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Sp quest banner daily

It's Thursday today.

There are eight dungeons that will run on Thursdays.

Sp quest banner thursday2
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Gold Valley Lv. 3 30 5 4,200 140
Unit ills thum 50133 
Jewel God
HP: 30,000

Notes:

  • All Jewel units will drop a chest upon defeat with the exception of the boss.
  • There is also a chance for the Jewel unit itself to drop.
  • The boss is a guaranteed capture and will always be accompanied by 2 Ifrit, Legtos, Ent, or Djin.


Gold Valley Lv. 2 20 5 1,700 85
Unit ills thum 50132 
Jewel King
HP: 15,000

Notes:

  • All Jewel units will drop a chest upon defeat with the exception of the boss.
  • There is also a chance for the Jewel unit itself to drop.
  • The boss is a guaranteed capture and will always be accompanied by 2 Cerberus, Scylla, Titania, or Cyclops.


Gold Valley Lv. 1 10 5 300 30
Unit ills thum 50131 

Notes:

  • The Jewel Ghost will always drop a chest upon defeat with the exception of the boss.
  • There is also a chance for the Jewel Ghost itself to drop.
  • The boss is a guaranteed capture and will always be accompanied by 2 Angels.


General Zone Details
Notes:
  • Only Jewel units are capturable here.
Monsters:

Sp quest banner sbs

Sp quest banner 800061
Element Fire
Element Fire
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Ocular Ordnance - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 810125 

Notes:


  • Heals every turn.
  • Obliterate - 10 combo powerful Fire attack on all enemies.
  • Scan & Aim... - 5 combo Fire elemental attack on single enemy.
  • Charged Blast - 10 combo powerful Fire attack on single enemy with a 15% chance to inflict Paralysis and Weakness.
  • Ocular Blaster - 10 combo powerful Fire attack on single enemy with a 38% chance to inflict Paralysis and Weakness.
  • Ocular Smite - 10 combo massive Fire attack on single enemy.
  • Electric Force Field - 8 combo Fire elemental attack on single enemy and casts a 120,000 HP, 950 Def Thunder shield on self for 9 turns.
  • Tends to target unit with highest DEF.
  • Cyclaw is critical immune at this stage.
  • Chance of capturing Cyclaw at lower form.

  • 1 Gem upon first completion
Unit ills thum 810124 
Unit ills thum 10312 
Ocular Ordnance - Battle 2 25 7 1,750 70
Unit ills thum 810124 

Notes:

  • Round 4 may spawn:
  • Cyclaw
    • Heals every turn
    • Inflicts paralysis
    • Obliterate - Powerful AoE atk
    • Charged Blast - Powerful single target atk
  • Small chance of capturing Cyclaw
Unit ills thum 810124 
Ocular Ordnance - Battle 1 20 7 1,350 67.5
Unit ills thum 810124 

Notes:

  • Inflicts paralysis
  • Obliterate - Powerful AoE atk
  • Charged Blast - Powerful single target atk
  • Very small chance of capturing Cyclaw
Unit ills thum 810124 


Sp quest banner 800062
Element Water
Element Water
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Aquatic Carnage - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 820125 

Notes:


Boss Fight

General Info
  • Can be inflicted with Paralysis, ATK down, and DEF down.
  • Tends to target unit with lowest DEF, especially if it is a Fire unit.
  • Chance of capturing Hydraloid.
Skills
  • First Turn
    • Aqua Regeneration - AoE water attack and gradually recovers HP to all allies.
  • ???
    • Hydro Blast - 12 combo powerful Water attack on all enemies with a 70% chance to inflict Injury and Sickness
  • When HP <75%, <60%, <50%, and <20%...
    • Jet Blast - 9 combo powerful Water attack on all enemies with a 15% chance to inflict Injury and Sickness
  • When HP <50% and <27%...
    • Strike Defense - 9 combo powerful Water attack on all enemies and casts a 20,000 HP, 500 Def Earth shield on self that lasts for 7 turns
  • ???
    • Hydro Guard - 9 combo powerful Water attack on all enemies and casts a 55,000 HP, 1500 Def Earth shield on self that lasts for 7 turns

