damage
- Soul's End - Single target attack, deals 130%~150% HP as damage every 3 turns on unit with the highest current HP.
- Supreme Soul Destroyer - Single target attack, with buff wipe, used if six units used BB/SBB.
- On the third fight, he has additional skills, along with the above Skills
- Purge of the Fierce - AoE buff wipe
- Used all at once
- War God Dance (1) - Single target attack. 50~60% HP as damage.
- War God Dance (2) - Massive Fire AoE attack (600% multiplier)
- War God Dance (3) - 10,000 fixed damage attack, AoE.
- Has 100% BC drop resistance on first 2 turns
- Ruthless Scythe - Powerful AoE Dark attack
- Phantom Curse - Massive AoE Dark attack, with 20% chance to inflict 50% Atk down for 1 turn
- Life Taker - 100,000 fixed damage attack. Used on Turn 2 of battle, and every 10 turns afterwards
- Cunning Coercion - AoE buff wipe
- Soul Reaper - AoE attack and heals HP to self
- Frenzied Scythe - 44,444 fixed damage, single target
- Attack Power Up - 40% boost to Atk throughout the battle
- Turn 1
- Treacherous Sneer - 100% damage reduction for 1 turn, leads to Life Taker the next turn.
- Turn 2, and every 10 turns onwards
- Life Taker - 100,000 fixed damage attack.
- At < 50% HP
- Over-Darkness - 50% boost to Atk, Def and Rec for 1 turn, uses The Bell Tolls on the next turn
- On this turn, it is recommended to use a unit with 100% mitigation on UBB.
- The Bell Tolls - Massive AoE (1000% multiplier) Dark attack, along with 65% chance to deal 1150~1250% HP as damage
- Has Angel Idol on the start of the battle
- Raging God's Defiance - 20~300% HP single target attack, increases 20% HP damage dealt upon each use, up to 300%
- Phantom Grudge - Powerful Water AoE attack
- Counterattack Stance - Casts damage reflect buff to self for 1 turn
- Magic Leakage - 0~25% BB gauge reduction, AoE
- True Protective Barrier- 50% damage reduction for 1 turn
- Set Coffin - Inflicts Atk debuff (100%) for 5 turns, single target
- Melt Coffin - ?
- Release Coffin - 100% BB gauge reduction, single target
- Upon normal attacking, it has 25% chance to remove buffs.
- Ruinfall - AoE attack, 50% chance to reduce 50% Def for 2 turns
- Lunatics' Abyss - Boost own's Atk relative to Def by 100% and 100% BC drop resistance for 2 turns
- Every 3 turns and at < 80% HP
- Banish - Massive single target (520% multiplier), only aims at the top left and right of the units
- Every 4 turns and at < 50% HP
- Chaos Roton - AoE attack, deals 110~120% HP as damage
- At < 30% HP
- Lost Void - Massive AoE attack (1000% multiplier), additional attack at end's turn for 2 turns
- At < 5% HP
- Mutilation - Massive single target (500% multiplier), heals 190000~200000 HP to self