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Unlocked after clearing Celgrad
Grand quest 013 thumThe Correct Path
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
50 10,000 200
Element Earth Ragruvord
Monster ills anime GQ17

Notes: Side Boss(es) - War Demon Shusui, Graham and Melord
Teams Allowed: 3
Cost Allowed: 2.5x of current cost
Guests: Claire, Colt, Quaid, Diana, Fadahl and Ivris
Squad setup:

  • Squad 1: Quaid as guest Leader and other guests consisting of Ivris and Diana, along with 3 other free slots of your choice from your Unit Inventory.
  • Squad 2: Fadahl as guest Leader and other guests consisting of Colt and Claire, along with 3 other free slots of your choice from your Unit Inventory.
  • Squad 3: Free for your customization.

Boss Notes:

  • Element Fire War Demon Shusui
    • Notes
      • Runs away at 50% HP on first battle, 30% HP on second battle, returns at full HP at start of second and third battles
      • Must be defeated before 15 turns for Gold Achievement, before mid-fight dialogue
      • Vulnerable to Weakness and Injury
      • Gains Atk buff when HP < 50%
    • Skills
      • Empty Seal - Massive AoE Fire attack
      • War Demon's Rage - 100% boost to own's Atk and adds Def ignore buff to self for 1 turn
      • War God's Blade Swing - Fire (+Water and Earth) AoE attack
      • War God's Blade Thrust - Powerful single target Fire attack
      • Flame Extinguisher - AoE attack, deals 60~80% HP as damage
      • Fierce God's Stance - 20% boost to own's Atk, 100% boost to own's Def for 2 turns and removes status ailments
        • Uses Empty Seal on next turn
      • Soul's End - Single target attack, deals 130%~150% HP as damage every 3 turns on unit with the highest current HP.
      • Supreme Soul Destroyer - Single target attack, with buff wipe, used if six units used BB/SBB.
    • On the third fight, he has additional skills, along with the above Skills
      • Purge of the Fierce - AoE buff wipe
      • Used all at once when HP < 30%
        • War God Dance (1) - Single target attack. 50~60% HP as damage.
        • War God Dance (2) - Massive Fire AoE attack (600% multiplier)
        • War God Dance (3) - 10,000 fixed damage attack, AoE.
  • Element Dark Graham
    • Notes
      • Has 100% BC drop resistance on first 2 turns
      • Vulnerable to Poison, Injury and Sickness
    • Skills
      • Ruthless Scythe - Powerful AoE Dark attack
      • Phantom Curse - Massive AoE Dark attack, with 20% chance to inflict 50% Atk down for 1 turn
      • Cunning Coercion - AoE buff wipe
      • Soul Reaper - AoE attack and heals HP to self
      • Attack Power Up - 40% boost to Atk throughout the battle
      • Turn 1
        • Treacherous Sneer - 100% damage reduction for 1 turn, leads to Life Taker the next turn.
      • Turn 2, and every 10 turns onwards
        • Life Taker - 100,000 fixed damage single target attack, grants Angel Idol to self
      • At < 70% HP
        • Treacherous Darkness - 999,999 fixed damage AoE, 100% BB gauge reduction
          • This attack and consecutive attacks in the same turn will not reduce units' HPs below 0.
      • At < 50% HP
        • Over-Darkness - 50% boost to Atk, Def and Rec for 1 turn, uses The Bell Tolls on the next turn
          • On this turn, it is recommended to use a unit with 100% mitigation on UBB.
        • The Bell Tolls - Massive AoE (1000% multiplier) Dark attack, along with 65% chance to deal 1150~1250% HP as damage
          • Can be delayed by one turn when inflicted with Sickness
      • At < 0% HP
        • Frenzied Scythe - 9 combo random attack that deals 44,444 fixed damage per hit, and heals 200,000~210,000 HP to self
  • Element Water Melord
    • Notes
      • Has Angel Idol at the start of the battle
    • Skills
      • Raging God's Defiance - 20~300% HP single target attack, increases 20% HP damage dealt upon each use, up to 300%, resets at 20% when unit is killed or Angel Idol is removed
      • Phantom Grudge - Powerful Water AoE attack
      • Counterattack Stance - Casts damage reflect buff to self for 1 turn
        • Use your healer last when this activates
      • Magic Leakage - 0~25% BB gauge reduction, AoE
      • True Protective Barrier- 50% damage reduction for 1 turn
      • Set Coffin - Inflicts Atk debuff (100%) for 5 turns, single target
      • Melt Coffin - ?
      • Release Coffin - 100% BB gauge reduction, single target
      • At < 1% HP
        • Empty Seal - 500% HP AoE attack, heals 225,000~230,000 HP to self, removes Angel Idol on self
  • Element Earth Ragruvord
    • Notes
      • Upon normal attacking, it has 25% chance to remove buffs.
      • Passively reflects status aliments
    • Skills
      • Ruinfall - AoE attack, 50% chance to reduce 50% Def for 2 turns
      • Lunatics' Abyss - Boost own's Atk relative to Def by 100% and 100% BC drop resistance for 2 turns
      • Every 3 turns and at < 80% (used twice)
        • Banish - Massive single target (520% multiplier), only aims at the top left and right of the units
      • Every 4 turns and at < 50% HP
        • Chaos Roton - AoE attack, deals 110~120% HP as damage
          • Happens twice if both criteria are met
      • At < 30% HP
        • Lost Void - Massive AoE attack (1000% multiplier), 100% additional attack at end's turn for 2 turns
      • At < 5% HP
        • Mutilation - Massive single target (500% multiplier), heals 190,000~200,000 HP to self




