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Unit ills full 10236

"Hehe... How do you like the results of my training? I'm not just better with a sword, I'm a better Summoner now, too!"

Overview[]

Noel has started a new challenge! Head to the Summoner's Research Lab and take on Battle No. 001 in Strategy Zone!

This Trial can only be accessed once Rainbow Goddess has been cleared in the Summoners' Research Lab.

Rewards[]

Preparations[]

You may use 1 squad and item set for this battle. 5 units must be set as your main team and 5 must be set as back-up units. All Units must be unique and you are allowed up to double your total cost. You can select up to 2 friends from your entire friends list for each squad that you can bring in. There is no cooldown when using a friend to fight Seria and her allies. Your items do not get replenished when a team dies, so bring as many healing items, elemental seals, BB gauge support items, Revive items, and status cure items.

Recommended Leaders:

  • Knight of Holy Light Ark:  50% boost to all parameters & 20% mitigation when 5000 damage taken
  • Wind Princess Rozalia : 50% boost to Def and max HP, negates critical damage, 10%/15% damage reduction from Fire and Thunder types & damage taken hugely boosts BB gauge
  • Blazing Dragon Lyonesse : 50% boost to Atk and max HP,  15% damage reduction from Fire types & 20% damage reduction for 2 turns when damage taken exceeds certain amount
  • Dragon Mother Mariela: 40%/50% all parameters, BB when attacked, 20% mitigation when 5000 damage taken
  • Torrential Scar Holia: 60% boost to max HP, boosts Atk, Def, Rec relative to remaining HP, restores HP each turn & 15% damage reduction from Fire types
  • Divine Law Kanon: 50% boost to DEF and HP with Ignore DEF negation + Status Aliment negation and boost BB gauge when attacked
  • Brave Leader Alessa: 50% Def/HP, HoT, 20% miti when 20 sparks dealt to enemy

Battle[]

Phase 1[]

Unit ills thum 10236

  • Has 4,000,000 HP.
  • Rhodonite Blaze - 19 combo Fire attack on all foes
  • Libertine Grace - 23 combo powerful Fire attack on all foes, 15% DoT for 1 turn, 25% boost to own Atk and 50% boost to own Def of Fire types for 3 turns
  • Heart's Desire - 19 combo powerful Fire attack on single foe that deals 35,000 damage & 90% Atk reduction for 5 turns
  • At < 70% HP or whenever UBB is used
    • Seria is gathering energy... - 80% damage reduction for 1 turn
  • Next turn
    • Divinity: Seraphim - 27 combo enormous (500%) Fire attack on all foes, 12% DoT for 3 turns & 80% Atk reduction for 2 turns
  • At < 50% HP
  • At < 0% HP
    • Revives

Unit ills thum 10917

  • Vulnerable to Weak, Injury
  • Divine Ember Strike - 6 combo Fire attack on all foes & 50% boost to Spark damage for 3 turns
  • Heavenly Dawn's Brandish - 21 combo powerful Fire attack on all foes, 40% boost to Spark damage for 3 turns, 10% chance to inflict 25% Spark vulnerability for 3 turns, 10% boost to own Spark damage for 3 turns, 50% boost to own Atk and 10% boost to own critical hit rate for 3 turns & reduces resistance to Injury by 50% for 3 turns
  • At < 40% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns
  • Next turn
    • God of War's Flare - 23 combo massive Fire attack on all foes & 20% boost to own and to allies' Spark damage for 3 turns

Phase 2[]

Unit ills thum 10236

  • Has 5,000,000 HP.
  • Rhodonite Blaze - 19 combo Fire attack on all foes
  • Heart's Desire - 19 combo powerful Fire attack on single foe that deals 35,000 damage & 90% Atk reduction for 5 turns
  • Libertine Grace - 23 combo powerful Fire attack on all foes, 15% DoT for 1 turn, 25% boost to own Atk and 50% boost to own Def of Fire types for 3 turns
  • Blaze Blade: Ecarlate Flamm - 4 combo Fire attack on all foes & 100% Atk reduction for 3 turns
  • Turn 1
  • At < 50% HP
  • At < 45% HP
    • Seria is gathering energy... - 80% damage reduction for 1 turn
  • Next turn
    • Resonant Blaze - 8 combo enormous (600%) Fire attack on single foe, removes all buffs, 100% Atk reduction for 3 turns & reflects 100-150% damage taken for 1 turn
    • Will repeat if UBB is used
  • At < 1% HP
    • Revives

