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Unit ills full 51317

"Know fear, and bow before me, human. You stand before the one true Holy Emperor, Karna Masta, supreme among all gods!"

Overview

Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. 008 in Strategy Zone! This trial can only be accessed once The Pious Emperor has been cleared.

Rewards

Preparations

You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Karna Masta. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.


Battle

Battle 1

Element Light Holy Emperor Karna Masta
Monster ills anime 0061

  • Chaotic Wave - 10 combo Light attack on all foes & reduces BB gauge by 60%
  • Big Bang - 5 combo massive random Light attack on all foes
  • Irresistible Destruction - 3 combo powerful Light attack that deals 200% of HP as damage & reduces BB gauge fill rate by 90% for 2 turns
  • Turn 1
    • Strength's Awakening - Removes all buffs & reduces BB gauge fill rate by 50% for 3 turns
  • Every 6 turns
    • Reduce to Ashes - 20 combo Light attack on all foes that deals 80-99% of HP as damage
  • Every 13 BB/SBB
    • "My Power is growing..."- Reduces BB gauge by 40%
  • Next turn
    • Millenium - 3 combo powerful Light attack on all foes that deals 230-250% of HP as damage, removes all buffs, reduces BB gauge fill rate by 90% for 2 turns & reduces BB gauge by 100%
  • At < 50% HP
    • Light of Destruction - Ignores 80% of enemy Def for 999 turns, reduces BB gauge fill rate by 50% for 3 turns, 30% boost to Atk for 999 turns & 20% boost to critical hit rate for 999 turns
  • At < 20% HP
    • "An immense power gathers..." - Activates 150,000 HP & 5,555 Def barrier, reduces BB gauge fill rate by 100% for 1 turn & 100% damage reduction for 1 turn
  • Next turn
    • Eternal Return - Enormous Light attack on all foes that deals 999% of HP as damage, recovers 150,000 HP, removes all buffs & reduces BB gauge by 100%

Battle 2

Unit ills thum 51317 Holy Emperor Karna Masta

  • Has 60,000,000 HP
  • Karna Masta will not drop BC at all.
  • Chaotic Wave - 10 combo Light attack on all foes, reduces BB gauge by 60%, 25% chance to reduce enemy Def by 25% for 3 turns & reduces BB gauge fill rate by 30% for 2 turns
  • Big Bang - 5 combo massive random Light attack on all foes
  • Star-slayer - 3 combo powerful Light attack on single foe that deals 150-160% of HP as damage & reduces BB gauge fill rate by 90% for 2 turns
  • Abrogate: Annihilation - 20 combo powerful Light attack on all foes that deals 230-250% of HP as damage, reduces BB gauge by 100% & reduces BB gauge fill rate by 30% for 2 turns
  • Highly recommended to trigger Karna Masta minions ubb one by one and guard your units or UBB mitigation
  • Turn 1
    • "Sacred Heavens appears..." - Idle
  • If UBB is used other than "My power shall bring ruin..." & 20% threshold
    • "Sacred Heavens respond to a strong will" - 100% damage reduction from all elements for 2 turns & reduces BC drop rate by 100% for 1 turn
      • Turn-based skills will also occur much faster if this is triggered
  • If UBB is used again
    • "Sacred Heavens shines!" - 100% damage reduction from all elements for 2 turns & reduces BC drop rate by 100% for 1 turn
  • If UBB is used a 3rd time
    • "Sacred Heavens shattered!" - Fills BB gauge by 100% & fills OD gauge by 100%
      • Recasts "Sacred Heavens appears..." 2 turns later
  • Every 4 turns, does one of the following:
    • "The flames gutter out..." - Targets Fire units
    • "The waters dry up..." - Targets Water units
    • "The earth withers..." - Targets Earth units
    • "The thunder goes silent..." - Targets Thunder units
    • "The light returns to me..." - Targets Light units
    • "The darkness shines..." - Targets Dark units
      • Elements banned will persist until next ban 4 turns later.
  • If any unit of the same element is still on the field during the next turn:
    • Principle of Annihilation - 8 combo enormous Light attack that deals 999% of HP as damage & removes all buffs
      • If a unit survives this, used 2x more.
  • Every 5 turns
    • Total Eclipse - 100% damage reduction from all elements for 1 turn & reduces BC, HC drop rate by 100% for 1 turn
  • Every 6 turns
    • Reduce to Ashes - 20 combo Light attack on all foes that deals 80-99% of HP as damage & reduces BB gauge fill rate by 30% for 2 turns
  • Every 10 BB used
    • Seal of Doom - 8 combo Light attack on foe who triggered 10th BB and also on foes who trigger BBs past 10 & applies Red Target debuff
  • If marked unit/s is/are not switched out
    • Principle of Annihilation - 8 combo enormous Light attack that deals 999% of HP as damage & removes all buffs
  • After every 3rd Seal of Doom
    • "My strength grows still..." - 80% damage reduction for 1 turn
  • Next turn
    • "My power shall bring ruin..." - 80% damage reduction for 1 turn
      • Use UBB to cancel next move
  • If UBB was not used
    • Pulse of Overflowing Power - 15 combo enormous Light attack on all foes that deals 999% of HP as damage, removes all buffs, invalidates all Leader Skills for 2 turns & reduces BB gauge fill rate by 75% for 2 turns
  • If UBB was used
    • "Flow of Power was pushed aside!" - Reduces own Atk, Def by 50% for 3 turns, fill foes' OD gauge by 30% & boosts foes' BB gauge by 50%
  • At < 90% HP
  • At < 75% HP
  • At < 50% HP
    • Unleash - 55% boost to Atk and 50% boost to Def for 999 turns, adds +1 hit to each hit count (extra hits deal +30% damage) for 999 turns & adds all elements to attack for 999 turns
    • Seal of Doom now triggers after every 7 BB/SBBs
  • Every 3 turns when HP< 50%
    • Galactic Collapse - 3 combo powerful Light attack on foe with highest or lowest HP that deals 90-100% of HP as damage, removes all buffs & reduces BB gauge fill rate by 90% for 2 turns
  • Every 6 turns when HP< 50%
    • Abrogate: Annihilation - 20 combo powerful Light attack on all foes that deals 230-250% of HP as damage, reduces BB gauge by 100% & reduces BB gauge fill rate by 30% for 2 turns
  • Abrogate: Annihilation overwrites Galactic Collapse
  • At < 20% HP
    • Overdrive - Reduces damage by 100%
    • Sacred Heavens Remnants - Fill 100% OD & BB gauge (Use every 3 turns afterwards)
  • Next turn
    • Absolute Void - 28 combo enormous (800%) Light attack on all foes, 25% damage reduction for 3 turns, recovers 500,000 HP for 3 turns, activates Angel Idol & boosts critical and elemental damage by 50% for 3 turns
      • Used every 7 turns after
  • If "My strength grows still..." sequence happens on Overdrive turn, Overdrive will be used the next turn after "Flow of Power was pushed aside!"
  • At < 0% HP if Angel Idol is active
    • Revives with 3% HP

