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Battle:X1

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Unit ills full 860158

"That’s right! Now, worship your queen!"

Overview

Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. X1 in Strategy Zone! This trial can only be accessed once Battle No. 001 has been cleared.

Rewards

Preparations

You may use 1 squad and item set for this battle. 5 units must be set as your main team and 5 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Demonic Witch Xie'Jing. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Recommended Leaders:

  • Pure General Regil - 50% boost to all parameters & 10/15% elemental mitigation
  • Knight of Holy Light Ark - 50% boost to all parameters & 20% mitigation when 5000 damage taken
  • Howling Wolf Zekt - 40% boost to all parameters, damage taken hugely boosts BB gauge and may restore HP & 15% damage reduction from Light, Dark types
  • Empyrean Juno-Seto - 50% boost to max HP, Rec, damage taken boosts BB gauge, probable resistance against 1 KO attack & negates Def ignore effect
  • Divine Law Kanon - 50% boost to DEF and HP with Ignore DEF negation + status aliment negation and boost BB gauge when attacked
  • Angelic Star Janice - 100% boost to Def, 50% boost to max HP, 15% elemental damage reduction from Light, Dark types, adds probability of resistance against 1 KO attack

Recommended Units:

  • Mitigators
    • Salacia Persei Elimo - Water type, low BB cost, heal, boost Def, Rec, Water barrier, no attack BB/SBB, damage taken can restore HP, remove status ailment, SP - stat down null, crit null, status null, elemental damage null, HoT
    • Glorious Hero Krantz - Low BB cost, Light element, remove status ailment, BC/HC drop rate
    • Empyrean Juno-Seto - HoT, Light barrier, low/high chance of revive on SBB/UBB, SP - low BB cost, status null
    • Fate-Eater Ilm - Water type, BB when attacked, HP absorption, boost Max HP, boost Atk/Def by Max HP, DoT
    • Heavenly Spiral Hisui - Def/Rec boost, boost Def by Rec, status null, stat down null, elemental damage null
    • Sapphire Noble Stein - Water type, status remove, damage taken can restore HP, Water barrier, SP - boost BB when attacked, heal
    • Triumphant Blaze Valen - Instant BB fill, boost Def, BB fill and guard miti when guarding (helpful to units switching in)
    • Rain (Omni) - Tri-stat buff, boost Def by Atk, BB regen, crit negate, boost Max HP, inflict Atk/Def down
    • Auric Echo Eleanor - BC/HC drop rate, SP - Dark elemental miti
  • BB-on-hit Units
  • BB-on-Spark Units
  • Revive Effect Units
    • Empyrean Juno-Seto - Mitigator and can revive units on SBB
    • Blazing Phoenix Feng - Boosts BB Atk and can revive units on BB/SBB
    • NOTE: Juno-Seto and Feng are limited-time units. Using these as helpers is highly recommended, especially if you are lacking these units.
    • Recommended, but not required
  • Elemental Weakness Damage Null
    • Crucial on Light units only