Unit ills thum 40787

  • Vulnerable to Paralysis
  • Blade Flash: Heavenfall - 14 combo Thunder attack on all foes, adds 1 turn 40% chance to reduce enemy Atk, Def by 50% effect to attack for 3 turns, adds 1 turn 50% chance to reduce enemy Rec by 90% to attack for 3 turns & negates all status ailments and Atk, Def Down effects for 1 turn
  • Astinic Dive - 20 combo Thunder attack on all foes, adds 1 turn 40% chance to reduce enemy Atk, Def by 50% effect to attack for 3 turns, adds 1 turn 50% chance to reduce enemy Rec by 90% to attack for 3 turns, 50% chance to reduce enemy Atk, Def by 50% for 1 turn & 10% chance to inflict 25% Spark vulnerability for 1 turn
  • At < 80% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns
  • Next turn
    • Umber Elimination - 25 combo massive Thunder attack on all foes, 90% Atk, Def reduction for 3 turns, 15% chance to inflict 100% Spark vulnerability for 3 turns & reduces BB gauge by 100%
  • At < 40% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns
  • Next turn
    • Umber Elimination - 25 combo massive Thunder attack on all foes, 90% Atk, Def reduction for 3 turns, 15% chance to inflict 100% Spark vulnerability for 3 turns & reduces BB gauge by 100%

Unit ills thum 40577

  • Radia Caris - 19 combo powerful Thunder attack on single foe, 10% chance to inflict 25% Spark vulnerability for 2 turns & gradually recovers 15,000 - 20,000 HP for 3 turns
  • Fairtorak Familia - 18 combo Thunder attack on all foes (damage relative to remaining HP), 8 combo Thunder attack on single foe, 15% chance to inflict 25% Spark vulnerability for 2 turns, 25% boost to own Atk for 2 turns & adds Def ignoring effect to attack for 1 turn
  • At < 40% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns
  • Next turn
    • Vertex Eve - 25 combo massive Thunder attack on all foes, 50% boost to Atk and critical damage for 3 turns & gradually recovers 98,999 - 99,999 HP for 3 turns

Phase 3[]

Unit ills thum 10236

  • Has 12,000,000 HP.
  • Rhodonite Blaze - 19 combo Fire attack on all foes
  • Libertine Grace - 23 combo powerful Fire attack on all foes, 15% DoT for 1 turn, 25% boost to own Atk and 50% boost to own Def of Fire types for 3 turns
  • Blaze Blade: Ecarlate Flamm - 4 combo Fire attack on all foes & 100% Atk reduction for 3 turns
  • At < 70% HP
  • At < 50% HP
    • Crimson Ring - Adds +2 to normal hit amount for 999 turns & gradually recovers 10,000 - 30,000 HP for 999 turns & reduces resistance to Injury by 20% for 999 turns
  • At < 10% HP and every 4 turns after
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & massively reduces damage taken for 1 turn
  • Next turn
    • Divinity: Seraphim - 27 combo massive Fire attack on all foes, additional massive attack at turn's end for 3 turns, enormously reduces Atk for 2 turns, boosts own HC drop rate & enormously boosts Atk, Def, Rec for 3 turns
    • Used after every revival afterwards

Unit ills thum 10937

  • Crown Support - 13 combo Fire attack on all foes, 55% chance to inflict random status ailment, 20% boost to damage when attacking status afflicted foes for 3 turns & reduces BB gauge by 70-90%
  • Phantom Darkness - 17 combo Fire attack on all foes, 15% chance to inflict and reflect Injury, Sick, Weak effects for 3 turns, 10% chance to inflict and reflect Curse, Paralysis, Poison effects for 3 & 20% boost to damage when attacking status afflicted foes for 3 turns
  • Crown Solitary - 9 combo Fire attack on single foe & invalidates LS for 999 turns
  • At < 50% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & massively reduces damage taken for 1 turn
  • Next turn
    • Alien Defiance - 21 combo massive Fire attack on all foes, adds all status ailments to attack for 3 turns & reduces BB gauge by 100%

Unit ills thum 10116

  • Renaissance Soar - 17 combo powerful Fire attack on all foes, 10% DoT for 2 turns & heals 25,000 - 30,000 HP
  • Every 2 turns
    • Vermilion Feather - 13 combo Fire attack on all foes, gradually recovers 30,000 - 35,000 HP for 3 turns, 25% chance to heal 20-25% of damage taken for 3 turns & adds Angel Idol effect
  • At < 50% HP
    • Overdrive - 50% boost to Atk, Def, Rec for 3 turns & massively reduces damage taken for 1 turn
  • Next turn
    • Ra-Hoor-Khuit - Recovers 500,000 HP, adds 100,000 HP Fire barrier & reflects 10-15% of damage taken for 3 turns
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