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Mission

Unlocked after defeating Divine Emperor Zevalhua in Mirvana & completing Proud Soldier's Feast
Grand quest 002 thumCobalt Spirit's Waking
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
50 8,000 160
Element Dark Graham
Monster ills anime GQ03

Element Dark Treacherous Graham
Monster ills anime GQ04

Notes: Side Boss(es) - Van Lucy & Van Nader
Teams Allowed: 3
Cost Allowed: 3x your normal cost
Guests: Karl, Seria and Grahdens
Boss Notes:

  • Graham
  • When first encountered at the beginning of the quest, Graham will only use Ruthless Scythe and normal attacks. After being brought down to about 70% HP, Graham will run away.
  • Boss Graham (encountered when the Summoner's team travels to the Coliseum or Seria's team does alone)
    • Ruthless Scythe - 6 combo Dark attack on all enemies
    • Phantom Curse - 13 combo Powerful Dark attack on all enemies & 20% chance to reduce enemy Atk by 50% for 1 turn
    • Life Taker - Massive Dark attack on single enemy (100,000 fixed damage). Used every 10 turns. Performs on a random unit at the start of the battle.
  • Post Graham (Obtain Silver 1 achievement to unlock)
    • Note: You are prompted to use your 3 teams here, but the order will be your own team, then Seria's, then Karl's. Seria and Karl can be KO'ed and the fight will still go on.
    • Same skills as above except for Ruthless Scythe and Life Taker
    • Cunning Coercion - Removes all buffs
    • Soul Reaper - 6 combo Dark attack on all enemies & heals 100,000 - 120,000 HP
      • Always follows Cunning Coercion
    • Ruthless Scythe - 6 combo Dark attack on all enemies & 20% chance to reduce enemy Atk by 50% for 1 turn
    • Life Taker - Massive Dark attack on single enemy (100,000 fixed damage) & adds Angel Idol effect to self. Used every 10 turns. Performs on a random unit at the start of battle.
    • Soul Reaper - 6 combo Dark attack on all enemies & heals 25,000 - 30,000 HP
    • At < 50% HP
      • Treacherous Darkness - Massive Dark attack (999,999 fixed damage) that leaves HP at 1, reduces 100% of BB gauge & applies Angel Idol to self.
      • At 1% HP, or at death, Graham will first use Soul Reaper to heal for around 100,000 to 120,000 HP, then performs Treacherous Darkness. This version does not apply a Angel buff to self. Like other bosses, since this is a near death attack it can be performed at 1% HP. If that happens, Graham will not lose the Angel Idol buff, and when brought down again to 1% or 0% HP, he will perform these two attacks again. To prevent this, make sure you cause enough damage to make the Angel Idol buff vanish.
  • Treacherous Graham
  • Note: Karl will be transformed into Blizzard God Karl for this fight.
    • Ruthless Scythe - 6 combo Dark attack on all enemies & 20% chance to reduce enemy Atk by 50% for 1 turn
    • Mephistopheles - 17 combo Powerful Dark attack on all enemies & 20% chance to reduce enemy Atk by 75% for 1 turn
    • Snake Art: Soul Suppression - Dark attack on single enemy, reduces BB gauge by 20-30% & removes all buffs
    • Snake Art: Violet Blood - Dark attack on single enemy, reduces enemy Atk by 20% & 100% chance to inflict Poison
    • Soul Reaper - 6 combo Dark attack on all enemies & heals 25,000 - 30,000 HP
    • At 25% HP
      • "To think you have this much power, In that case..." - Does Nothing. Uses Winged Demon of Madness on next turn
      • Winged Demon of Madness - 4 combo Massive Dark attack on all enemies & removes all buffs. Guarding is highly recommended.
    • "The only thing that awaits you, is death!" - 17 combo Powerful Dark attack on all enemies, reduces enemy Atk by 75% for 1 turn & removes all buffs
    • "Resistance is futile! Your lives will be mine!" - 17 combo Powerful Dark attack on all enemies & reduces enemy Atk by 75%