Battle

Unit ills thum 860158 Demonic Witch Xie'Jing

  • Has 20,000,000 HP
  • Cursed Strike - 7 combo Dark attack on all foes, 40% Curse chance & 80% Poison chance
  • Every 3rd turn
    • Soul Erosion - Powerful Dark attack on single foe (150% BB mod) & reduces BB gauge by 20-35%
  • Every 6th turn
    • Totem of Mending - Recovers 600,000 - 670,000 HP for 3 turns & 50% boost to Def for 3 turns
  • If UBB is used
    • Demonic Atrocity - 34 combo enormous Dark attack on all foes that deals 666% of HP as damage, Enormous (666%) Fire, Earth, Thunder and Dark attack on all foes, additional attack at turn's end for 2 turns, removes all buffs & reduces BB gauge by 100%
  • Turn 1
    • Behold, the true beauty of my power! - Provides self with Angel Idol buff
    • Malignant Wave - 12 combo powerful Earth and Dark attack on all foes, removes all buffs & 65% Curse chance
  • At < 90% HP
    • The following will only occur on the back row/right column of units in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
      • Unsurvivable, even with mitigation of any kind or Angel Idol item/UBB
  • At < 80% HP
    • The following will only occur on the front row/left column of units in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
  • At < 65% HP
    • The following will occur on all units in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
    • Recommended to use UBB to cross this threshold to kill off your entire squad and have Xie'Jing revive them on the next turn after swapping out one dead unit. This will sacrifice one unit from the entire battle.
    • Starts using the following:
      • Grim Malice - 7 combo powerful attack on single foe (170% BB mod), additional attack at turn's end for 1 turn, 70% Curse chance & 90% Poison chance
      • Timewyrm Feeds - 8 combo attack on single foe (50% BB mod) and inflicts turn skip for 1 turn
  • At < 50% HP
    • Soul Siphon - 6 combo powerful attack on all foes and deals 60% HP as damage
    • Turns end afterward
  • Turn after Soul Siphon
    • Elemental Blight - 24 combo massive attack on all foes & adds all elements to attack for 3 turns
  • Turn after Soul Extinguish
    • Soul Extinguish - Apocalyptic attack on single foe that deals 666,666 damage
  • At < 40% HP
    • Now then, assume the position of worshipping me, sheep!
      • If Soul Extinguish was used before, only use 3 BB/SBB per turn
      • If Soul Consumption was used before, only use 2 BB/SBB per turn
    • If more than the allowed BB/SBB is used > 33% HP
      • Depraved Punishment - 8 combo massive attack on all foes that deals 250% HP as damage, drains 60-80% of BB gauges & invalidates Leader Skills for 5 turns
      • Depraved Punishment is only used once during the 30-40% threshold
  • At < 33% HP and Depraved Punishment wasn't used
    • Y...you! I will make you kneel! - Idle
      • You must use all BB/SBB in a single turn within two turns
      • If all BB/SBB is used in a single turn within two turns
        • Hahaha! Look at me, fools, and despair! - Heals 800,000 HP
      • Fail to use all BB/SBB in a single turn within two turns
        • Oh, you’re resisting? So adorable! Have a gift, then! - 25 combo massive Dark attack on all foes (800% BB mod), 13 combo Dark random attack on all foes (120% BB mod), 60% boost to Atk against status-inflicted foes & drains 60-70% of units' BB gauges
  • At < 30% HP
    • The following will only occur on the back row/right column of units and the unit on the middle row on the left column in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
  • At < 20% HP
    • The following will occur on all units in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
  • At < 10% HP
    • Hypnotic Magnetism - 13 combo massive attack on all foes that deals 150-160% HP as damage & invalidates Leader Skills for 2 turns
  • At 0% HP
    • Unholy Purge - Dark attack on all foes (50% BB mod) & invalidates Leader Skills for 10 turns
    • Revives with 50% HP
    • Starts using the following:
      • Soul Consumption - 7 combo massive attack on single foe that deals 120-130% HP as damage & removes all buffs
      • Soul Swallowing Scream - Powerful attack on all foes (200% BB mod), reduces BB gauge by 60-75% & additional attack at turn's end for 2 turns
  • Turn after Soul Consumption
    • Elemental Blight - 24 combo massive attack on all foes & adds all elements to attack for 3 turns
    • Soul Extinguish - Apocalyptic attack on single foe that deals 666,666 damage
  • At < 40% HP
    • Starts using the following:
      • Soul Swallowing Scream - Powerful Dark attack on single foe, drains 60-75% of BB gauge & additional damage at turn's end (70% DoT)
      • Don't make promises you can't keep, darling! - Dark attack on single foe & invalidates Leader Skills for 2 turns
    • Now then, assume the position of worshipping me, sheep!
      • If Soul Extinguish was used before, only use 3 BB/SBB per turn
      • If Soul Consumption was used before, only use 2 BB/SBB per turn
    • If more than the allowed BB/SBB is used > 33% HP
      • Depraved Punishment - 8 combo massive attack on all foes that deals 250% HP as damage, drains 60-80% of BB gauges & invalidates Leader Skills for 5 turns
      • Depraved Punishment is only used once during the 30-40% threshold
  • At < 33% HP and Depraved Punishment wasn't used
    • Y...you! I will make you kneel! - Idle
      • You must use all BB/SBB in a single turn within two turns
      • If all BB/SBB is used in a single turn within two turns
        • Hahaha! Look at me, fools, and despair! - Heals 800,000 HP
      • Fail to use all BB/SBB in a single turn within two turns
        • Oh, you’re resisting? So adorable! Have a gift, then! - 25 combo massive Dark attack on all foes (800% BB mod), 13 combo Dark random attack on all foes (120% BB mod), 60% boost to Atk against status-inflicted foes & drains 60-70% of units' BB gauges
  • At < 30% HP
    • The following will only occur on the back row/right column of units and the unit on the middle row on the left column in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
  • At < 20% HP
    • The following will only occur on the front row/left column of units in the squad
    • Grand Conversion - Revives all dead units with 100% HP
    • Crushing Essence Burst - Instant death on all alive units
  • At < 10% HP
    • Unholy Purge - Dark attack on all foes (50% BB mod) & invalidates Leader Skills for 10 turns

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