Unit ills thum 20576

  • Glace Isberg - 17 combo Water attack on all foes & 10% boost to critical hit rate for 3 turns
  • Heilcruseide - 19 combo Water attack on all foes & 15% boost to critical hit rate for 3 turns
  • At < 50% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Luzgrake Ace - 21 combo massive Water attack on all foes, 30% boost to critical hit rate for 3 turns & 30% boost to Atk for 3 turns

Unit ills thum 50666

  • Zein Lemedium - 14 combo Light attack on all foes, 40% chance to reduce enemy Atk, Def by 30% & adds 10% chance to inflict Weak and 8% chance to inflict Curse to attack for 3 turns
  • Massacre Crystal - 17 combo Light attack on all foes, 30% chance to reduce enemy Atk, Def by 50% & adds 10% chance to inflict Injury and 8% chance to inflict Poison to attack for 3 turns
  • At < 60% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Magna Arca - 20 combo massive Light attack on all foes, reduces enemy Atk, Def by 80% for 1 turn & inflicts Curse, Paralysis, Poison, Injury effects

Unit ills thum 60676

  • Curing Catastrophe - 18 combo Dark attack on all foes, heals 100,000-200,000 HP & removes all status ailments
  • Crystal Alchymia - Heals 150,000-300,000 HP, removes all status ailments & negates all status ailments for 3 turns
  • At < 20% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Nirvana - 22 combo massive Dark attack on all foes & removes all status ailments
  • Defeat Ivris first because she can keep healing other units in battle.

Unit ills thum 10606

  • Flam Areadbhar - 20 combo Fire attack on all foes & 10% boost to Spark damage for 3 turns
  • De Zon Bleize - 30 combo Fire attack on all foes & 15% boost to Spark damage for 3 turns
  • At < 30% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Soul Exifience - 40 combo massive Fire attack on all foes, 25% boost to Spark damage for 3 turns & 30% boost to Atk for 3 turns

Unit ills thum 30566

  • Val Nils the Sword - 15 combo Fire, Water, Earth, Thunder attack on all foes
  • Delta Horizon - 17 combo Earth, Light, Dark attack on all foes & adds Fire, Water, Earth, Thunder elements to attack for 3 turns
  • At < 20% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Nandikeshvara's End - 20 combo massive Earth attack on all foes, adds +2 hits to each hit count for 2 turns & adds all elements to attack for 2 turns

Unit ills thum 40546

  • Bellatrix Leveiux - 18 combo Thunder attack on all foes
  • At < 80% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
  • At < 25% HP
    • Overdrive - 100% damage reduction for 1 turn
  • Next turn
    • Exceeding Zenith - 20 combo massive Thunder attack on all foes & 20% boost to BB Atk for 3 turns
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