  • 1 Gem upon first completion
Unit ills thum 820124 
Unit ills thum 10312 
Aquatic Carnage - Battle 2 25 7 1,750 70
Unit ills thum 820124 

Notes:


General Info
  • Small chance of capturing Hydraloid.
Skills
  • First turn
    • Aqua Regeneration - AoE water attack and gradually recovers HP to all allies.
  • 2-3 turns(?)
    • Hydro Blast - Powerful AoE water attack.
  • When HP <75%, <50%, and <20%...
    • Jet Blast - Massive AoE water attack.
Unit ills thum 820124 
Aquatic Carnage - Battle 1 20 7 1,350 67.5
Unit ills thum 820124 

Notes:


General Info
  • Gains an Atk, Crit, Def, and Rec buff when <25% HP
  • Very small chance of capturing Hydraloid.
Skills
  • Jet Blast - Powerful single target attack
    • May be used twice in one turn.
  • When HP <50%...
    • Jet Blast - Massive AoE water attack
  • When HP <60%
    • Water Regeneration - Powerful AoE atk and heals self

Drops:

Unit ills thum 820124 
General Zone Details
Monsters:
Drops:

Sp quest banner 800063
Element Earth
Element Earth
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Sanctum Scrimmage - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 830125 

Notes:

  • 1 Gem upon first clear.
General Info
  • Can be inflicted with ATK and DEF down.
  • Heals HP every turn.
  • Immensely resistant, but not immune, to critical hits.
  • When HP is below 20%, gains a ATK, DEF, and Crit buff. Buffs will vanish if HP goes beyond threshold, but will instantly reappear if taken below 20% again.
Skills
  • 2-3 turns
    • Decaying Gaze - 8 combo powerful Earth attack on all enemies with a 15% chance to inflict Paralysis and/or Poison
    • Tormenting Gaze - 8 combo powerful Earth attack on all enemies with a 15% chance to inflict Injury, Paralysis and/or Weakness
  • When HP falls below 75%, 50%, 35%, or 20%
    • Mortifying Gaze - 7 combo massive Earth attack on all enemies with a 70% chance to inflict Paralysis and/or Poison. Mitigation and guarding is recommended
  • When HP falls below 50%
    • Critical Deterrence - Boosts Def by 500% for 3 turns and healed 50,000 HP
  • ???
    • Initiate Self-Repair - 8 combo Earth elemental attack on all enemies
  • When HP falls below 35%
    • Illusion Shield - Earth elemental attack on all enemies and casts a 60,000 HP, 580 Def Water shield for 5 turns. Cast at 35% HP
Unit ills thum 830124 
Unit ills thum 10312 
Sanctum Scrimmage - Battle 2 25 7 1,750 70
Unit ills thum 830124 


Unit ills thum 830124 
Sanctum Scrimmage - Battle 1 20 7 1,350 67.5
Unit ills thum 830124 


Unit ills thum 830124 


Sp quest banner 800064
Element Thunder
Element Thunder
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Invasion Apex - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 840125 

Notes:

  • 1 Gem upon first clear.
General info
  • Acts up to four times per turn.
  • Immune to critical hits.
  • Can be inflicted with weaken, DEF down, and ATK down.
  • Receives a CRIT, ATK, DEF buff when at 25% and below HP.
  • AI attack pattern tends to target either Water Units, units who are close to death, or units with the least DEF.
Skills
  • 2-3 Turns
    • Uses either: Agonizing Bite or Dire impulse.
  • When HP falls below 75%, 50%, 20%.
    • Grievious Impulse - A massive AOE attack. Mitigation is highly recommended.
  • When below 50% HP
    • Scaly Harden - Heals self for 50,000 HP and gain a defense boost for ??? turns.
    • Not accompanied by Grievous Impulse. Casted at the next <50% instead.
  • When HP falls below 30%
    • Mirage Defense - Casts a fire shield onto self that lasts for 7 turns. Used only once.
    • Accompanied by Grievous Impulse.
Unit ills thum 840124 
Unit ills thum 10312 
Invasion Apex - Battle 2 25 7 1,750 70
Unit ills thum 840124 

