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Tag: rte-source
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Tag: rte-source
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*''"Power pours from the Gate..."'' - Adds resistance against 1 KO attack
 
*''"Power pours from the Gate..."'' - Adds resistance against 1 KO attack
 
*''"The Gate is calling to out for power..."'' - Adds resistance against 1 KO attack
 
*''"The Gate is calling to out for power..."'' - Adds resistance against 1 KO attack
  +
** This occurs when ''"Fate Close"'' has been successfully cancelled three times. ''"...The gate is starting to open..."'' will no longer occur after this triggers.
 
*Every 3 turns
 
*Every 3 turns
 
**''Alter Refrain'' - 35 combo Light attack on all foes, 20% additional attack at turn's end for 3 turns & reduces BB gauge by 80-100% for 3 turns
 
**''Alter Refrain'' - 35 combo Light attack on all foes, 20% additional attack at turn's end for 3 turns & reduces BB gauge by 80-100% for 3 turns
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***Cancel Fate Close 3 times to cancel
 
***Cancel Fate Close 3 times to cancel
 
*Next turn
 
*Next turn
**''Zero Galaxy'' - 13 combo massive Light attack on all foes that deals 200,000 damage Used if cancel requirements were not met.
+
**''Zero Galaxy'' - 13 combo massive Light attack on all foes that deals 200,000 damage and removes all buffs. Used if cancel requirements were not met.
  +
**''Zero Galaxy'' - 13 combo massive Light attack on all foes that deals 25% of HP as damage & removes all buffs. Used if cancel requirements were met.
 
*At < 15% HP
 
*At < 15% HP
 
**''Overdrive'' - 100% damage reduction for 1 turn & adds resistance against 1 KO attack
 
**''Overdrive'' - 100% damage reduction for 1 turn & adds resistance against 1 KO attack

Revision as of 17:04, 19 July 2017





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"I am the Sacred God Lucius. Having seen my true form, there are two paths open to you. You shall die by my hand, or force me to bow to you."

Overview

Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. 005 in Strategy Zone! This trial can only be accessed once The Sovereign God and The Creation God have been cleared.

Rewards

Preparations

You may use 1 squad and item set for this battle. 5 units must be set as your main team and 10 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 3 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Lucius. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Recommended Leaders:

  • Pure General Regil - 50% boost to all parameters & 10/15% elemental mitigation
  • Knight of Holy Light Ark - 50% boost to all parameters & 20% mitigation when 5000 damage taken
  • Divine Law Kanon - 50% boost to DEF and HP with Ignore DEF negation + Status Aliment negation and boost BB gauge when attacked
  • Auric Echo Eleanor - 100% boost to Def, 50% boost to max HP, 15% reduction to Fire, Water, Earth, Thunder elemental damage 
  • Torrential Scar Holia - 60% boost to max HP, boosts Atk, Def, Rec relative to remaining HP, restores HP each turn & 15% damage reduction from Fire types
  • Blazing Dragon Lyonesse - 50% boost to Atk and max HP, 15% reduction to damage taken from Fire, Earth types & slight reduction in damage taken for 1 turn when 5000 damage taken
  • Sacred Flora Mordlim - 60% boost to Def, max HP, grants conditional and guard mitigation to help survive Lost Soul easier

Recommended Units:

  • Mitigators
    • Salacia Persei Elimo - Water type, low BB cost, heal, boost Def, Rec, Water barrier, no attack BB/SBB, damage taken can restore HP, remove status ailment, SP - stat down null, crit null, status null, elemental damage null, HoT
    • Glorious Hero Krantz - Low BB cost, Light element, remove status ailment, BC/HC drop rate
    • Empyrean Juno-Seto - HoT, Light barrier, low/high chance of revive on SBB/UBB, SP - low BB cost, status null
    • Fate-Eater Ilm - Water type, BB when attacked, HP absorption, boost Max HP, boost Atk/Def by Max HP, DoT
    • Heavenly Spiral Hisui - Def/Rec boost, boost Def by Rec, status null, stat down null, elemental damage null
    • Sapphire Noble Stein - Water type, status remove, damage taken can restore HP, Water barrier, SP - boost BB when attacked, heal
    • Triumphant Blaze Valen - Instant BB fill, boost Def, BB fill and guard miti when guarding (helpful to units switching in)
    • Rain (Omni) - Tri-stat buff, boost Def by Atk, BB regen, crit negate, boost Max HP, inflict Atk/Def down
    • Auric Echo Eleanor - Fire elemental miti, BC/HC drop rate, SP - Dark elemental miti
  • Units
    • Torrential Scar Holia - Water type, UBB AI, heal, HoT, 10% all stat to the party, boost Rec by Max HP, negate critical damage, elemental damage, and stat down
    • Silver Queen Gabriela - UBB AI, negate critical damage, elemental damage, and stat down, nuke, BB when attacked, self stat up, SP - heal, HoT
    • Divine Law Kanon - Def up, boost Def by Atk, bb when attacked, status ailment remove/null, critical damage null, SP - heal, elemental damage null, stat down null, Thunder barrier