Achievements

  • Gold - Guardians beat the demon after reuniting
    • Defeat Graham using Squad 3
    • Defeat Shusui using Squad 1, in less than 15 turns
    • Defeat Ragruvord using Squad 2
    • Defeat Melord using Squad 1 or 2
  • Silver - Fadahl's party returned safely from Ishgria
    • Defeat Graham using Squad 3
    • Defeat Shusui using Squad 2
    • Defeat Ragruvord using Squad 1
  • Bronze - Beat Ragruvord, but comrades vanished
    • Defeat Ragruvord with Squad 1 or 2

Rewards

Reward Objective Effect
Arena Rankings - Gem 42x42.jpg
1 Gem
First Clear
Sphere thum 2 1
Meirith Pearl
100% completion 30% boost to Atk, max HP, 50% boost to Spark dmg, boosts crit dmg & reduces BB gauge required for BB
Unit ills thum 20302
Sphere Frog
70% completion
Unit ills thum 10313
1x Burst Emperor
30% completion
Imp Key x2
Guardians beat the demon after reuniting
Sphere thum 1 6
Divine Jewel
Fadahl's party returned safely from Ishgria Greatly increases Atk when BB gauge is full
Unit ills thum 50612
Almighty Imp Arton
Beat Ragruvord, but comrades vanished

Walkthrough

(S# will denote the squads; do these in any order you desire)

Bronze:

  • S1 or S2 (bottom path) - Idyll Plains > Orderstone Highway > Golden Metropolis (Fight Ragruvord)

Silver:

  • S2 (middle path) - Idyll Plains > Abyssal Ghost Town (Fight War Demon Shusui) > Malice-Red Forest (Fight War Demon Shusui) > Needle Coast (Fight War Demon Shusui)
  • S3 (top path) - Idyll Plains > Shattersky Pass > Shadowlight Temple (Fight Graham)
  • S1 (bottom path) - Idyll Plains > Orderstone Highway > Golden Metropolis (Fight Ragruvord)

Gold:

  • S1 (middle path) - Idyll Plains > Abyssal Ghost Town (Fight War Demon Shusui) > Malice-Red Forest (Fight War Demon Shusui) > Needle Coast (Fight War Demon Shusui)
  • S3 (top path) - Idyll Plains > Shattersky Pass > Shadowlight Temple (Fight Graham)
  • S2 (bottom path) - Idyll Plains > Orderstone Highway > Golden Metropolis (Fight Ragruvord) (Fight Melord with S1/S2)

Credits to Altivu