Achievements

  • Gold - Landed final blow on Graham.
    • Complete Silver #5
    • Karl's squad must go to the Tree Marsh first before facing Graham. Karl's squad must also be the first one to reach Coliseum.
    • After defeating Graham, Treacherous Graham will be available at Sunset Cape.
    • You'll be able to change your items before challenging Treacherous Graham. DO IT BEFORE GOING TO SUNSET CAPE. Note that you cannot fill up any used items, only switch around from your main to your reserves.
    • Only Karl's squad will be available against Treacherous Graham.
  • Silver #1 - Beat Graham with Seria & Karl
    • In order to trigger this, move Karl to the Coliseum, but do not go to Tree Marsh. Karl will arrive and then wait for you to move Seria's and the Summoner's Team towards the Coliseum. After you do so and after a cutscene, you will be prompted to at least move your teams units to other teams, but not change the order of the teams. Then after selecting the teams, you will face post Graham. You must do this achievement first, before you can achieve Silver#5 and Gold achievements.
  • Silver #2 - Beat Graham.
  • Silver #3 - Seria beat Graham.
  • Silver #4 - Roaring Cliffs: Beat great foe
  • Silver #5 - Karl's grew more aware
    • Move Karl to Tree Marsh
    • You must defeat Post-Graham once before this event can trigger.
  • Silver #6 - Roaring Cliffs: Rare treasure
  • Bronze #1 - Roaring Cliffs: Treasure
  • Bronze #2 - Muddy Swamp: Treasure

Rewards

Walkthrough

  • Minimum runs needed: 4
  • Run 1:
    1. Squad 1 (Summoner's squad): Start from Sunny Dunes → Infinite Desert
    2. Squad 2 (squad with Seria): Start from Dancing Sands → Sandstorm Town
    3. Squad 3 (squad with Karl): Start from Wastelands → Sandstone Wastelands
    4. Any Squad: (continued) from current location → Sandy Ravine
    5. Squad 1: Start from Meadow Camp → Lotus Plains → Muddy Swamps → Ancient Wetlands → Coliseum Ruins (complete)
  • Run 2:
    1. Squad 1 (Summoner's squad): Start from Sunny Dunes → Infinite Desert
    2. Squad 2 (squad with Seria): Start from Dancing Sands → Sandstorm Town
    3. Squad 3 (squad with Karl): Start from Wastelands → Sandstone Wastelands
    4. Any Squad: (continued) from current location → Sandy Ravine
    5. Squad 2: Start from Cliff Camp → Collapsing Cave → Roaring Cliff → Cracked Den → Coliseum Ruins (complete)
  • Run 3:
    1. Squad 1 (Summoner's squad): Start from Sunny Dunes → Infinite Desert
    2. Squad 2 (squad with Seria): Start from Dancing Sands → Sandstorm Town
    3. Squad 3 (squad with Karl): Start from Wastelands → Sandstone Wastelands
    4. Any Squad: (continued) from current location → Sandy Ravine
    5. Squad 3 (squad temporarily replaced with Grahdens instead of Karl): Insanity Forest → Vertigo Forest → Bewitched Woods (switched back to Karl) → Staggering Forest → Coliseum Ruins
    6. Squad 2: Start from Cliff Camp → Collapsing Cave → Roaring Cliff → Cracked Den → Coliseum Ruins
    7. Squad 1: Start from Meadow Camp → Lotus Plains → Muddy Swamps → Ancient Wetlands → Coliseum Ruins (complete)
  • Run 4:
    1. Squad 1 (Summoner's squad): Start from Sunny Dunes → Infinite Desert
    2. Squad 2 (squad with Seria): Start from Dancing Sands → Sandstorm Town
    3. Squad 3 (squad with Karl): Start from Wastelands → Sandstone Wastelands
    4. Any Squad: (continued) from current location → Sandy Ravine
    5. Squad 3 (squad temporarily replaced with Grahdens instead of Karl): Insanity Forest → Vertigo Forest → Bewitched Woods (switched back to Karl) → Tree Marsh→ Coliseum Ruins
    6. Squad 2: Start from Cliff Camp → Collapsing Cave → Cracked Den → Coliseum Ruins
    7. Squad 1: Start from Meadow Camp → Lotus Plains → Muddy Swamps → Ancient Wetlands → Coliseum Ruins
    8. Squad 3: Start from Beach Coast → Sunset Cape (complete)