Battle

Room 1

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  • Eternity - 10 combo Light attack on all foes
  • Luminous Shine - 5 combo massive random Light attack on all foes
  • If UBB is used at any point other than "...Something sealed is finally opening..."
    • Galaxy - 13 combo apocalyptic (1500%) Light attack on all foes, removes all buffs, reduces BB gauge by 100%
  • Every 3 turns
    • Refrain - 35 combo Light attack on all foes & adds 15% additional attack at turn's end for 2 turns
      • Recommended to swap out entire team if damage is unsurvivable
  • Every 5 turns
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foes with highest or lowest HP
  • Every 7 turns
    • Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 damage to cancel
  • When Oblio is cancelled
    • Memoria - Removes all buffs on self & fills BB gauge by 50%
  • At < 90%
    • Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 damage to cancel
  • When Oblio is cancelled
    • Memoria - Removes all buffs on self & fills BB gauge by 50%
  • At < 75% HP
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foe with lowest HP
  • At < 50% HP
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foe with highest HP
  • At < 25% HP
    • Lost Soul - 2 combo powerful Light attack on single random foe that deals 140-150% of HP as damage & removes all buffs
  • At < 20% HP
    • Desire - Removes all buffs on self & casts 500,000 HP Light barrier
  • Next turn
    • "Something sounds like it's opening..." - Idles
  • Next turn
    • Gate - 13 combo powerful Light attack on all foes & drains BB gauge by 50%

Room 2

Amorphious Lucius

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  • Vulnerable to Sick
  • Normal attacks have 40% chance to remove all buffs
  • Dawn Order - 5 combo Light attack on all foes
  • Luminous Shine - 5 combo massive random Light attack on all foes
  • Every 4 turns
    • Refrain - 35 combo Light attack on all foes & adds 4% additional attack at turn's end for 2 turns
      • Recommended to swap out entire team if damage is unsurvivable
  • Every 5 turns
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foes with highest or lowest HP
  • Every 7 turns
    • Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 damage to cancel
  • Turn 1
    • Brave Ending - Removes all buffs & disables Leader Skills for 1 turn
  • Turn 12
    • Brave Ending - Removes all buffs & disables Leader Skills for 1 turn
  • At < 70% HP
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foe with lowest HP
  • At < 50% HP
    • Lost Soul - 2 combo powerful Light attack on single foe that deals 140-150% of HP as damage & removes all buffs. Used on foe with highest HP
  • At < 40% HP
    • Lost Soul - 2 combo powerful Light attack on single random foe that deals 140-150% of HP as damage & removes all buffs
  • At < 25% HP
    • Evolves into Sacred God Lucius

Sacred God Lucius

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  • Turn counting resumes from Amorphious Lucius
  • Propertiere - 24 combo Light attack on all foes
  • Unveiled Metanoia - 40 combo Light attack on all foes
  • El Esperanca - 10 combo Light attack on all foes & fills OD gauge by 50%
  • Luminous Sunrise - 5 combo random Light attack on all foes & adds 25% chance to inflict Curse, Paralysis, Poison, Sick for 1 turn
  • White Desire - Casts 500,000 HP Light barrier
  • "Rainbow light is pouring from the Gate!" - Casts 180,000 HP Light barrier & heals 99,999 HP for 1 turn
  • "Power pours from the Gate..." - Adds resistance against 1 KO attack
  • "The Gate is calling to out for power..." - Adds resistance against 1 KO attack
    • This occurs when "Fate Close" has been successfully cancelled three times. "...The gate is starting to open..." will no longer occur after this triggers.
  • Every 3 turns
    • Alter Refrain - 35 combo Light attack on all foes, 20% additional attack at turn's end for 3 turns & reduces BB gauge by 80-100% for 3 turns
  • Every 5 turns
    • Oversoul - 2 combo powerful Light attack on single foe that deals 130% of HP as damage & removes all buffs. Used on foe with highest or lowest HP
      • Note: If UBB was used at any time before "...The gate is starting to open...", Over Soul will have a -1 duration for each UBB used up to 2x, meaning Over Soul can occur up to every 3 turns
  • Every 7 turns, does one of the following
    • Redwall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Fire damage to cancel
    • Bluewall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Water damage to cancel
    • Greenwall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Earth damage to cancel
    • Yellowall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Thunder damage to cancel
    • Whitewall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Light damage to cancel
    • Blackwall Oblio - 100% damage reduction for 999 turns, reduces BC drop rate by 100% for 999 turns & drains 100% of BB gauge
      • Deal 300 Dark damage to cancel
  • Every turn while an Oblio is active
    • After Strange - 24 combo Light attack on all foes & reduces BB gauge by 100%
  • Every 12 turns
    • "The Gate starts opening..." - 100% damage reduction for 1 turn
      • Use UBB to cancel
    • If UBB was used
      • "The gate was pushed back..." - Idles
    • If UBB was not used
      • Fate Close - Removes all buffs & disables all Leader Skills for 1 turn
  • At < 60% HP
    • Oversoul - 2 combo powerful Light attack on single random foe that deals 130% of HP as damage & removes all buffs.
  • At < 50% HP
    • Gate of Lucius - Adds all elements to attack
  • At < 25% HP
    • "Lucius gains incredible power..." - Idles
      • Cancel Fate Close 3 times to cancel
  • Next turn
    • Zero Galaxy - 13 combo massive Light attack on all foes that deals 200,000 damage and removes all buffs. Used if cancel requirements were not met.
    • Zero Galaxy - 13 combo massive Light attack on all foes that deals 25% of HP as damage & removes all buffs. Used if cancel requirements were met.
  • At < 15% HP
    • Overdrive - 100% damage reduction for 1 turn & adds resistance against 1 KO attack
  • Next turn
    • Native Gate - 80 combo enormous (800%) Light attack on all foes & casts 1,000,000 HP Light barrier
      • Used every 10 turns afterward.