Side Boss(es) - War Demon Shusui, Graham and Melord
Teams Allowed: 3
Cost Allowed: 2.5x of current cost
Guests: Claire, Colt, Quaid, Diana, Fadahl and Ivris
- Squad 1: Quaid as guest Leader and other guests consisting of Ivris and Diana, along with 3 other free slots of your choice from your Unit Inventory.
- Squad 2: Fadahl as guest Leader and other guests consisting of Colt and Claire, along with 3 other free slots of your choice from your Unit Inventory.
- Squad 3: Free for your customization.
- War Demon Shusui
- Runs away at 50% HP on first battle, 30% HP on second battle, returns at full HP at start of second and third battles
- Must be defeated before 15 turns for Gold Achievement, before mid-fight dialogue
- Vulnerable to Weakness and Injury
- Gains Atk buff when HP < 50%
- Empty Seal - Massive AoE Fire attack
- War Demon's Rage - 100% boost to own's Atk and adds Def ignore buff to self for 1 turn
- War God's Blade Swing - Fire (+Water and Earth) AoE attack
- War God's Blade Thrust - Powerful single target Fire attack
- Flame Extinguisher - AoE attack, deals 60~80% HP as damage
- Fierce God's Stance - 20% boost to own's Atk, 100% boost to own's Def for 2 turns and removes status ailments
- Uses Empty Seal on next turn
- Soul's End - Single target attack, deals 130%~150% HP as damage every 3 turns on unit with the highest current HP.
- Supreme Soul Destroyer - Single target attack, with buff wipe, used if six units used BB/SBB.
- On the third fight, he has additional skills, along with the above Skills
- Purge of the Fierce - AoE buff wipe
- Used all at once when HP < 30%
- War God Dance (1) - Single target attack. 50~60% HP as damage.
- War God Dance (2) - Massive Fire AoE attack (600% multiplier)
- War God Dance (3) - 10,000 fixed damage attack, AoE.
- Has 100% BC drop resistance on first 2 turns
- Vulnerable to Poison, Injury and Sickness
- Ruthless Scythe - Powerful AoE Dark attack
- Phantom Curse - Massive AoE Dark attack, with 20% chance to inflict 50% Atk down for 1 turn
- Cunning Coercion - AoE buff wipe
- Soul Reaper - AoE attack and heals HP to self
- Attack Power Up - 40% boost to Atk throughout the battle
- Turn 1
- Treacherous Sneer - 100% damage reduction for 1 turn, leads to Life Taker the next turn.
- Turn 2, and every 10 turns onwards
- Life Taker - 100,000 fixed damage single target attack, grants Angel Idol to self
- At < 70% HP
- Treacherous Darkness - 999,999 fixed damage AoE, 100% BB gauge reduction
- This attack and consecutive attacks in the same turn will not reduce units' HPs below 0.
- At < 50% HP
- Over-Darkness - 50% boost to Atk, Def and Rec for 1 turn, uses The Bell Tolls on the next turn
- On this turn, it is recommended to use a unit with 100% mitigation on UBB.
- The Bell Tolls - Massive AoE (1000% multiplier) Dark attack, along with 65% chance to deal 1150~1250% HP as damage
- Can be delayed by one turn when inflicted with Sickness
- At < 0% HP
- Frenzied Scythe - 9 combo random attack that deals 44,444 fixed damage per hit, and heals 200,000~210,000 HP to self
- Has Angel Idol at the start of the battle
- Raging God's Defiance - 20~300% HP single target attack, increases 20% HP damage dealt upon each use, up to 300%, resets at 20% when unit is killed or Angel Idol is removed
- Phantom Grudge - Powerful Water AoE attack
- Counterattack Stance - Casts damage reflect buff to self for 1 turn
- Use your healer last when this activates
- Magic Leakage - 0~25% BB gauge reduction, AoE
- True Protective Barrier- 50% damage reduction for 1 turn
- Set Coffin - Inflicts Atk debuff (100%) for 5 turns, single target
- Melt Coffin - ?
- Release Coffin - 100% BB gauge reduction, single target
- At < 1% HP
- Empty Seal - 500% HP AoE attack, heals 225,000~230,000 HP to self, removes Angel Idol on self
- Upon normal attacking, it has 25% chance to remove buffs.
- Passively reflects status aliments
- Ruinfall - AoE attack, 50% chance to reduce 50% Def for 2 turns
- Lunatics' Abyss - Boost own's Atk relative to Def by 100% and 100% BC drop resistance for 2 turns
- Every 3 turns and at < 80% (used twice)
- Banish - Massive single target (520% multiplier), only aims at the top left and right of the units
- Every 4 turns and at < 50% HP
- Chaos Roton - AoE attack, deals 110~120% HP as damage
- Happens twice if both criteria are met
- At < 30% HP
- Lost Void - Massive AoE attack (1000% multiplier), 100% additional attack at end's turn for 2 turns
- At < 5% HP
- Mutilation - Massive single target (500% multiplier), heals 190,000~200,000 HP to self