Notes:

  • Grievesnare has a massive Brave Burst that can wipe out any unit below 5k HP (7k for Water Units)
Unit ills thum 840124 
Invasion Apex - Battle 1 20 7 1,350 67.5
Unit ills thum 840124 


Unit ills thum 840124 


Sp quest banner 800065
Element Light
Element Light
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Tranquil Turmoil - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 850125 
Turbo Stormwing
HP: 500,000

Notes:


Boss Fight
  • Can attack up to 4 times per turn.
  • Heals 3% HP per turn
  • Can be inflicted with ATK down, DEF down, and additional damage-dealing effect.
  • When HP is <20%, gains an ATK, DEF, REC, and CRIT boost.
Attacks
  • 2-3 Turns
    • Bewitching Screech - Powerful AoE light attack Followed by a light AoE Downward Strike.
    • Paralyzing Gust - Powerful AoE light attack followed by a light AoE Downward Strike
  • When HP <70%, <50%, or <27%.
    • Paralyzing Whirlwind - Massive AoE light attack followed by a Light AoE Downwards Strike. Mitigation is recommended.
  • When HP <50% or <16%
    • Song of Tranquility - Heals allies for 10% HP and increases DEF for 5 turns.
    • Not accompanied by Paralyzing Whirlwind. Casted at the next <50% HP instead.
  • When HP <55% or <27%
    • Mirage Defense - Normal single light attack and casts dark shield on self for 3 turns.
Unit ills thum 850124 
Unit ills thum 10312 
Tranquil Turmoil - Battle 2 25 7 1,750 70
Unit ills thum 850124 
Stormwing
HP: 300,000


Unit ills thum 850124 
Tranquil Turmoil - Battle 1 20 7 1,350 67.5
Unit ills thum 850124 


Unit ills thum 850124 


Sp quest banner 800066
Element Dark
Element Dark
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Chasm Conflict - Battle 3 30 7 2,150 71.67 (BEST)
Unit ills thum 860125 

Notes:

  • Zahhak can inflict curse.
  • Room may spawn...
    • Dalimaone and Nyx.
      • Nyx's character is obstructed by Dalimaone's size, but it is still there.
      • Dalimaone can inflict weakness.
    • Burst Frog and 4 x Skull Lord
    • Small chance of capturing a Burst Frog, or chance of capturing a Skull Lord.

  • Can act up to 4 times per turn.
  • Immune to critical hits.
  • When HP is <20%, gain an ATK, DEF, REC, and crit rate boost.
  • Chance of capturing Netherhound.
Skills
  • Standard Skills
    • Infernal Strike - 6 combo powerful Dark attack on all enemies with a 15% chance to inflict Sickness and Weakness
    • Infernal Assualt - 6 combo powerful Dark attack on all enemies with a 40% chance to inflict Sickness and Weakness.
  • Turn 1
    • Nether Regeneration - AoE dark attack and gradually recovers HP by 5%, indefinetely.
  • When HP <51% <40% or <25%...
    • Infernal Deception - 6 combo massive Dark attack on single enemy, inflicts Poison and casts Stealth on self for 1 turn. Gains a 25% crit boost and 5% Def boost while stealthed.
    • Casted only once, twice, or thrice in one battle, randomly on any of the mentioned values.
  • When HP <20%...
    • Photon Shield - 6 combo massive Dark elemental attack on single enemy and casts a 50,000 HP, 1500 Def Light shield on self for 7 turns

  • 1 Gem upon first clear.
Unit ills thum 860124 
Unit ills thum 10312 
Chasm Conflict - Battle 2 25 7 1,750 70
Unit ills thum 860124 

