Fandom

Brave Frontier Wiki

Daily:Monday

4,228pages on
this wiki
Add New Page
Comments22 Share
Sp quest banner monday2
Quest / Boss Energy Battles EXP EXP/Energy Rare Captures
Soul Sanctuary Lv. 4 30 8 13,200 440 (BEST)
Unit ills thum 60105 

Notes:

Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 
Soul Sanctuary Lv. 3 25 8 9,200 368
Unit ills thum 60104 

Notes:

Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 
Soul Sanctuary Lv. 2 20 8 6,400 320
Unit ills thum 60103 

Notes:

Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 
Soul Sanctuary Lv. 1 13 6 3,500 269.23
Unit ills thum 60102 

Notes:

  • Stat Imps have an EXTREMELY SMALL chance of appearing
  • Archangel drops a chest containing 700 Karma.
  • Skeleton drops up to 50 Karma. The Skeletons that accompany Azrael drop up to 90 Karma each.
  • Azrael can attack twice per round and heals every turn.
  • Azrael drops up to 2,000 Karma when attacked, and drops a chest containing 1,500 Karma.
  • Memetes can cause Curse through regular attacks and single-target Brave Burst.
  • Memetes can drop up to 3,000 Karma.
Unit ills thum 10452 
Unit ills thum 20442 
Unit ills thum 30432 
Unit ills thum 40432 
General Zone Details
Notes:
  • Karma is used to upgrade structures and resource nodes in the Village of the Venturer and to synthesize Spheres (Town). The dungeons also provide the most player experience per energy spent.
  • Karma can be obtained two ways from these events:
    1. Karma is dropped by the enemy during the course of battle. This applies to the Skeletons and their advanced forms, Azrael elite encounters, and the boss.
    2. Unlike the other enemy units, Archangels and Blessed Angels do not drop Karma when they are hit. Instead, they leave behind a chest that contains Karma. The amount depends on the level of the dungeon:
      Lv. 1: 700 Karma per chest
      Lv. 2: 1,000 Karma per chest
      Lv. 3: 2,000 Karma per chest
  • For the purposes of maximizing Karma, multi-hit units with decent HP are recommended to maximize hit combos, which in turn increases the potential for Karma to drop from monsters, especially the bosses.
  • Focus on one enemy unit at a time to maximize hits combos (for Karma) and achieve overkill bonuses (additional BC and HC). This way a party can be kept in top form without relying on a healer.
  • The boss' attacks are only single-target, so the player may get by with only consumable items. A unit with a Healing Brave Burst is still a good backup in case the enemy gets lucky.
  • It is recommended that a player includes a leader with Leader Skills that affect Karma to maximize Karma-farming potential. Such a leader and a high-hit combo party will make these dungeons trivial in terms of Karma gathering.

Sacred Land of the Souls Lv. 1

  • Since the boss, Memetes, has relatively little health, it's recommended to maximize the 3,000 Karma earned from it.
  • Including a leader with a Leader Skill that affects Karma and sparking against the boss with high-hit combos can earn the maximum 3,000 Karma in one round.
  • This dungeon can yield at least 10,000 Karma, assuming the player gathers Karma from enemy, especially Azrael and the boss, Memetes.

Sacred Land of the Souls Lv. 2

  • The boss, Hell King Hades, can drop up to 5,000 Karma.
  • Including a leader with a Leader Skill that affects Karma makes this dungeon easier to maximize Karma gathering.
  • Lv. 2 can yield from 16,000 to 22,000+ Karma, depending on how many Blessed Angels appear and assuming the player maximizes the Karma gathered from Azrael and Hell King Hades.

Sacred Land of the Souls Lv. 3

  • Stat Imps are a very rare encounter, and can be captured.
  • Skull Lords can attack multiple times per round, and deal heavy damage.
  • While including a leader with a Leader Skill that affects Karma makes this dungeon easier to maximize Karma gathering, be warned that the enemies hit harder and can cause Curse and Paralysis.
  • The boss is Death God Lodaga:
    • The boss can attack up to three times, doing about 800+ damage with a chance to inflict Curse
    • The boss also has a single-target attack, World of Darkness, that can inflict over 2,000 damage and Curse. This would equate to over 4,000 damage against a Light unit. This attack can be used multiple times in a single round.
    • The boss can drop up to 10,000 Karma during battle.
  • Assuming the player maximizes Karma gathering, this dungeon will yield at least 32,000 Karma, and upwards of 40,000 Karma.