Had Griff survived his personal experience with the demon menace and made his way back from Ishgria, he likely would have begun widespread recruitment to reinforce the Summoners' Hall military. Though Griff was known as a brutal instructor even in his military days, his skill as a leader deserves special note. Given that Griff had the ability to train normal people into elite Summoners, he certainly would have made major improvements in the Summoners' Hall military and contributed substantially to its efforts.
50% boost to Atk, max HP, enormously boosts BB gauge on critical, hugely boosts damage on critical & boosts Atk on critical for 2 turns 150% Crit, fills 8-10 BC & 80% Atk
Extra Skill: Skilled Leadership
Adds enormous boost to critical hit rate for 3 turns effect to BB/SBB, critical damage enormously boosts BB gauge & boosts critical damage 60% Crit, fills 8 BC & 50% Crit damage
Brave Burst:Fervent Close
16 combo Fire attack on all foes, adds Fire, Water elements to attack for 3 turns, boosts critical damage for 3 turns & considerably boosts BB Atk for 3 turns 50% Crit & 300% BB Atk
SuperBB: Magna Scrape
19 combo powerful Fire attack on all foes, probable boost to foes' Crit vulnerability for 1 turn, adds Fire, Water elements to attack for 3 turns, boosts critical damage for 3 turns, considerably boosts BB Atk for 3 turns & hugely boosts BC efficacy for 3 turns 15% chance for 15% vulnerability, 50% Crit, 300% BB Atk & 50% efficacy
UltimateBB: Ultimate Conflagrate
23 combo massive Fire attack on all foes, enormously boosts Atk for 3 turns, hugely boosts Atk relative to max HP for 3 turns & enormously boosts critical hit rate and damage for 3 turns 350% Atk, 50% HP to Atk, 60% Crit, 300% Crit damage
Hidden buff value(s) is/are based on unit's max levelled BB/SBB (10). Value(s) may be lower if the level is not at max.