Notes:

  • Room 4 spawns Firedrake and Lich
  • Small chance of capturing Netherhound.
Unit ills thum 860124 
Chasm Conflict - Battle 1 20 7 1,350 67.5
Unit ills thum 860124 

Notes:

  • Very small chance of capturing Netherhound.
Unit ills thum 860124 
General Zone Details
Notes:
  • Turbo Netherhound no longer skips a turn when it has used Infernal Deception. While Stealthed, you can still attack with any BB(even single hit BB/SBB like Rowgen), but Turbo Netherhound's name disappears, and it cannot be attacked with regular attacks. If you try and attack it, the game will make you re-decide who to attack, which you can do to no one. The game does not allow you to Guard either. To end your turn, you must go into Auto-battle, as the game will automatically end your units turns one by one, leaving you open for the next attack without guarding. Mitigation is recommended for the next wave of attacks that follow. It is currently known for some users that the above method does not work, as they will be frozen in battle unable to do anything.

Sp quest banner 806050
Element Dark
Element Dark
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Abyss Rescue Lv. 4 30 7 2,800 93.33 (BEST)
Element Dark Xie'Jing

Unit ills boss witch

Notes:

  • Xie'Jing can be inflicted with injury, poison, and sickness.
  • Xie'Jing is resistant to critical hits, but not immune to such.
  • Xie'Jing uses Demonic Atrocity when you pass a certain percentage threshold (usually between the 70-85% range).

SKILLS:

  • Cursed Strike - 7 combo powerful Dark attack on all enemies with a 15% chance to inflict Curse and Poison & a 15% chance to reduce enemy's BB gauge by 20%
  • Vile Grudge - 8 combo powerful Dark attack on a single enemy with a 100% chance to inflict Curse and Poison
  • Demonic Atrocity - 12 combo massive Dark attack on all enemies with a 65% chance to inflict Curse and Poison
  • Totem of Mending - Gradually heals self for between 7,000 ~ 14,000 HP for 3 turns & boosts Def by 100% for 3 turns
  • Vile Revival - Heals self for 1,000,000 HP when below 50% HP (used only once)

Unit ills thum 820504 
Cursed Fei
29% Chance

Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 
Unit ills thum 10312 
Abyss Rescue Lv. 3 25 7 2,200 88
Element Dark Xie'Jing

Unit ills boss witch

Notes: SKILLS:

  • Cursed Strike - 7 combo powerful Dark attack on all enemies with a 15% chance to inflict Curse and Poison & a 15% chance to reduce enemy's BB gauge by 20%
  • Vile Grudge - 8 combo powerful Dark attack on a single enemy with a 100% chance to inflict Curse and Poison
  • Demonic Atrocity - 12 combo massive Dark attack on all enemies with a 65% chance to inflict Curse and Poison
  • Vile Revival - Heals self for 1,000,000 HP when below 50% HP (one time only)

  • Room 5 spawns:
  • Very small (almost non-existent) chance of capturing Fei upon defeating Xie'Jing.
Unit ills thum 820504 
Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 


Sp quest banner 8000070
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Hymn of Dawn 25 5 3,000 120
Unit ills thum 830035 
Unit ills thum 840035 
Unit ills thum 860035 

Notes:

  • Guaranteed chance to capture one of the Tones at boss stage.
Unit ills thum 830035 
Unit ills thum 840035 
Unit ills thum 860035 
Unit ills thum 10312 
Unit ills thum 60134 
Unit ills thum 50242 
Hymn of Dusk 25 5 3,000 120
Unit ills thum 810035 
Unit ills thum 820035 
Unit ills thum 850035 

Notes:

  • Guaranteed chance to capture one of the Tones at boss stage.
Unit ills thum 810035 
Unit ills thum 820035 
Unit ills thum 850035 
Unit ills thum 10312 
Unit ills thum 60134 
Unit ills thum 50242 


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